When the Stars are Right by LTyrosine 2015-08-28T23:18:00
Great game! This is one of my favorites.
The movement was visually interesting and just made intuitive sense. The graphics also look very good. Nice job all around.
Foon → Ludum Dare Explorer → Users → Chadivision
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | You Can't Handle the Tentacles | jam | 497 | 3.25 | 3.18 | 3.85 | 3.22 | 2.84 | 2.41 | |||||
| 2015 | 33 | You are the Monster | Hero Stomp | compo | 482 | 3.11 | 2.89 | 2.52 | 3.67 | 2.93 | 3.19 | 3.69 | 2.76 | 49 | ||
| 2015 | 32 | An Unconventional Weapon | Judge, Jury, and Executable | compo | 1023 | 2.56 | 2.65 | 2.35 | 3.78 | 2.52 | 46 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2015 | 61 | Weaknesses | Journey to the Center of the Sun | |||
| 2015 | 57 | Reversed | Butterbats | |||
| 2015 | 56 | Pick'n'Mix II | Your Last Nerve |
Chadivision leaves an average of 20.0 feedback comments each event.
Great game! This is one of my favorites.
The movement was visually interesting and just made intuitive sense. The graphics also look very good. Nice job all around.
This game didn't seem to be working properly when I ran it. At first, I hit the spikes and for some reason it said "you won", which was kind of confusing. The second time I played it, somehow I got stuck in the wall to the right. The third time it worked for a little bit and then my controls just quit working.
Since I couldn't get it to work, I didn't rate it. Sorry if I'm missing anything. Maybe I didn't understand how to paly.
I love the music and the mood of this. The writing was also very good.
Very well written. The writing combined with the art set the scene very well.
I really like the overall look, feel, and mood of this, but there were some control issues getting in the way.
It would be nice if the movement controls were a little less drastic. Unless you want to do full 90 degree turns, it's difficult to turn with any precision.
Also the "eat" control could be improved slightly. It seems that you have to left click on the cow to make him eat, but after clicking on him you can click anywhere on the screen and it works...until you move again, then to get "eat" to work again you have to click on the cow. After I figured that out I was ok, but at first it just seemed like it was randomly not working somethings.
One other picky thing...if you get up against a fence, sometimes the camera tries to look straight down and it sort of freaks out. You could fix that by limiting the max angle of the cam, for example to 85 or 90 degrees (with respect to the ground plane). That will keep your camera math from "getting all weird" <--highly technical math term. :)
Nice job though.
Oh, yes!!! I love everything about this game. The retro TV look really grabbed my attention, but the gameplay is what really made this one. Very difficult, but it feels fair, and it's got a good mix of mechanics. This is one of my favorites so far.
The mood of this game was awesome, and the art is great. I think the gameplay would be good if I had a better idea of how to play. Here are a couple issues I had...
It seemed strange that once I fired my gun that I lost it. Also after using my gun, I couldn't find any more (I think the NPC's had grabbed them all by then). So I basically killed one person and then walked around until the Zephyr showed up and I lost. I'm probably missing something about the gameplay, but what that is isn't obvious.
The other issue was that while I was reading the lengthy text about how to play, the game was already running. So by the time I was ready to start, it was half over.
I think this is a great start. Just a little more clarity on how to play and I think this would be awesome. I still enjoyed it though. Nice job.
Very compelling game. The content of the game combined with the music really set the tone. Very well done.
Here is my TPS report:
This is a really cool game. I love the humor and the look of it.
Fun game, and very nicely polished. Good job.
I really liked the gameplay. It kind of reminded me of the old game "Oil's Well."
The intro was also very cool, but I kept wondering if I was supposed to be controlling something. I thought it was just an intro, but I wasn't sure. Also it would be nice to have a button that you could just hold to retract your arm, rather than having to repeatedly hit the arrow keys in the reverse order.
Very fun game. I definitely enjoyed it.
This game is very realistic. At least I assume so because I was bad at it, and bad at dating in real life. :)
Fun game. It had a cool mood to it and was written well.
I like this game. The graphics are really nice and the physics for the jump has a nice feel.
The only think that I didn't like was the control setup. Having to jump with the same hand felt awkward. I think it would have been more playable if the spacebar doubled as a jump button. But still, a very enjoyable game.
I find that most games do not have NEARLY enough bloody sheep carcasses, but this game did not disappoint!
