FoonLudum Dare ExplorerLD43 → Divine Favour

Divine Favour

By willbl3pic

View on ldjam.com

CategoryRankScoreCount
Overall4672.6521
Fun4752.3921
Innovation4032.7321
Theme1713.7121
Graphics4492.4721
Audio3552.4120

Comments

malghoul 2018-12-03 16:58

I really like the idea it is very unique, I also loved the menu (the way you told the story as the text showed along the tower). However I do feel like the game is hard to grasp in the beginning because everything happens so fast, maybe you could improve this by giving the player a button to press to go to the next turn. After I grasped how it worked it was a very enjoyable experience!

daragonis 2018-12-03 17:18

Cool idea, but in the first game it's really hard to understand what's going on. Nice entry !

hirunso 2018-12-03 17:19

i have play your game really I have loose in 10 sec but it's a very difficult game beacause you recieve lot's of attack but a like the concept beacause it's a not really complex game sacrifice stategy game.

f4kethis 2018-12-03 17:24

Cool concept, haven't seen anything else quite like it. First playthrough I got like, 50 notifications all at once and too much was happening. Felt like I was doing something wrong and wasn't sure what to do. Once I grasped the concept though it went well.

simone 2018-12-03 17:26

Did you put timer on update function without multiplying by Time.deltaTime? The games run too fast for me, probably due to the more powerful pc :(

willbl3pic 2018-12-03 22:02

@simone the updates are running as a coroutine with `yield return new WaitForSeconds(2.0f)`, so it should be pretty much exactly every 2 seconds.

arkiruthis 2018-12-04 12:04

Interesting idea, though a little more visual feedback, perhaps moving bar-chart and have the messages appear in a log at the bottom. Nice work though!

andrewl 2018-12-07 20:35

Excellent game - very quite innovative!

carbonara 2018-12-09 16:34

I realy like the introduction idea where you turn around the tower and show messages for properly starting the game. The concept is nice but maybe more feedbacks when you do an action can make the game more enjoyable. Nice job!

rumor 2018-12-12 18:55

I think it's a shame you opted out of mood! In my interpretation of what that category means, I think your game does very well. It's a bit too challenging right out of the gate though. There's not enough feedback about what I'm doing right or wrong, and my happiness seemed to plummet instantly even if I didn't sacrifice anybody. I like @arkiruthis's suggestion to have the messages show up in a sort of log. But it's a good fit on theme, graphics are okay, and it's pretty complete overall. Not bad.

kambing 2018-12-13 03:00

Good - Interesting base idea, but could be much more fleshed out - Who are the enemies? Why are they attacking your fort? - Why do you only have one fort? Is this the last vestiges of humanity ala Attack on Titan? - Why are there only 2 gods? I think adding a God of fertility could introduce an interesting dynamic between the 3 stats

Could be improved - Please for the love of god don't keep adding dialog windows to your game. If there's nothing for the player to do, you don't even need an OK button, just make it like a newsfeed or something - Needs a lot more fleshing out of gameplay