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Great Filter: Climate

By entropymaximizer

View on ldjam.com

CategoryRankScoreCount
Overall12863.4724
Fun11453.3523
Innovation4143.7224
Theme1744.2024
Graphics15943.3424
Audio9263.3124
Humor19132.1022
Mood10543.4724

Comments

sli 2020-04-22 22:47

Great idea :thumbsup:

jamieok 2020-04-22 22:48

I like the simple style. I'll be honest I slightly skipped over the description because I didn't really understand how it translated into the gameplay. And while playing I didn't really know if I was meant to be keeping population down, or help it rise? And I also didn't understand how spending on the different areas affected the statistics.

^^^ That may all just be me being dumb.

But even after all that, I still really enjoyed it in my own confusion? You can definitely see a lot of thought has been put into it, and I loved balancing the funds with spending. I think the game has random events too which is a nice touch. The insurrection penalty is a really nice penalty too, annoying enough to make me want to balance my funds right but not so harsh that it stops the flow of gameplay.

Basically I really like this. Awesome work :D

twistashio 2020-04-22 22:53

Interesting game. I liked it more the longer I played. I was able to win once and lose once. I like how you can see the population grow and grow. However, I think you should add more challenges because as after a while money does not become an issue. Over all great entry

marcusnystrand 2020-04-22 22:54

Best soundtrack I've heard in a while. Extremely well done, fits perfectly. The game is intriguing and made me want to figure it out and beat it. Im a sucker for idle & incremental games

projectaroid 2020-04-22 22:57

Interesting game! It was fun to play and I really liked the art and audio. Nice work!

starlet 2020-04-22 22:58

I love the soundtrack! The game is very interesting! For a game jam, this is great! I wish there was more I could do to the planet lol! But I understand the time was very limited! Good job

guilherme-oliveira 2020-04-22 22:58

I actually like the theme and the management style game, it was a bit hard to understand how to balance resources and to predict how the funds worked, so eventually everyone died :D - It was really fun and I would like to play more of it and learn more about it!

attala 2020-04-22 23:01

Interesting idea. I like tinkering games like these. The graphs are a nice visual representation of what is going on. Solid submission.

williamcarter 2020-04-22 23:02

Awesome Game! The core mechanics seemed super simple at first, but the gameplay loop was pretty addicting, and walking the balance tightrope was a lot of fun, especially in the early game. The only thing id like to see added would just be an explanation of how each pillar affected funds, climate, etc. and more random events happening beyond just getting the renewable tech. Overall though, a ton of fun to play.

p53 2020-04-22 23:11

Very interesting gameplay style, kind of idle-game-esque. And as others have mentioned excellent choice of music, it fit quite well. I didn't really understand how finely balanced the whole situation was until I went for my second playthrough; everything was going fine until there was suddenly an insurrection (I think because I had hit the carrying capacity) that caused funding to plummet and warming to spike, next thing I knew the whole planet was under water. Was pretty fun though.

romarogov 2020-04-22 23:16

Simple and meditative. Don't sure that I completely got all of the concepts, but doing things and see changing graphs made the thing, I enjoyed :)

entropymaximizer 2020-04-23 00:27

Thanks everyone for playing! I had wanted to display more information on screen to help explain what's happening, but also didn't want to bombard players with a wall of numbers. Ideally it wouldn't need a description (which is kinda necessary to understand what's happening, in its current state), and things would just make intuitive sense as you play, but I'd need to make some kind of "tutorial" stage to illustrate the effects of each input. I could at least make the description a little more clear and succinct. Contrary to the theme, it's amusing to play around with the variables to try to maximize fatality count before the planet floods...

vatigo 2020-04-23 17:28

1300000 died but in the end the crisis was averted. Cool simulation, my strategy was to mostly concentrate on CO2 but throw a couple of points to other categories every so often when I got more funds.

rojola 2020-04-23 19:05

Sort of clicker type of game. I think there was a major bug where people started dying if I clicked any of the arrows when funds were 0 :D Maybe useless jobs without good pay lead to maximum deaths. There is a concept here that can be easily expanded :)

entropymaximizer 2020-04-23 23:59

Hey @rojola, thanks for playing! That's not a bug; if you let your funds go to zero (i.e. you tax the people too much), there will be a "violent protest." It's basically a motivator to balance your budget carefully. (This is explained in the description, which I understand is way too long and which most people don't read anyways, but I didn't have enough time for an in-game tutorial). And yes I had to drastically cut the scope down from my initial concept, but I might build on it after the jam!

gajop 2020-04-24 17:22

I think this game has a very interesting idea, and I like how it models the world with an exponential curve near the end.

It would probably be more engaging if the hidden variables (which I assume are the funding multiplier, research speed, population multiplier and CO2 delta change) would also be visible. If the user knew how changing one number would impact the underlying formula, they would feel they have more agency.

And if only compo time would've allowed it, having a more sophisticated GUI/better art would help. There are many games with less interesting mechanics that tend to offer a better impression just because of how they're presented.