cogcomp 2023-10-03 16:24
What beautiful chaos :laughing: Really nice idea. I think it woudl've be nice if it progressed a bit faster. I jus t loved the chaos of it all :smile:
Foon → Ludum Dare Explorer → LD54 → Deckit
By rewzu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 114 | 3.78 | 28 | |
| Fun | 46 | 4.03 | 28 | |
| Innovation | 82 | 3.82 | 28 | |
| Theme | 68 | 4.13 | 28 | |
| Graphics | 143 | 3.67 | 28 | |
| Audio | 197 | 3.12 | 26 | |
| Humor | 97 | 3.22 | 27 | |
| Mood | 270 | 2.93 | 26 |
What beautiful chaos :laughing: Really nice idea. I think it woudl've be nice if it progressed a bit faster. I jus t loved the chaos of it all :smile:
Not entirely clear how I was earning points, but I was having fun nonetheless. Loved the jiggly cars.
Awesome! Great concept and use of the theme, and probably the most fun entry I've played so far. Definitely feeling a bit of Fall Guys influence too. I didn't quite understand how to play at first, but once I realized the strategy of switching to the next car to get more cars in the area it became super fun. Nothing tops the feeling of smashing another car into the ocean out of pure spite. Also was really fun to use the bus to block off the area right at the start of a wave, bus OP. Kinda funny that I still won my first attempt relatively easily despite botching the beginning, then my next run was somehow much closer despite me being much more intentional about strategy. Definitely would love to see this one expanded, different obstacles/area shapes could be cool (and multiplayer would be an absolute blast!). Great work!
It could be a bit more clear how you earn points, but I really enjoyed a lot of the small details, like the jiggly cars and the bar pushing them off to clear the space.
One thing though, progress could fill a tad bit faster, it got tiring after a while and the bar still had a good way to go.
I'm in camp "not sure how I was scoring points" but it seems like you get them based on how many vehicles you have on the dock? I lost twice because I was more interested in slamming the jiggly cars 🤣 And whoops, half the time I'd ramp off a car and into the water myself...
This was super clever and I really enjoyed it! I'm always delighted when I come across a game using the smart filter that I really like, and this definitely fit that :D
Also omg @adhesion that's brilliant to block the others with the bus! I need to try that now lol
This is such a fun game. really unique and innovative idea. I love the jiggle on the cars.
really impressed with how much is in here given it was a 48 hour game, especially with the Ai and stuff.
I had fun smashing my cars into the others trying to knock them into the water... especially once I got my BUS out! Look out, here I come!
All I needed was a bit of celebration/credit when I knocked "enemy" cars into the water and I think I could have played even more. I never understood what the "percent" was counting toward or why game over came, but it didn't seem like that mattered too much, because I could just have fun either smashing people off, or trying to fill the area with my cars.
probably one of the best ones I've played so far and very well balanced for a jam game. I though at first that points were being calculated whenever the arm swept all the cars off, but it looks like it's actually more like king of the hill where the points are constantly calculated. As others have said, might be cool if that was clearer, but everything else was very intuitive
Very fun game! This was a simple idea that seemed easy to execute, on theme and a lot of fun (a good idea for a 48 / 72 game making competition). I liked the bar that knocked all the cars off every once in a while and how the cars deform upon impact.
Also, I don't expect this to be implemented during the 48/72 hours, but I think that this would be a fun multiplayer game.
I liked the concept and relates to the theme well, the cars were great to manouver, did we have to reach 100% to win?
Once I figured out how it was being scored went from coming last to coming first pretty quickly. Like the strategy but also the feeling of the physics for each car.
Cool graphics, cool idea and cool sound effects.
Feel like it needed silly music and a win screen - but had a ton of fun.
I love this game! I hope it gets multiplayer with other people soon :D
Very humorous and fun. Maybe some feedback when your score increases would be nice. Good gob!
Fun concept! It got a bit repetitive after a while, but the bouncy cars and overall physics silliness made up for it. Like others have said, the scoring is a bit confusing, but it's great fun nonetheless!
@cogcomp @edward-dassmesser @adhesion @ivan-b @cataclysmicknight @phillips-albright @pkenney @yoss-iii @aucguy @beats @thaprofesional @daveco @betovf @jandourek
Thank you everyone for playing and for the feedback! :D
On the topic of points and winning: I tried to make something like the "king of the hill" game mode. The more vehicles you have on the platform, the faster you earn the points and the first player to get to the 100% wins the game. If you have any ideas or feedback on how to improve the UI or any other aspect of the game, feel free to share! :D
Love the chaos! At first I thought the goal was to push as many vehicles to the water as possible... Maybe its better if you could clarify that in the description?
It was fun pushing cars into the water! :bus: :red_car: :blue_car:
A "dumb" concept and Very fun to play ! I lost but it was very close ^^
**Hello there, these are notes I took while playing.**
- The premises is so absurd it's hilarious (push the other cars in the water) - Brutal to start directly without soothing (not so) useless instructions. And to start with a random colour on top of that! - A pause would be nice? But with the spirit of this (right of the bat), it's not too bothering - Ingenious way to refresh the place! But it means it would never end... (okay, I understand later how these percent work) - Lovely bobbing effect