Rise of the Quack by nervous-composers 2020-04-22T19:26:08Z
Beautiful handdrawn art! Reloading the game for restarting was a little annoying.
Foon → Ludum Dare Explorer → Users → OddTimes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Luna Blanca | jam | 453 | 3.83 | 3.92 | 3.31 | 3.31 | 3.90 | 4.18 |
Beautiful handdrawn art! Reloading the game for restarting was a little annoying.
I really like such litte games implementing some expiremental scientific aspect, like the sentiment analyzer in this game. That alone already makes it something new and innovative.
Nice short little game with solid mechanics. Liked it.
Solid clicker mechanic and beautiful handdrawn artstyle.
Nice, new puzzle mechanic. Liked the combination of direct moving (knight) and indirect luring.
Solid snake talking to speaking fires and trees in the woods, bouncing on giant mushrooms and dancing like he is young and sweet. What a trip!
Nice integration of the theme in a tower defence game. Would have liked to get tooltips on what the buildings do. I liked the forestry mechanic for getting more wood over time.
Really cool and innovative combination of platforming/collecting mechanics with limiting lighting effect and countdown. Enjoyed it!
Wonderful way to show daily struggles in a game. Felt that guy.
Beautiful little scene.
This is a great entry, I enjoyed it! Really cool particle effects and liked the intuitive controls.
Cute little game. Reminded me of old pet management games, such as tamagotchi. Really would like to see some more numbers or bars to see, for example, how tired the player his.
Solid twin stick-shooter-like entry. It was quite obvious which game in the genre was your primary inspiration ;-) The controls were very responsive and totally matched the setting. Only major bug I encountered was enemies (especially blue cloning ones) getting stuck in the walls unable to attack me. Beyound that, nice submission!
The controls definitly were unique/innovative. The controls (q/w a/s) did not make the game difficult per se, but the the size of the visible screen made projectiles/mines impact too fast in comparison to the reaction window and turning radius of the player. I really liked this new side-scrolling approach and see some potential in the new control imperative. Definitly stick with these thruster controls for this game.
Solid platforming mechanics! Liked the combination of collecting stuff with having your light restore.
Nice minimalistic graphics. Player needs more friction, as it currently feels like running on ice.