FoonLudum Dare ExplorerLD39 → The Nuclear Age

The Nuclear Age

By foxor

View on ldjam.com

CategoryRankScoreCount
Overall1343.6623
Fun3423.1423
Innovation1023.6623
Theme344.1923
Graphics2743.4223
Audio1123.5223
Humor3672.1620
Mood1493.4022

Comments

cyfixus 2017-07-31 04:35

I love the aesthetic you've created. Beautiful and clean. I'm not smart enough to provide people with power very well ><

gurvan 2017-07-31 17:08

I like the design and the gameplay. You should have added a reset button i think cause when you know you lost and you want to restart but you need to place all your "cards" is slow and frustrating. Good game anyway , loved it !

joemag 2017-07-31 17:39

Very cool, dig the sort of Pip-boy radioactive green design. Really interesting puzzle design as well!

hitchh1k3r 2017-08-02 01:15

A neat numbers puzzle that I haven't seen anywhere before! It wasn't immediately obvious that each power plant provided less power than the last, but once I figured that out I understood the depth of the puzzles.

:star: I liked the retro-futuristic aesthetic, and thought the puzzle was very unique. :bug: I'm not sure if it was a bug or not, but on level 6 (I believe) if you place a power plant next to a city next to a power plant it doesn't seem to transmit power, but if a power line is added between either plant and the city then the city conducts power. This might be by design but I couldn't figure out the rule. :point_right: You might consider telegraphing the countdown a bit better (maybe put the power number on each placed power plant).

Overall good job, thank you for making this!

mrsylar59 2017-08-04 14:12

I was a cool experience playing this game! It would be nice if the power was (re)distributed each time you place something on the map: if I place a central in the middle of nowhere and then I put cable, it doesn't give power to the surrounding houses. Also, it would be nice if it was possible to remove something we placed (I don't know if it possible, but I couldn't find). And, even if the music was really nice, it was very LOUD. I wish I could lower the volume in game without having to lower my computer volume. Nonetheless, a really cool puzzle game!

johnnydalvi 2017-08-06 03:13

I liked this game! Although I felt it is a little confusing at first, I think that a would be a good thing to have a small tutorial explaining what to do.

minimumentropy 2017-08-06 03:38

I liked the look and thought the game had potential but couldn't figure out the rules.

tmpxyz 2017-08-06 04:40

It would be best to at least write the basic rules: It takes me several minutes to figure it out.

1. If you have 3 powerplants, the first one will provide 3 power, the second one 2 power, the third one 1 power; 2. The power is provided to nearby cells and cells connected by grid;

davidcmcdonald 2017-08-06 05:07

Its great to see a puzzle game for LD. well done, i thin you nailed the vibe.

chaoseed 2017-08-06 05:08

Interesting puzzle game! It has a nice (though minimalist) aesthetic. All the gameplay works pretty well. The music seems to loop oddly, though; I'm sure that's a simple fix.

The puzzle rules were a bit tricky to figure out. The first few levels did an okay job of explaining them...but it wasn't perfect, especially with the way the power plants give decreasing levels of power. Maybe one or two more tutorial levels, or add in some text to make sure the point gets across?

A 'restart' button for each level would be good, and maybe even a level select menu. I realize those are a low priority in a game jam, though. ;)

I really could not get level 5, though. You have to connect each plant to the 6 building, to add up to 6, but each other building also has to be connected to at least one plant. Therefore, at the end, all the buildings will be in a connected network of components. Since you have 3 plants and 2 wires, there are 5 tiles you can place. But there's no way to connect all the buildings together with 5 tiles! If any one of the buildings were just 1 tile closer to the others, you could do it, but...

Oh by the way, I figured out that if you click madly over the board, weird stuff seems to happen. Actually, I think the only thing that's happening is that you fail the level and then restart it without seeing the "You failed!" message, but it's still a bit odd. ;)

Anyway, good job creating something playable!

ledez 2017-08-06 05:27

Addictive game. I just wanted to keep playing it. Great job! plsay2.png

fl 2017-08-06 13:05

Very nice puzzle, although I'm stuck at level 5. I also didn't like the text font.

I totally agree with @tmpxyz.

bayano 2017-08-06 14:13

I liked the sound and the aesthetic.

The gameplay is interesting but it is too unintuitive to lack a tutorial. I could not figure out what the broken grid does for example, and it took me some time to understand that the power goes down with each plant and that the power is only transmitted when the plant is installed. It didn't need a lot of explaining, maybe just more instructions instead of a tutorial.

oparisy 2017-08-06 14:49

An intro! Great!!

Did not exactly understand how power was distributed, I'm afraid some tutorial is required.

Liked your music and "green screen" art style.

mrtroy 2017-08-07 06:18

My biggest complaint is that there is no explanation of the rules. It lead to frustration and me eventually getting stuck on level 5. I think everything(as mentioned above) would've been solved with a tutorial.