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Explosive Escape

By exilegl

View on ldjam.com

CategoryRankScoreCount
Overall7953.1821
Fun8462.9421
Innovation8002.8621
Theme10512.5021
Humor6952.5820
Mood6193.2321

Comments

gabrielgamedev 2019-04-30 19:30

It is a little difficult to get used to with the control of the ship. It's strange the shot coming out from behind and you walking forward. Getting used to the controls, it's a cool game.

plexsoup 2019-05-05 00:54

Love the art style. Nice entry.

The invisible wall was a bit weird. Maybe it needs some indication of a boundary. The shooting mechanic didn't feel quite right. Maybe the shots need to be faster, or you need to add the velocity of the boat to the shot.

carlsonandpeeters 2019-05-05 00:59

Really solidly put together. The trajectory on my bullets felt strange and made it hard to consistently aim, but I got the hang of it. I also wasn't quite sure if/when I was taking damage. But the top down naval combat was really cool and looked great. Good stuff!

jam373 2019-05-06 18:40

Well done, really cool progression system and good boat movement! Shooting could have felt a little tighter but still a lot of fun!

tomfu 2019-05-06 21:42

It is a nice and complete game.

At first I didn't get the upgrading system and the "ghosty ships" confused me a bit. Also the abrupt speed decline but rather slow acceleration was a bit funky but other than that it was a good and complete game with just enough visual and sound effects.

Good Job!

cdunham 2019-05-14 04:31

Enjoyable little game. I like the ships controls, though I seem to be invincible? Also no collisions with ships put me off at first and the bullets really fill the screen up after a while. Adding different, smaller upgrades to the ship like speed upgrades, turn speed, shot speed, more hp, etc might've felt more rewarding in my opinion. All in all a complete, fun jam game though!

pyrian 2019-05-14 07:38

As everyone else commented, what IS up with the bullet trajectories? Lol. Fun to run around shooting things. Took me a bit to figure out what I could click on and what they did. Also the fade=health mechanic was reasonably clear, but could've been explained up front. Pity the ships don't collide. I think the weapon choice was kind of uninteresting, I'd've preferred something more powerful with a lower rate of fire, maybe something that arcs up and comes down.

duke 2019-05-15 18:25

Well, that felt strange :) The art looked very promising, but after diving into the gameplay, everything felt off. The shooting was really something. The way, the bullets were flying looked really supsicious. There wasn't really any hit feedback, so shooting itself was very unsatisfying and, as a player, you didn't know if you got hit or not. The way you visualised ship hp was also very unconventional. At first I thought there were ninja ships going around until I noticed that the transparency was an hp indicator. I guess the decision was due to time pressure? The rest of the game worked and I could beat the last boss without any real strategy or effort. The game still needs a lot of polish, but congrats on still finishing it in a state that could be played through without any major bugs!