sli 2020-04-22 22:47
Great idea :thumbsup:
Foon → Ludum Dare Explorer → LD46 → Great Filter: Climate
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1286 | 3.47 | 24 | |
| Fun | 1145 | 3.35 | 23 | |
| Innovation | 414 | 3.72 | 24 | |
| Theme | 174 | 4.20 | 24 | |
| Graphics | 1594 | 3.34 | 24 | |
| Audio | 926 | 3.31 | 24 | |
| Humor | 1913 | 2.10 | 22 | |
| Mood | 1054 | 3.47 | 24 |
Great idea :thumbsup:
I like the simple style. I'll be honest I slightly skipped over the description because I didn't really understand how it translated into the gameplay. And while playing I didn't really know if I was meant to be keeping population down, or help it rise? And I also didn't understand how spending on the different areas affected the statistics.
^^^ That may all just be me being dumb.
But even after all that, I still really enjoyed it in my own confusion? You can definitely see a lot of thought has been put into it, and I loved balancing the funds with spending. I think the game has random events too which is a nice touch. The insurrection penalty is a really nice penalty too, annoying enough to make me want to balance my funds right but not so harsh that it stops the flow of gameplay.
Basically I really like this. Awesome work :D
Interesting game. I liked it more the longer I played. I was able to win once and lose once. I like how you can see the population grow and grow. However, I think you should add more challenges because as after a while money does not become an issue. Over all great entry
Best soundtrack I've heard in a while. Extremely well done, fits perfectly. The game is intriguing and made me want to figure it out and beat it. Im a sucker for idle & incremental games
Interesting game! It was fun to play and I really liked the art and audio. Nice work!
I love the soundtrack! The game is very interesting! For a game jam, this is great! I wish there was more I could do to the planet lol! But I understand the time was very limited! Good job
I actually like the theme and the management style game, it was a bit hard to understand how to balance resources and to predict how the funds worked, so eventually everyone died :D - It was really fun and I would like to play more of it and learn more about it!
Interesting idea. I like tinkering games like these. The graphs are a nice visual representation of what is going on. Solid submission.
Awesome Game! The core mechanics seemed super simple at first, but the gameplay loop was pretty addicting, and walking the balance tightrope was a lot of fun, especially in the early game. The only thing id like to see added would just be an explanation of how each pillar affected funds, climate, etc. and more random events happening beyond just getting the renewable tech. Overall though, a ton of fun to play.
Very interesting gameplay style, kind of idle-game-esque. And as others have mentioned excellent choice of music, it fit quite well. I didn't really understand how finely balanced the whole situation was until I went for my second playthrough; everything was going fine until there was suddenly an insurrection (I think because I had hit the carrying capacity) that caused funding to plummet and warming to spike, next thing I knew the whole planet was under water. Was pretty fun though.
Simple and meditative. Don't sure that I completely got all of the concepts, but doing things and see changing graphs made the thing, I enjoyed :)
Thanks everyone for playing! I had wanted to display more information on screen to help explain what's happening, but also didn't want to bombard players with a wall of numbers. Ideally it wouldn't need a description (which is kinda necessary to understand what's happening, in its current state), and things would just make intuitive sense as you play, but I'd need to make some kind of "tutorial" stage to illustrate the effects of each input. I could at least make the description a little more clear and succinct. Contrary to the theme, it's amusing to play around with the variables to try to maximize fatality count before the planet floods...
1300000 died but in the end the crisis was averted. Cool simulation, my strategy was to mostly concentrate on CO2 but throw a couple of points to other categories every so often when I got more funds.
Sort of clicker type of game. I think there was a major bug where people started dying if I clicked any of the arrows when funds were 0 :D Maybe useless jobs without good pay lead to maximum deaths. There is a concept here that can be easily expanded :)
Hey @rojola, thanks for playing! That's not a bug; if you let your funds go to zero (i.e. you tax the people too much), there will be a "violent protest." It's basically a motivator to balance your budget carefully. (This is explained in the description, which I understand is way too long and which most people don't read anyways, but I didn't have enough time for an in-game tutorial). And yes I had to drastically cut the scope down from my initial concept, but I might build on it after the jam!
I think this game has a very interesting idea, and I like how it models the world with an exponential curve near the end.
It would probably be more engaging if the hidden variables (which I assume are the funding multiplier, research speed, population multiplier and CO2 delta change) would also be visible. If the user knew how changing one number would impact the underlying formula, they would feel they have more agency.
And if only compo time would've allowed it, having a more sophisticated GUI/better art would help. There are many games with less interesting mechanics that tend to offer a better impression just because of how they're presented.