Foon → Ludum Dare Explorer → Users → Renrith
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Oops, He's Dead! | jam | 3.25 | 3.13 | 2.50 | 3.75 | 3.50 | 3.50 | 3.00 | 3.38 | ||
| 2018 | 42 | Running out of space | Subway Grandpa | jam |
Renrith leaves an average of 3.0 feedback comments each event.
LD46 — Keep it alive (3)
Bunny's guardian angel by Vatigo 2020-04-23T16:23:41Z ♥ 1
Hi! Thanks for rating my game, I was very curious about yours since you said they were similar.
This comes from the perspective of someone who doesn't play games which require skill - I was stuck so easily on the first point. I couldn't get my camera to advance up to that point and select the box fast enough to help the bunny, and then I was helplessly stuck. I feel like I would have retried more times if there was an easy way to have the level reset when you're stuck.
It would have helped me as well if the camera followed the bunny, or if it was a little slower. However as I said I don't play games which require skill, so those might actually be ok.
Great concept though, thanks for making this!
The Ludum Dare Flame 🔥 by tobiasw 2020-04-22T17:03:29Z ♥ 1
Thanks for rating my game! Here to provide some feedback for yours (I'm playing while writing this!):
I agree with everyone else, this is a lovely idea. I can see you made the page responsive, so props for that. There's not much on the side of art but you used an orange/red an green tones that go well with each other. However, while the simplicity is nice and helps locate the elements easily it would have been great to make it feel a little more alive to add some more custom styles and art, even if kept in the background.
Thanks for making this, hope to see more games from you in the five years to come!
Flight of the Cepheus by thedashdude 2020-04-22T16:43:47Z ♥ 1
Hey! Thanks for rating 'Oops, He's Dead!', I'm now here to rate your game!
First of all, I liked the feeling of it a lot! I think you did a great setup for it and that's what I look for the most in a game. The graphics and the sound, even if simple, go well with the gameplay and writing.
It came to me as a surprise that I couldn't repair the HULL. Since there are a lot of different resources, it just looked like another one of them. When I realized it was too late, it would have been great to have a way to familiarize with the various resources before the inevitable.
I also feel like the game advances slowly and you need to do a lot of similar turns, would have been great to be able to do more with each of my actions. I found myself spamming clicks on the same action without thinking just to see how things advanced.
About the art - I'm aware of the time constraints, something you could easily improve on in a future scenario is the use of colors. I see you use some 'typical' tones, sometimes tweaking those a little bit can help define your style. For this game in particular I feel like bright colors don't fit the atmosphere, I would have gone for less saturated, darker tones.
Happy to have played this, and hope you continue to make more games!