FoonLudum Dare ExplorerUsers → Renrith

Renrith

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Oops, He's Dead!jam3.253.122.503.753.503.503.003.37
201842Running out of spaceSubway Grandpajam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Renrith

LD46 — Keep it alive

Flight of the Cepheus by thedashdude 2020-04-22T16:43:47Z

Hey! Thanks for rating 'Oops, He's Dead!', I'm now here to rate your game!

First of all, I liked the feeling of it a lot! I think you did a great setup for it and that's what I look for the most in a game. The graphics and the sound, even if simple, go well with the gameplay and writing.

It came to me as a surprise that I couldn't repair the HULL. Since there are a lot of different resources, it just looked like another one of them. When I realized it was too late, it would have been great to have a way to familiarize with the various resources before the inevitable.

I also feel like the game advances slowly and you need to do a lot of similar turns, would have been great to be able to do more with each of my actions. I found myself spamming clicks on the same action without thinking just to see how things advanced.

About the art - I'm aware of the time constraints, something you could easily improve on in a future scenario is the use of colors. I see you use some 'typical' tones, sometimes tweaking those a little bit can help define your style. For this game in particular I feel like bright colors don't fit the atmosphere, I would have gone for less saturated, darker tones.

Happy to have played this, and hope you continue to make more games!

Flight of the Cepheus by thedashdude 2020-04-23T16:01:02Z

@thedashdude For sure! Please know that this will be very subjective - I'm an artist, but I'm self taught, so maybe someone who's actually gone to an art school would tell you something different.

The thing that bothers me the most are the jumper colors: They remind me so much of the colors I could choose from back when I sold t-shirts - http://www.valento.es/?service=CatalogConsult&function=show_article&article_ref=CAVABAS . This is why I consider them standard colors. We've seen these kind of tones so much that they're a bit boring.

Some of the colors you're using are also too saturated. The blue for example, it sits almost at the top right corner of my color picker. I don't know why it happens, but people often prefer less saturated colors. With some screens, they even hurt people's eyes. When using a color picker, I recommend avoiding the top right corner the most.

There's also the fact that they're in a space ship, how come are their clothes so bright? I'd expect their clothes to be a little dirty, so again, less saturated tones - It's probably not easy to keep clothes sparkling clear under those circumstances. Moreover, the colors are a bit too bright for what I'd expect from ship crew. I think darker, less colorful tones would help.

Finally I tried a couple of color filters on a screenshot, this is the result:

colder.png

You've got some blue highlights on the game already, and I think that overall the blue filter helps your game's atmosphere. It makes it feel colder, so the atmosphere seems a little harsher. Of course, I'm not suggesting these are the exact colors you should use, this was a quick test.

I hope this was helpful!

Flight of the Cepheus by thedashdude 2020-04-23T16:01:13Z

@thedashdude For sure! Please know that this will be very subjective - I'm an artist, but I'm self taught, so maybe someone who's actually gone to an art school would tell you something different.

The thing that bothers me the most are the jumper colors: They remind me so much of the colors I could choose from back when I sold t-shirts - http://www.valento.es/?service=CatalogConsult&function=show_article&article_ref=CAVABAS . This is why I consider them standard colors. We've seen these kind of tones so much that they're a bit boring.

Some of the colors you're using are also too saturated. The blue for example, it sits almost at the top right corner of my color picker. I don't know why it happens, but people often prefer less saturated colors. With some screens, they even hurt people's eyes. When using a color picker, I recommend avoiding the top right corner the most.

There's also the fact that they're in a space ship, how come are their clothes so bright? I'd expect their clothes to be a little dirty, so again, less saturated tones - It's probably not%2LS

Flight of the Cepheus by thedashdude 2020-04-23T16:01:13Z

@thedashdude For sure! Please know that this will be very subjective - I'm an artist, but I'm self taught, so maybe someone who's actually gone to an art school would tell you something different.

The thing that bothers me the most are the jumper colors: They remind me so much of the colors I could choose from back when I sold t-shirts - http://www.valento.es/?service=CatalogConsult&function=show_article&article_ref=CAVABAS . This is why I consider them standard colors. We've seen these kind of tones so much that they're a bit boring.

Some of the colors you're using are also too saturated. The blue for example, it sits almost at the top right corner of my color picker. I don't know why it happens, but people often prefer less saturated colors. With some screens, they even hurt people's eyes. When using a color picker, I recommend avoiding the top right corner the most.

There's also the fact that they're in a space ship, how come are their clothes so bright? I'd expect their clothes to be a little dirty, so again, less saturated tones - It's probably not easy to keep clothes sparkling clear under those circumstances. Moreover, the colors are a bit too bright for what I'd expect from ship crew. I think darker, less colorful tones would help.

Finally I tried a couple of color filters on a screenshot, this is the result:

colder.png

You've got some blue highlights on the game already, and I think that overall the blue filter helps your game's atmosphere. It makes it feel colder, so the atmosphere seems a little harsher. Of course, I'm not suggesting these are the exact colors you should use, this was a quick test.

I hope this was helpful!

The Ludum Dare Flame 🔥 by tobiasw 2020-04-22T17:03:29Z

Thanks for rating my game! Here to provide some feedback for yours (I'm playing while writing this!):

I agree with everyone else, this is a lovely idea. I can see you made the page responsive, so props for that. There's not much on the side of art but you used an orange/red an green tones that go well with each other. However, while the simplicity is nice and helps locate the elements easily it would have been great to make it feel a little more alive to add some more custom styles and art, even if kept in the background.

Thanks for making this, hope to see more games from you in the five years to come!

Bunny's guardian angel by Vatigo 2020-04-23T16:23:41Z

Hi! Thanks for rating my game, I was very curious about yours since you said they were similar.

This comes from the perspective of someone who doesn't play games which require skill - I was stuck so easily on the first point. I couldn't get my camera to advance up to that point and select the box fast enough to help the bunny, and then I was helplessly stuck. I feel like I would have retried more times if there was an easy way to have the level reset when you're stuck.

It would have helped me as well if the camera followed the bunny, or if it was a little slower. However as I said I don't play games which require skill, so those might actually be ok.

Great concept though, thanks for making this!