FoonLudum Dare ExplorerLD43 → Magnibus

Magnibus

By ethan-allwood

View on ldjam.com

CategoryRankScoreCount
Overall3.7012
Fun3.8512
Innovation4.2711
Theme2.6512
Graphics3.8113
Audio2.6111
Humor2.6810
Mood3.7211

Comments

titorrm 2018-12-04 12:01

Hey ! Funny litle game, a bit hard but the mecanic with the E and the TP give to the game something punchy and interesting

Come see our game if you have time ;)

tpamir 2018-12-04 14:22

Fantastic game! Loved every bit. But learning curve is a bit steep.

baktillus 2018-12-04 14:37

Enjoyed it, but the "sacrifice" seemed a bit forced and i think the game would've been more fun with less HP and no sacrifices but retries instead. I can see how you wanted to match the theme though! very deep gameplay once you get the hang of it :)

ryan-brenner 2018-12-04 14:58

Hey there! Great job on the game.

The graphics are simple and lovely. The camera moves very smoothly and I really like how it behaves when you attack. I also really like how you can set off a chain of events by hitting objects into other ones to kill them. Defeating enemies feels great. The controls feel a little awkward at first but it only takes a couple minutes to adjust, and from there it's smooth sailing. Grabbing -> marking -> throwing -> teleporting is a really neat combination that I think can be explored deeper.

Some feedback: - Sometimes it's possible to get stuck in a corner with an enemy that will continuously walk into you and kill you. It's possible to right click out but the timing has to be perfect. Maybe add a couple frames of invulnerability after you take damage to prevent this? - Sometimes it feels like my attacks should be connecting even though they are not. Could be that the hurtbox is just slightly short of where it seems like I should be connecting. Or maybe have the hurtbox last for a couple frames longer? - I think I would have liked it if you could still move while grabbing an object to throw it. It could behave the same way as charging a punch (time slowed down). - The theme (sacrifice) doesn't seem to have much to do with actual gameplay, and instead gives the game more of an artificial difficulty.

Overall a really enjoyable and fun game with some solid mechanics in place that feel like they could be built upon to make something great!

derek-volker 2018-12-04 15:52

Very nice and very difficult. The graphics are lovely and the mechanics are amazing. Master them however is complicated, but not impossible. I found the almost lack of sound the flaw of the game, the right music would really set the mood for the game and make it more enjoyable. In the other way, the controls very calibrated, making me miss the attacks and timing by my incompetence and not by a game clunkyness. Excellent work, congrats!

ravarion 2018-12-04 16:12

That was tricky but it was also very interesting.

tanis 2018-12-04 20:14

Man, this game is hard to master at the beginning. Well done anyway

doctormozart 2018-12-09 01:14

Lots to love about this. I felt the same level of innovation and brilliant game design as your last entry, Aeromancer. Also, much like that last title, I didn't explore the full range of playstyles you have designed for, and basically just found one thing that was working for me (throwing objects at enemies - haha) and stuck with it.

The sacrificial aspect was neat, very similar to the DEMONTOWER mini-game in Night in the Woods.

A couple of aspects that weren't working for me: - I liked the inclusion of music & soundfx, but the music loop got a little grating after a while. - I wouldn't have minded a conclusion of some kind after the final level, however what you did definitely fit the mood of the game. - Found myself getting stuck in the ground a few times, and I couldn't move again unless I jumped.

Those aside, this is a really strong entry. The slow motion effect while doing different moves was great. You have a strong talent for designing interesting and fun games. :bow: