FoonLudum Dare ExplorerLD43 → God Servant

God Servant

By genpaku

View on ldjam.com

CategoryRankScoreCount
Overall4532.7441
Fun4522.5341
Innovation4632.4141
Theme2933.3441
Graphics3832.7841
Humor3452.2139
Mood4442.4440

Comments

iviurray 2018-12-02 15:50

Nice game - like the art style and music - the instructions were not easy to see

iviurray 2018-12-02 15:50

liked the ending screen

ecgamez 2018-12-02 20:58

I really like the character and the sheep!

genpaku 2018-12-02 23:13

im not good at creating models but im trying my best ;)

kaisenthegreatone 2018-12-03 16:44

Nice concept. Would like to see a more polished version :)

f4kethis 2018-12-03 16:47

Neat concept, didn't see that I had to sacrifice a specific kind of object at first and was confused why I was dying.

thomas-lacroix 2018-12-03 16:50

500 points and counting ;)

I like you 3D models, and cool ending screen :) The game is too simple, you should have added something to increase the difficulty, like maybe a speed penalty, or no object respawn close to the altar, ...

sam-hindson 2018-12-03 16:50

Cool! Perhaps try make it a little clearer that the mouse controls which way the character is facing - I was quite confused on my first playthrough :)

digitallimestone 2018-12-03 16:53

Nice game. It took a while to extract the zip because the game seemed to be in it twice. Are you using blender? If so the decimate modifier might be nice on some models. I really liked the artwork, and the whole game was well programmed. Nicely done!

cristiano-t 2018-12-03 17:22

Very nice the visual of game and the sound of your game ! And very nice animations! Contulations for this work!

william-derksen 2018-12-03 18:17

Good stuff, it got a bit boring just grabbing and bringing stuff, adding some other mechanics or a challenge could help spice things up!

iluvatar 2018-12-03 18:18

It was nice. But I would appreciate if you put some obstacles around to make it more diverse. Like walls, hills, something like that. Besides that it was cool.

genpaku 2018-12-03 22:56

thx for comments guys ;) @digitallimestone yea im using blender for models but i never learned how to use it xD you can check out my other project and see how low my experience with blender is.

@iluvatar @william-derksen @kaisenthegreatone @thomas-lacroix yea i could polish it a little bit guys ;) im more into mechanics, not the visual aspect of it

@cristiano-t thx

@sam-hindson yea i should write that mouse is camera movement sorry :/

@f4kethis but you learned from your mistakes, that's the key to success :)

tomdeal 2018-12-04 00:27

Nice entry. I like the premise of the game, finding stuff for sacrifice. Some cool 3d models in there, too. On the gameplay side, it is really hard, I could not keep up for long. Maybe slow down the sacrifice counter and add another layer like obstacles to improve the game. Not a bad game though :-)

co181127 2018-12-04 01:32

the models is cool!,good job

patvanmackelberg 2018-12-04 01:52

Very cool, I loved running into the sheep for a jump boost hahaha

burnedkirby 2018-12-04 01:56

Simple game. Maybe too simple? Gameplay could possibly be improved by something changing the further you get, but nothing changed other than more collectables spawning as you go. I stopped at 1500 points since there wasn't anything different after collecting and sacrificing collectables for a while. But it didn't crash or have any bugs so it works fine.

dragonfrontier 2018-12-04 02:09

Nice concept but the difficultly becomes too easy when the map is littered with objects. Maybe consider showing the held object on the player. Didn't notice held object text on right for awhile

synoxgames 2018-12-04 07:40

I like this game, really interesting concept and fun to play

genpaku 2018-12-04 08:19

@tomdeal @burnedkirby @dragonfrontier So to easy or to hard guys? :)

@burnedkirby @tomdeal yea i should add something like moving walls

@dragonfrontier yea i considered showing object but thot that your eq on hud will be better.

@co181127 thx :)

@patvanmackelberg haha yea sheep boost is the best :P i should remove it ;)

barrier 2018-12-04 09:48

It gets way too easy! Would be nice to have some enemies or something to make it harder. Got to about 1000 points then I gave up. Otherwise it looks nice, plays nice, instructions could be more clear. Show the button to pickup when you get near an item, and show the icon of the item in hand.

genpaku 2018-12-04 09:55

@barrier yea i know :/ could do that but I spend to much work on my sheep :P

slashee-the-cow 2018-12-04 10:21

I got 200 points. I didn't realise for a little while the text at the top telling you what item you need (turns out the first few items I went for were just the right ones). I did have a problem (may be intended, not sure) running over objects sending me into the air (and falling veeeeery slowly - I think this guy's rotund body acts as a built in parachute) and not being able to interact with objects while in midiar.