Seriously though, I really enjoyed this one. The music set the mood well, and the graphics are nice. I thought it was pretty well balanced also. The first couple tries took me almost exactly one day to get 10 sheep.
This only suggestion I would make is to make the river crossing graphics stand out a bit more. At first I was confused by why I could cross the water in one place and not in another.
Nice work.
This game has a very cool mood to it. I especially like the music. The hiding is also fun
I had to play a few times to notice the connection between the footsteps and being caught. After I did, it seemed obvious, but the first couple times playing it I was experimenting with hiding so I didn't really pay attention to the sound effects.
Very nice job.
At first this looked like it might take too long to learn how to play, but the game was pretty intuitive and a lot of fun. It's pretty difficult (played a few times and only gut up to about 3 years) but it has a good feel to it. I also really like the music.
I played this for about ten minutes...obviously not enough time to fully get into it, but I like it. Most of the commands seem intuitive, and the dialogue is well written.
The only suggestion that I would have would be a few things to save on typing. For example, if you could type "e" instead of "east". Also it would be nice if there was a keyboard shortcut to clear out all of the text without having to backspace.
I plan to come back to this one once I get a chance to rate some more games.
I love everything about this! The overall mood is awesome, the graphics are great, and I love how the story unfolds as you play. Just a great game all around. Very nicely done!
Very nice graphics and animation. I would love to see this developed into a longer game, but the length of it is understandable given the time constraints and the time that you obviously put into the art.
I only had a couple of issues with it. The text on the screen was a little hard to read, not because of the text itself, but before the camera would jump around if I stopped to read it.
The other thing is is that even though the gun firing animation looked good, it didn't seem like the gun served much of a purpose in the game. Unless I missed something, you basically just run to the end of the level and then it's over.
But overall, very nice work. You're definitely very good at graphics.
I didn't try this with a controller, but with the keyboard it had a pretty good feel. I like the black and white graphics, and the music fit really well. Nice job.
This was really fun. The graphics and overall mood of the game were very good. I also really liked the explosion sound.
Love it! I like how you can not only reposition the heads, but also reposition whole branches. It gives you a ton of control and makes for some complex gameplay, since you can see the waves of knights and have to configure everything into the best possible shape.
Awesome!
Wow, very cool! This was a pretty ambitious project considering the timeframe. I love the graphics, and it did run mine on my iPad. Looking forward to playing this more.
Very cool! It was a fun game with an interesting style. Never thought I would use XP again. :)
Please make a commercial version and take my money. I love this!
Good balance of platforming and puzzles, nice art, and the perfect music. There's something very soothing about this game. The music is a big part of it, but it's also the way everything works together as a whole.
I agree that it doesn't really incorporate the theme, but it's good enough that I don't really care. :)
Very cool! I love low-poly 3D. Interesting concept and well executed. One of the best I've played so far.
I really like the music, and the overall mood including the low-poly 3D. Very cool look.
My biggest issue was that the controls were a bit too sensitive. The movement should be kind of abrupt because it's a bike, but it was a little too much.
Maybe also have the wider road at the beginning while you're getting used to the controls, then go to the more narrow road later. Nice job though, especially on the aesthetics.
I like the whole flashlight mechanic. The flashlight looks cool, but I think it would be even better if it had more of a falloff to the light, instead of just on/off for each square. So fully bright for squares near you and in the center, slightly lit for ones far away or off to the sides.
The audio was a little hard to hear, so maybe the level could be brought up some.
Nice job though. I enjoyed playing it.
Nice job. I love the graphics and the overall feel of the game.
Wall jumping is a little bit tedious though. It might have a better feel if you could get a little more "traction". Like if I want to climb up a wall it shouldn't take quite as many hops. That's a really nit-picky thing though. I really like this game!
I like it, but I'm not nearly coordinated enough to play well.
The audio is awesome! Hats off to baby McFunkypants! ...or I guess pre-schooler McFunkypants now???
I love it!
At first I thought I was supposed to avoid hitting people, and I was doing very poorly. Then I remembered the theme and realized I was supposed to hit people...and I did poorly at that too. :)
Great production all around, and lots of fun to play!
Really fun game mechanics! I like how the movement works.
