Potater Toss by BoxedMeatRevolution 2020-04-22T23:22:46Z
That was very surreal and funny. Certainly one of the more unique game concepts I've seen, and the art and sound really bring such a strange concept together.
Foon → Ludum Dare Explorer → Users → p53
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | The Machine at the Center of the Earth | compo | 510 | 3.44 | 3.14 | 3.41 | 3.91 | 3.68 | 3.05 | |
| 2019 | 45 | Start with nothing | Nothing | jam | 3.00 | 3.00 | 3.50 | 2.00 | 4.00 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | My First LD Game: RogueTD! | jam |
That was very surreal and funny. Certainly one of the more unique game concepts I've seen, and the art and sound really bring such a strange concept together.
Pretty cool game! The whole thing felt very polished and well put together although it could definitely use some sounds. Cute art and very solid gameplay throughout.
I also took a minute (and two accidental suicides) to notice I could shoot my own core. Definitely a unique mechanic, and I found it much more challenging once I started trying to avoid shooting it.
Excellent use of the theme! It reminds me a lot of my game, what with all the jumping around inside something trying to keep it alive. The difficulty is a bit on the harsh side for sure, but that should be simple enough to resolve. Some feedback when interacting with the organs would definitely help as well; the high difficulty was definitely exacerbated by not being able to easily tell whether I was doing the right thing without staring at the status bars.
That definitely is a complicated management game haha. Like others have said it could definitely use a tutorial of some kind to help explain what at least some of the buttons do, but I can indeed see what you're going for and I think it's really cool! Some low-hanging fruit in particular would be to just add some sort of yes/no noise when pressing a button to let the player know whether it worked or not. Also looks like it would be a lot of fun in vr, although I can't test that to be sure.
Absolutely loved it! Simple gameplay, but difficult to master none the less, in particular figuring out just the right way to knock the food once the overlords got very low. I also loved the nice touch where you get eaten if you run into their mouths.
Very interesting gameplay style, kind of idle-game-esque. And as others have mentioned excellent choice of music, it fit quite well. I didn't really understand how finely balanced the whole situation was until I went for my second playthrough; everything was going fine until there was suddenly an insurrection (I think because I had hit the carrying capacity) that caused funding to plummet and warming to spike, next thing I knew the whole planet was under water. Was pretty fun though.
The first thing I noticed was that those graphics were really good, and the gameplay was fun too. One thing I noticed was that the music seemed to be coming from the center of the level, and it was kind of strange having the music from one ear to the other depending on where I moved. Also it would be nice if the auto-feeders would prioritize hungry animals rather than closest animals, but you could definitely argue it's an intentional choice to make feeder spamming less effective. Overall, quite a fun and well-polished game!
A nice solid game, well done! I liked the look of it, and I've been told there are sounds but I didn't have sound on at the time. You managed to fit the puzzle elements in surprisingly well, considering how massively different your two genres are. If you decide to continue working on this, one thing I might suggest is adding hotkeys of some kind to the reloading puzzle; clicking and dragging feels very cumbersome, and adding hotkeys could make it a lot smoother for players that can get good enough at it to use them. Great game though!