I'm also not sure it fits in with the theme that well - you could just as easily be wandering a farm collecting things for your kleptomaniac brother-in-law (N.B. None of my relatives are kleptomaniacs *...that I know of*).

I'll say to you what I've said several times this LD (and many times in other ones): you've done pretty good for two days work, and it's definitely something you could build on later if you wanted to.

genpaku 2018-12-04 10:34

@slashee-the-cow yea i should block player from moving in Y vertex ;)

"Sacrifices must be made" and you have to sacrifice items(and sheep) for god else you will be dead, so i think it fits theme perfect ;)

Yea it could be something better, ive made updated version for my LD42 entry, so maybe this time i will do the same, but dont have much time couse of work :/ i have about 500$ a month so need to work hard and stay overtime. I would love to make games everyday but its to hard when theres no time for this :/

slashee-the-cow 2018-12-04 10:48

@Genpaku Yeah the way you did it definitely fits in with the theme, what I was trying to say was you could change a few of the graphics and it wouldn't. The games that fit the theme best, you could change what the game looks like completely and it would still fit the theme.

genpaku 2018-12-04 12:09

@slashee-the-cow Yea but you can change every game to look different and it will not fit the theme, OR IT WILL FIT ANYWAY if you change only visual aspect of my game it will alyways fit the theme but if you change mechanics it becomes different game so it can be done with every other game ;) in my game you take something and give it to something or you will loose so "Sacrifices" are base mechanics, you cant change it with graphics ;) even if you change all items to flowers and god to some kind of nymph, you still loose when you aint sacrifice flowers to her :)

Your reasoning is good but only when we talking about graphics(still nothing change for my game) ;) When you want to change mechanics of the game you can do it with every game so if you mean that then your reasoning is wrong. ;)

slashee-the-cow 2018-12-04 12:34

@genpaku I don't want to get into an argument about this but I also hate to think I'm being misunderstood, so I'll try to explain my position better.

The collecting of items and sacrificing them on the altar is only a sacrifice because the thing you're taking them to looks like an altar and you say it's a sacrifice.

If you changed nothing about the gameplay mechanics but replaced the various items with baked goods (donuts, cookies, bread, muffins, cakes) and the altar with an oven, you could say it's a game about running a bakery. Or if you replaced the various items with medicinal items (pills, syringes, band-aids, eyedroppers, stethoscopes, etc.) and the altar with a sick person in a bed, you could say it's a game about healing sick people.

Those are just a couple of examples but I've played plenty of games (mostly mascot platformers) over the years where you've had to collect a bunch of [MacGuffins](https://en.wikipedia.org/wiki/MacGuffin) and they never tried to say they were about sacrifice.

So while your game might be about sacrifice, I don't think the mechanics are, particularly, whereas plenty of the other games I've tried, if you changed all the graphics and sound the games would still have an element of sacrifice in them (usually by making you choose to benefit something to the detriment of something else).

Of course this is just my opinion. Nobody's perfect, I could be wrong, but this is just the way I see it.

genpaku 2018-12-04 13:08

@slashee-the-cow so you talking about changing models for game that would change every game to not fit for the theme ;) I respect your opinion and I don’t want to get into an argument either just want to know what you trying to explain to me ;)

Can you give me example of game in which you change models and it will still fit theme?

I think you cant make that kind of game, every game if models were changed can be made to not fit theme ;)

But people have different opinions that's what is best in our world :D

Every opinion is a good opinion. :)

I see you made your game in Python, never tryed this, most of my project are Unity now(it was hard to get into it but now its easy), RPG MAKER before and gamemaker, I know Java and C++, had Pascal in school long time ago xD

slashee-the-cow 2018-12-04 13:33

@genpaku One game I rated this LD was [Riddles of Sacrifice](https://ldjam.com/events/ludum-dare/43/riddles-of-sacrifice), honestly the theme in that is a bit of a mishmash, your ship looks sci-fi-ish, the enemies are swirling vortexes, the gates you have to go through are just blue lines, the things you have to pick up are just coloured circles with sparkles, and honestly the background and walls look to me like they're sandy and in the middle of a pyramid. I suspect the developer ran out of time to do more with the graphics (we all put our priorities somewhere) so that's why they did that.