A couple of small suggestions. A couple of times I left my rubber band behind and forgot to hit spacebar to remove it. So it was off the screen but keeping me from forming a new one. Maybe when it reaches the edge of the screen you could have it dissolve, possibly with a sound effect, to indicate to the player that they're free to make a new one. Or if you're going to keep the ability to have a band off screen, then there should be some kind of level design that requires you to do this for a specific reason.
Also the audio sounded kind of cool, but the level was really low. I had it cranked and couldn't hear it very well.
Nice game though. I would definitely pay money for a fully developed version of this.
This was fun to play, and good job picking up an entirely new toolset. That's not easy to do.
Just a couple of suggestions. I didn't really understand the difference between the various weapons. They all seemed to function about the same.
Also the sound effects were a bit harsh on the high end. A little bit of low-pass filtering would go a long way. Nice job.
Now I'm hungry for a peanut butter with banana sandwich with two kinds of jelly (hold the poison please). :)
Nice job. It's an interesting puzzle game, and the art and music really tie it together.
Very well done. I especially like the scrambled effect when you lose the game.
At first I was a little unsure of what to do, but even making choices semi-randomly was still fun. I get the feeling that if I put some more time into playing this one I would enjoy it even more.
I think I'll come back to it after I rate some more games!
Nice game. I agree with the others that a little bit of audio would be a nice touch. I like the art style.
I like the interface and the overall look, but I didn't really find the gameplay very interesting. I may have misunderstood something about it (and I'll admit I'm not very good at resource management type games), but it seemed like I spent most of my time waiting for various numbers to tick up.
You really should warn people not to go in that cave. :)
Fun game. This is something that could really be expanded upon. I really like the graphics style, and the signs are funny (they kind of remind me of the Sign Painter from World of Goo).
Very cool! I like that the theme central to the game and not used in a superficial way ...like I did with my game :)
The movement is fun, and the graphics fit the feel really well. Nice job.
The music was great. I also really liked the feel of the controls, how it had some acceleration to it and some rotation, not just immediately flipping between left/right up/down.
I was kind of hoping that once I got into the tank I could start blasting stuff but...wait. Maybe I should have paid more attention to the moral lesson. :)
Fun game. I like the graphics, and the concept is funny.
The main suggestion I have would be to give some kind of visual display that shows how much power will apply to your throw, like a "power meter" in a golf game, or something.
Nice job.
Very nice! I love the aesthetics. The subtle horizontal grain texture makes everything look really cool, and the sound effects really add the the overall feel.
Fun game. I like the fact that you can jump really high, and the graphics are very good. I was a little confused at first about where my character was (the reddish/orange pixel didn't jump out at me). Also the blue portal looking thing in the background looked cool, but since it stood out so much I expected it to do something.
One last thing...is it possible to control the direction that you shoot, or is it always to the right? (Sorry if I missed something). I really enjoyed the game.
LD39 — Running out of Power (14)
Ghost in the Machine by bmacintosh 2017-08-13T02:12:45Z ♥ 0
My son and I played this game together and really enjoyed it. It looks really polished, especially considering the timeframe. I like the co-op mechanics. Everything was really well thought out. Nice job.
The Political Juggle by Phlip45 2017-08-13T00:05:06Z ♥ 1
I really liked the audio and the look and feel. The mini games were cool and could definitely be expanded upon if you do a post-jam version. Nice job.
For some reason it took me a little bit to notice the bars on each nation, so I was just doing the mini games randomly instead of in order of which one was most urgent. I'm not sure why, because the bars are pretty prominent, but something about them didn't jump out at me at first.
Also, I'm a little confused about the one that just says "get out of here" and has the guy killing the other guy. Is there a mini-game there that I missed? Or is it just that if you get that one it automatically recharges the bar for that country?
Goober Fighter by earthexe 2017-08-12T23:56:27Z ♥ 0
I like the graphics and the overall look and feel of this.
I did have a little trouble playing it, but that could very well be because I have always been terrible at beat 'em up games, all the way back to my Double Dragon days. :)
The controls seemed to work as intended, but I kind of just descended into frantic button mashing, but again, that may be just my horrible lack of skills.
Marvin's Message by ryluu 2017-08-12T23:43:49Z ♥ 1
This was very cool. You've got a pretty good assortment of puzzles, especially for a jam game. At first it just looks like normal platforming, but then you realize you need to step back and think about your approach to each level.
