FoonLudum Dare ExplorerLD43 → Die or Die (or not, whatever)

Die or Die (or not, whatever)

By DmitriyLeaf, samaranin and Andrii Solomai

View on ldjam.com

CategoryRankScoreCount
Overall9102.9038
Fun9302.6136
Innovation9902.3737
Theme7193.1537
Graphics6413.2740
Audio5932.6434
Humor7102.4533
Mood8662.7435

Comments

ilseroth 2018-12-04 03:26

I didn't really "get it" and just lost interest a few floors in. The music was repetitive and there was no way to turn it off besides just muting.

2018-12-04 03:26

I really liked how all of the enemy sprites looked. I had an issue when I was right mouse button an enemy.[blue.png](///raw/197/3/z/1e6b1.png)

dancinoman 2018-12-04 03:27

I've been spawn outside the map. Despite the fact of this bug, it is great.

lazertrax 2018-12-04 03:27

I'm not sure if that's a bug or not. I found myself outside the level tiles after one of the level transitions bug.PNG

samaranin 2018-12-04 03:30

Guys, try to sacrifice yourself ;)

vasco-borges 2018-12-04 03:32

Cute and funny pixelart, would have loved a better ui.

myalias 2018-12-04 03:33

interesting game and fun game. Btw, I found a bug. My character got teleported to the outside of the room after stage 4 or 5(forget which one)

skettynmeebs 2018-12-04 03:34

The text was a little bit small, everyone could walk through walls except me, and what I was supposed to do was a little unclear. I kept getting teleported to another room and I couldnt figure out why, and sometimes I would wind up outside of the map lol. That said, I loved the art!

burnedkirby 2018-12-04 03:40

The Linux version doesn't work as its missing a data directory apparently.

Seems kind of endless? Stopped when the map changed and I was suddenly out of bounds and could not go back inside because of the walls. Other than that, seems to work well. Melee attacks seem risky because you usually get hurt from touching an enemy (I think).

edward-dassmesser 2018-12-04 03:52

I also didn't really get it. There seemed to be no goal. I see some potential though, with a (quite) a bit more polish. I feel like this more fits a theme of "Sacrifices _may_ be made". I didn't find it necessary to do so in the amount of time I spent.

samuel-porter 2018-12-04 04:02

linux version is incomplete, i get the following output: no boot config - using default values (Filename: Line: 453)

There is no data folder

hayart 2018-12-04 04:11

interesting the proposal, taking the bug out of the screen haha, but i like the mechanics as well as the art

stevie-bushman 2018-12-04 07:00

Really cute pixel people!

boopsgames 2018-12-04 07:04

I really enjoyed the art and presentation. I didn't understand the sacrifice as a loss, more just a form of currency. I, also, got stuck outside stage 2. Nice job, though!

slizzben 2018-12-04 08:42

Interesting idea, but needed more options for sacrifice, to get another stats or something else. Unfortunately i spawned outside of arena on level 3 and 4. As i see you already know about this bug. Good luck!

mike-mihe 2018-12-04 09:25

Great idea with ghosts! But a bit boring, you need more difficulty playing

morriss 2018-12-04 13:51

I like the graphics and the overall feel ,I think you need a background to replace the default background

johnnyginard 2018-12-04 18:06

Awesome, great work! :smile: :top:

co181127 2018-12-06 09:24

i like this

mrleeperry 2018-12-07 23:15

I super love the bouncy little animations :) Well done.

team-on 2018-12-12 16:45

Game looks unbalanced(in bad meaning). Enemies can be eliminated easy and without any damage, so sacrifices really **may** be made.

jevgeni-orehhov 2018-12-13 10:04

That was very clever not to balance the game but instead of marking it as a bug declaring it as a feature :) Animations and art is just great. Since we all had so little time it's really cool that you managed to do that much. I think you can make it even better if you update the game after LD. Good work!