@velvetlobster Thanks for trying it out! This is really my first time going through optimization, so it's certainly been an experience! I haven't played Tiny Echo either, so I'll try it out sometime as well! Thanks for the recommendation, and thanks for taking the time to play it; I'm glad you enjoyed it despite the performance.
@desibragg I'm sorry about that! Hopefully it's at least a little better now, however admittedly I'm starting to run out of ideas on other things to optimize.
@kseniya Thanks, I'm glad you liked it!
@frontiersend Thank you!
@pimping Glad you enjoyed it!
@zenorke Thanks!
@lachlan-james Thank you for your feedback! We really tried to push our skills to the limit with this one, and there was a lot we simply ran out of time to finish and had to cut from the game. The enemies will damage you, although it takes a good number of hits to take out your entire health bar; we tried to keep it fairly easy so that it wouldn't become too frustrating for a jam game, but they definitely could use some balancing/updates. As far as the credits, sure thing! Animations were something we did not have time to do completely from scratch, but they were necessary for the concept, so base animations are from Mixamo. Please feel free to vote accordingly! Otherwise, everything is in-house during the jam: @hilary-fischer and I came up with the concept/story idea together. I focused on art and sound, so the 3D modeling, sculpting, texture painting/unwrapping, shaders, music, sound, in-editor level creation, and some coding, particularly for the menus, camera, level design, and water elevators & waterfalls/valves. @hilary-fischer focused on coding and primarily worked on the characters, (Algie, Mosslings, and Mudlurks) so the movement, navigation, enemy AI, animation systems, combat system, HUD, and the interaction system, plus some various things, so something like 95% of the game's total coding in the end. Matt Fischer acted as a sounding board and helped us design the level layout on paper.
@daria-toni Sorry to hear you were unable to play it! I'm glad you liked the character and music/sounds though! Thanks!
@pimeko I'm glad you liked it! For the characters in particular, I sculpted and painted them inside Blender, then overlaid some additional grunge/dirt to the top to make them look less plastic-y. I'm really happy with how they came out given the timeframe. We'd love to do some more improvements, so maybe we'll look into developing the game further down the line.
If anyone has experience with Unreal Engine 5 optimization and could recommend any resources, I would love to hear from you!