But the sacrifice mechanic in it is that to open the gates, you have to sacrifice part of your stats, making your armour lower or your weapon fire slower or less accurately, for example (there are some others).

But if you changed the graphics to be fully sci-fi, flying your ship around a starfield, the enemies being other ships, the gates being broken space stations and the pickups being abandoned crew members, the sacrifice mechanic getting through the gates is still there, you could explain it as having to fix the abandoned space stations using parts from your own ship.

Or you could change it to be a medieval theme, instead of you moving a ship around, you have an archer, instead of going through a tan building? Pyramid? Whatever it is, replace those graphics so that it looks like you're going through a castle. Replace the swirling vortexes for enemies with other knights. Replace the gates with literal gates (or the big wooden doors in castles or something), and the pickups with a crown, or a maiden most fair, or something like that. The sacrifice mechanic can still be there - making you less powerful to go through the gates, just explain it as having to give whoever runs the gate some of your equipment to let you through, or say you barely get through and you don't have time to take everything with you, so you have to leave something behind.

Both of those would leave the sacrifice part of the game in-tact while completely changing the graphics. There's nothing saying the sacrifice has to be literally sacrificing something to a deity.

P.S. When it comes to programming, honestly I probably should have used Unity or Game Maker or something - pygame is very flexible but doesn't do a lot for you by itself, so I spent a lot of time just getting stuff to display on screen, which I wouldn't have had to do with something else.

P.P.S. I tried your game again and only noticed that time that you can rotate the camera by moving the mouse - since all the other controls are on the keyboard I didn't even have my hand on the mouse first time I played it. Maybe you should mention that.

genpaku 2018-12-04 13:44

@slashee-the-cow yea good example :) you have won this one, i'm not even trying to think how can you change it :D

Unity is flexible too i think, you can do everything in C# ;)

Aww another person who didnt notice that you can use mouse, sorry should add it to controls section. For me is typical when i start any game i have my right hand on mouse and left on keyboard.(added on my itch.io site)

slashee-the-cow 2018-12-04 14:05

Yeah I know Unity is plenty flexible (last LD I entered I also used Python with pygame, but the one before that I used Unity for 2D, and I can't remember before that off the top of my head but I'm pretty sure it involves a lot of Unity). When I said pygame was flexible I meant the bad kind of flexible, in that it can do almost anything but it doesn't really do anything for you, whereas in Unity it's easy to just drop stuff straight into it, not like you need code to get stuff on screen since it handles all that for you.

Also I just thought I'd say it's not just you whose game I think is only about sacrifice on the surface, for example [Manik Hungers](https://ldjam.com/events/ludum-dare/43/manik-hungers) is a 3D platformer where you have to collect a sword and shield to perform a sacrifice ceremony, but you could change the sword and shield to a cheeseburger and fries and it's a game about getting lunch, or you could change them to exam papers and it's a game about going to school.

If you look through the comments on that you'll see I wasn't nearly so nitpicky - sorry about that. I might be nitpicky in general but your game came up a lot later in the queue and I was getting tired, which tends to bring out the... less cordial side of me, to put it politely,

genpaku 2018-12-04 14:16

@slashee-the-cow Are you hungry? :D seem like you want to change everything to food. Nope you wasnt "nitpicky" first time see that word, you know my english isnt great xD "less cordial side of me", you seem nice and honest person to me. I'm not some angry kid to get nervous about someone talking about what was wrong with my game, it's important to know what should i change in my future projects ;)

gilborn 2018-12-04 22:38

Stopped at 1300 points with the timebar still on top, I guess there was no ending? Once you get what to do, its smooth, although not very challenging. I liked the graphics and the sound.

By the way, how do you get to 160+ ratings given!? :-)

genpaku 2018-12-04 22:57

@gilborn Sitting at work and have nothing to do xD thats when you play games here ;) sometimes i vote only for graphics and leave the rest if comments for game are not interesting enough :id:

Yea game isnt challenging at all ;)

slashee-the-cow 2018-12-05 02:56

@genpaku Not hungry so much, me and food have a complicated relationship. But it's something everybody understands, which makes it easy to use it as a comparison. Happy I could give you an insight though.

kromeboy 2018-12-05 16:11

good concept for a quick game: 3d models are ok, but it could be improved with some polish in the UI

manimal 2018-12-12 22:11

Funny styled game, the music makes it very grotesque. The condition should more escalate, cos for example I was not going at the edge of the plain cos everything was spawning near the monument. Gratulation for compo entry.