2022-04-03 20:18
Baked snake more like snaked bake
Foon → Ludum Dare Explorer → LD50 → Baked Snake
By zoohair
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 477 | 3.12 | 22 | |
| Fun | 443 | 3.00 | 22 | |
| Innovation | 150 | 3.67 | 22 | |
| Theme | 465 | 3.25 | 22 | |
| Graphics | 320 | 3.42 | 22 | |
| Audio | 237 | 3.36 | 21 | |
| Humor | 147 | 3.42 | 22 | |
| Mood | 350 | 3.15 | 21 |
Baked snake more like snaked bake
What a nice game ! I just wanna feel the BAKED SNAKE growing up in my stomach and add his lil poo poo with mine .
took me a while to get used to the controls. though i wasnt able to get to the eggs on the outside, not sure if those are reachable. i really liked the music it fit in well.
I know that the game is a bit hard but the eggs are reachable. you just need to find that sweet spot.
I laughed a lot watching the baked snake. The sound effect helps too! I'd have liked to see the snake be able to move forward. Good game!
I have a lot of lag. but the idea would look great on mobile
@koro-games that's weird. it should work fine. yeah! i'm planning to work on the game further and release it on mobile.
Fun game - the physics on the snake are super satisfying, and I agree it would be good on mobile!
The controls are very innovative
Very cool idea for a control scheme, I've never seen anything quite like it! It was a fun game and would make for a great mobile app, well done!
Very original! :star:
I think with a bit more polishing, this would make a good mobile game.
@bangKerpow thank you i'm glad you liked the spin that i made on the controls @foxwater yeah i'm working on making it mobile and available on the playstore with more features. @arqitech thank you i'm happy to hear that
I love the weird twist on a otherwise pretty simple idea. I wish the controls were a little faster to respond, but they're very innovative overall. The art and sound are great and the whole presentation is very polished. Nice job!
I like the taking of the constantly moving snake from Snake and making it not move anywhere, yet still making it hungry. Neat idea!
The spring/whip mechanic was surprisingly expressive. It took a bit of practice to understand how much to move to catch some prey, and I wanted to try a few times before stopping. Having a time meant I also had a score to beat, compelling me to play.
The music and sound effects were fun to listen to. Good work!
@nick-rafalski yes i know the controls need more tweaking. >< @gbgames thank you for this detailed feedback. I'm glad you like the game's mechanics.
Simple but fun idea. I think it would be great on mobile if polished up a bit. Maybe add some obstacles or something to give it more depth. I did experience some lag playing on web, especially whenever the smoke particles played. Wasn't too bad though, overall good job!
The food stopped for a bit, which seemed unfair, but I suppose that is inevitable. Perfect for the theme.
I liked that this was a little deeper than expected. It could be good to help the player know that there is a sweet spot on the swinging - because they may get confused and feel they can never go wide enough to get the furthest out food. I think it was a neat skill based game though, requires good prediction and accuracy to do well in.