Foon → Ludum Dare Explorer → LD46 → The Machine at the Center of the Earth

The Machine at the Center of the Earth

By p53

Percentile
CategoryRankScoreCountLD46Ever
Overall5103.453948.459.4
Fun6403.153938.848.3
Innovation4273.423961.967.4
Theme2863.923973.479.8
Graphics3513.693955.565.4
Audio5113.063728.542.2

Comments

vartagh 2020-04-21 12:33 ♥ 0

play mine and review? thanks alot https://ldjam.com/events/ludum-dare/46/cthulhu-must-be-kept-alive

slimmerburger 2020-04-21 12:34 ♥ 0

I liked the "Great Job" at the end. I think it could more of a tutorial maybe though.

kultisti 2020-04-21 12:36 ♥ 0

The gameplayloop was super fun! Also good job on the audio and sfxs in general!

yokuday 2020-04-21 12:39 ♥ 0

The game was original and super amusing. at first i didn't know where was what but at my second try i quickly remembered which light was what. I'd say this game was VERY innovative!!! good job!

adinimys 2020-04-21 12:39 ♥ 0

I like the way different parts are breaking in different ways. And I was surprised to see the jumping point at the center being able to break too, it was a nice surprise. It's a shame there is no real goal to it but given the time limit it is to be expected ^^ Good job !

wilko 2020-04-21 12:40 ♥ 0

Awesome game, I particularly enjoyed the vertical game-play allowed by the booster in the middle and the art style and story tie in well to provide a great mood. I would have liked the tutorial to mention that the position of the flashing lights gives you an idea of where the issue is as initially I was running around endlessly. Also if there was a visual indicator right before a plume of smoke or lava hit you that would be quite useful too.

sanjuro 2020-04-21 12:43 ♥ 0

I really like the art style and the animations, also the sounds were on point. The only thing I was not really enthusiastic about was the fact that there was no real way to tell what did the lights correspond to before getting to know the map a bit; maybe something a bit more explicative would have been better. Nonetheless, good job!

bongo227 2020-04-21 12:44 ♥ 0

I liked the challenge of remembering what light corresponded to what machine, it was very stressful 😅. I liked the jump pad, but perhaps there could be some other movement mechanics so you can get around the map faster.

fudgefiddle 2020-04-21 12:45 ♥ 0

Fun game. I liked how the indicators didn't exactly tell you where something was but with a replay you can easily learn. Overall it controls very nicely and I also liked the art.

david-greene 2020-04-21 12:46 ♥ 0

Very nice job, I like your list of post-submission goals. It's not that you didn't think of it - we just have a time limit is all :) I seemed to do very poorly and the machine died way too fast... I guess it's a matter of remembering which light is which. Also, as you mentioned, having some sort of level progression or end is good.

dfkgjndljf 2020-04-21 12:48 ♥ 0

Good game. I like the sound. Abstract visual repair is ok. Interesting interpretation of theme by keeping the machine alive.

nick-rafalski 2020-04-21 12:51 ♥ 0

This is really charming! This feels like a very complete game, from the UI, to the sounds, to the visual feedback. The platforming is pretty minimal, but it feels good. I never felt like I got cheated by weird collision or anything. The warning lights at the top are a really smart decision because they become your map.

This is probably out of the scope of a 48 hour gamejam, but I think this would benefit a lot from randomizing the placement of the hazards. That way, a player would have to build his mental map over every run. Either way, great game!

merpui 2020-04-21 12:53 ♥ 0

This game looks very good! I really enjoyed the art style, especially the robot repairing animation :D The only things I missed were some clear indicators where exactly the broken parts are, maybe some arrows pointing at these locations or something. Nevertheless, well done! :)

zabaman 2020-04-21 12:54 ♥ 0

Cool game! I would have liked if there was a map at the starting area which explained which light meant which area that you could return to. Design has loads of potential though, great work!

naamed 2020-04-21 12:54 ♥ 1

'Tad hard to keep up with the pace of fixing but otherwise solid job

giordas 2020-04-21 12:55 ♥ 0

The retro style is very pleasing to the eye and gives off a good vibe. I enjoyed playing it!

drschizzo 2020-04-21 12:56 ♥ 0

Very nice game. I really like the idea that the level became more complicated as the machine is breaking

murrzipan 2020-04-21 13:02 ♥ 0

I like the visual style, but the audio was a bit grating to my ears. Would have been nice to have a map for the lights as well. The controls were nice and tight though and I liked your interpretation of the theme.

super-hadoken 2020-04-21 13:02 ♥ 0

Nice concept. The level design can make or break a game like this and you did a great job. I don't think music is necessary, I like the atmosphere of just machine noises. It reinforces the lonely job of the robot. A slightly faster robot would be nice but having a map with blinking alerts would make a great difference. At the moment the blinking lights on the bar aren't very intuitive.

Really good effort.

amazura 2020-04-21 13:30 ♥ 0

hell yea.. i killed the planet, you should thank me for that 😈

olafstromberg 2020-04-21 14:17 ♥ 0

It was quite a fun game and frantic to find where the problems were. I would have some small indication of which direction the explosions are to help navigate and maybe speed up the robot a bit more, but it was enjoyable anyway. The art was quite good but a few extra colours here and there would have been nice. Well done!

andrew-david 2020-04-21 17:13 ♥ 0

Great game, it would have been nice if there was an indicator to show where the parts were broken

snail 2020-04-23 22:05 ♥ 0

Good Stuff:

Felt like a very complete game-- the animation was cohesive, the level felt reasonably large, and the gameplay was satisfying. I've seen some other people who want an indicator for broken parts, but I didn't find that all that necessary; it could have helped for the non-essential parts, but your warning system with lights created far more engaging gameplay than a mini-map would have. Pretty nicely designed map, with decent navigation options

Areas for improvement;

The jump pad felt buggy, with the boost height often varying depending on how I approached the jump pad. It really needed either a difficulty curve or a fixed ending, because at a certain point I could just keep going forever without dying. A metric for how well you did would also have been welcome. Music might have added a little, but it worked just fine without.

Overall:

Incredibly complete, cohesive, and fun game. For me, the best pard of the game was learning where the machines all were, and I think a mini-map would have lessened that, so I would advise against adding one.