FoonLudum Dare ExplorerLD35 → pulsar

pulsar

By dvdagames

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CategoryRankScoreCount
Coolness351
Audio6472.42
Graphics8582.76
Mood8752.61
Theme8872.80
Innovation8892.60
Fun9212.62
Overall9932.73

Comments

weeping-rupee 2016-04-21 04:01

Cool game. Not sure it fits the theme. Are there bullet pick ups? i kept running out :(

dvdagames 2016-04-21 04:23

Yes, you can pick up bullets by switching between the two forms of the ship. If you are using a keyboard it's the 1 key for the default, ship form and the 2 key for the energy cloud form which collects bullets or allows you to drain a significant amount of energy to generate a number of bullets. If you are using a gamepad, it's the Square/X button for the ship form and the Circle/B button for the energy cloud form and X fires bullets in ship form / generates bullets in cloud form.

I'll add that to the game notes, as well. It's in the "How to Play" section, but maybe I should outline it here, too. If you have some time give it another shot with the transformations, the game it meant to be played switching between forms frequently.

projectx593 2016-04-21 04:37

The download link for the windows version seems to be broken

dvdagames 2016-04-21 04:41

@ProjectX593: Thanks for the heads up. Should be fixed now.

mudfarmers 2016-04-21 04:59

The core idea isn't bad, I'm up for an asteroids style shooter. The graphics are fine for a jam game, but it's hard to keep track of your facing when in the cloud form. One more enemy type might have helped a bit here as well. Nice job over all.

mike-cullingham 2016-04-21 05:05

It said press a button on gamepad or keyboard, but neither seemed to register anything until I unplugged my gamepad and restarted and then keyboard worked.

Anyway, other than that it seemed solidly built. Graphics are clear despite the chaos. It always took me a few seconds to realize I was out of bullets, so maybe some more feedback (sound or graphics) would help that. Nice job.

everard999 2016-04-21 05:06

Nice entry :D!

dvdagames 2016-04-21 05:16

@mike.cullingham: Sorry about the gamepad issues, if you happen to see this and can let me know what version of the game you were playing and what kind of gamepad it was I can look into it. I've only got a few lying around to test, so there could be some bugs with other gamepads

I definitely agree on the bullet count feedback. That part of the interface needs a lot of love.

Thanks for the feedback.

dvdagames 2016-04-21 05:19

@MudFarmers: In my naivety, I planned to have multiple types of enemies and 2 or 3 other forms for the ship. Unfortunately that all got cut when downsizing the scope to be more realistic. Totally agree on the cloud form being difficult to navigate. I probably should have made it just sort of circular with some sort of "eye" or something at the front to help you orient yourself.

Thanks for the feedback.

blockdroppers 2016-04-21 05:54

Neat game

mayank-technical 2016-04-21 09:19

@dvdagames thanks a lot for such technical and design analysis of my game. Believe me it's people like you are helping the most to novice developers like us. Thanks once again for MAC issue rectification and everything

2016-04-21 16:54

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

mf1214 2016-04-21 23:45

Nice job on your first game! I really liked the action feel of the game with all the bullets flying everywhere. Some edge collisions would be nice though. Great job!

elliotfiske 2016-04-21 23:58

Interesting concept!

It's pretty satisfying being able to use the enemy's attacks against you.

Controls are a little weird on the keyboard, it might've been good to use the mouse for shooting.

f4kethis 2016-04-22 00:35

Fun! Once I figured out I had to switch between forms periodically to regain ammo I quite enjoyed it, I like that mechanic a lot. Different enemy types would be nice though.

I flew off screen and got lost after a bit, couldn't find my way back and had to quit. If you keep working on this you might want to set up some sort of barrier around the play space.

dvdagames 2016-04-22 00:57

@F4KETHIS: Yeah I definitely lost a few ships to Deep Space. Thanks for the feedback.

@ElliotFiske: The controls ended up being weird on the controller and the gamepad, I think I need to go back to the drawing board on them, but yeah I'm thinking a KB+M combo like in an FPS, you move forward, backward, strafe left, and strafe right with WASD/Arrow Keys and then control rotation, firing, and shifting forms with the mouse. The gamepad will probably use the analogue sticks and the trigger buttons instead of the D-Pad and face buttons. Thanks for the feedback.

@mf1214: Thanks! I definitely need to do something with the edges. I initially liked the idea of being able to swing out and turn around and come back through, but you can't see anything that's going on and it's really easy to get lost out there and never find your way back.

khaos_fang 2016-04-22 01:29

Nice game, and the concept is interesting. The control is a bit strange to me though.

2016-04-23 07:14

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

watashiwanekodesu 2016-04-26 14:18

Good and fun game !
Go vote mine ! :)
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90478