Hi all, Thank you so much for playing our game! It's the first game either of us have put out into the world, so we probably bit off more than we could chew, especially for a jam, but we had a lot of fun working on it, and we're super happy that you guys got some fun playing it.
We are thinking of doing a post-jam revision, so if you have any constructive criticisms or other advice, we'd love it hear it!
Thank you all again for playing!
-Will and Mike
@thedestoryer @edvard-sandquist
Thank you guys for playing our game! The controls are still pretty wonky, but we were wondering if you guys had any advice on a different control scheme we could use in a post-jam build? Thanks!
@jishin
Glad you enjoyed the concept! The game balance is definitely still off, and the buildings can be hard to control and unpredictable. The 3D was definitely a challenge for us. Neither of us are artists, so each building is made entirely of default unity cubes at different scales, rotations and transforms (I need to learn blender!)
@caeonosphere
Yes, we realized on the last day the most people would want to play it on the web (less download hassle), so we saved a buggy windows build and then branched off into a WebGL build which ended up being more stable by the end of the day. I'd definitely like to release a post-jam update of the game, and I'll stat keeping a changelog. The Github link shows some version control, but the commits don't always communicate what we did that well. Thank you so much for playing our game though! We'll make a stable Windows build post-jam for sure!