I really like how losing your various capabilities opens up new puzzle possibilities. It's kind of like the NES game Blaster Master...except in reverse. The physics had a really good feel also.
Snow Train by stupidpawn 2017-08-12T22:33:43Z ♥ 0
This was a lot of fun! I like the idea of manually gathering the resources needed to power the train. If you were doing a post-jam version, I could even see expanding into some sort of crafting system to craft upgrades, etc.
One very picky suggestion for the UI. In addition to having buttons above, like "open door", etc., clicking the actual item itself should trigger the same effect. I kept clicking on the door and then remembering that I had to click the button. That is a really minor thing though. Very nice work.
Sensory by VarelseGames 2017-08-03T03:42:54Z ♥ 1
This was one of the coolest games I've played so far. I love the concept. It took me a few seconds to figure out what all the sensors did. Especially the audio one because the first couple times I turned it on I wasn't near anything, so it didn't make much of a difference.
I especially like the look of the "ping" sensor that makes the room appear. The one thing I would suggest would be a little low pass filtering on the ping sound. It's a little harsh, and I think it would give me a headache if I played for more than a couple of minutes.
Really cool game though!
PLASMAGUN! by yuigoto 2017-08-03T03:23:20Z ♥ 2
I really enjoyed this one. It's got a pretty cool frantic kind of feel when you're getting swamped with a bunch of enemies at the same time. It looks really polished for a jam game. If I had to mention one super-picky thing...I'd suggest toning down the wobbling text on the title screen. It makes it hard to read and just kind of makes me dizzy. :) But a really solid game, overall.
B1NMAN_ROFP by davideperozzi 2017-08-03T03:14:00Z ♥ 1
Nice work. I like the look of it, and they physics have a good feel. The only thing I'd suggest would be maybe find a way to make the enemies move in a little more lively way. Good job.
Messages In The Void by Olowynd 2017-08-03T03:05:20Z ♥ 1
The mood and art style are excellent! A little more direction on what to do in the game would be helpful, but it looks like maybe you're keeping it vague on purpose to try to avoid spoilers...so I see where that can be tricky. One very minor thing. A little more contrast on the phone's texting screen would make it easier to read. Well done.
Get the Mech to the Escape Pod! by LordMichaelmort 2017-08-03T02:55:25Z ♥ 1
Screenshots look very cool! I'll try to remember to check back when you get your hosting issue sorted out.
Number Station by maxr00 2017-08-01T05:20:38Z ♥ 1
The audio was very good and the graphics really contributed well to the overall mood. (For some reason I was almost expecting those creepy guys from Albino Lullaby to sneak up on me.)
I didn't really figure out much...I get the impression there is a lot more to it than what I found. I plan on playing this one some more before looking at your hints section. Very nice job.
Night Driver by nbitsstudio 2017-08-01T05:05:01Z ♥ 2
I really like the look of this. I think it's a pretty good start to a racing game, so glad to hear that you're planning to continue working on it post jam.
One thing that could really help the gameplay would be some way to do a powerslide, or some kind of braking. The directional controls felt pretty good, but I kept feeling like there should be some other kind of control to combine with them.
Also...not sure if it was intended or not...but the guitar pick shaped raindrops are really cool!
Planet Nanadoo: Quest for the Powered Fruit by MrTroy 2017-08-01T04:54:04Z ♥ 2
This was a lot of fun! I like the mood, but what really struck me is how balanced the gameplay feels. It's not so difficult to be overwhelming for a new player in the first few minutes, but it's challenging enough that I think I could play it for a while.
It's nice to be so much faster than the enemies, but they have advantages in number. Plus they are faster than you when you're carrying things, and they see you in the dark. All of that balances out to a nice challenge level.
Project Sunspot by AntaresValdemar 2017-08-01T04:41:28Z ♥ 2
Very cool mood. I like the look and feel a lot, but I couldn't quite get a feel for the gameplay. I like the idea of getting charged up while in the light and draining while in the dark, but the dark was so dark that it felt random. I either hit walls or was destroyed (although I'm still not sure by what).
Maybe there could be some "breadcrumbs" of some type...like if I get close to certain objects they flicker briefly so I have some hint of what to do and where to go. Some gameplay hints of some kind for the player would go a long way and would really build on the cool ambiance you've got going on.
(Please forgive me if I missed anything in my playthough...maybe there were other gameplay elements I just didn't find.)