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Nanna
Nanna
By gamebuilder, genie and bcav
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1761 | 2.82 | 22 | |
| Fun | 1702 | 2.65 | 22 | |
| Innovation | 1306 | 2.92 | 22 | |
| Theme | 1644 | 2.90 | 22 | |
| Graphics | 1395 | 3.17 | 22 | |
| Audio | 485 | 3.65 | 22 | |
| Mood | 1021 | 3.42 | 22 | |
Comments
You want me to wait over a minute for the web version to load up, WiFi?!? Okay, I'll wait. I'll wait as long as it takes to play a game by this team.
Congrats on getting the game working in time! It was really fun to play, and @bcav 's music *really* set the mood. I was kind of creeped out and scared, that was some great music. The bonus of winning music was a nice addition! @genie 's art also really set the mood, it really looked like journeying into a creepy forest.
Making the same basic movement code as SHH was a good idea, @gamebuilder , because I really like walking by integers and running by holding a movement button.
Overall, a solid entry that I'm glad I played! Good luck in the rankings!
lereveur
2021-05-02 18:37
I can't test your entry, I always have a "Time delay exceeded" But I have a good ping with www.pub22.net, so, I don't understand why… Sorry :(
@gamebuilder, Sadly, the game isn't working for me either - the site doesn't load. You were kind enough to play all of my previous LD games and I wanted to step in and rate yours. Anyway, you are always welcome to check my current entry and, if there is a way to play this game - please let me now.
@lereveur @lesinvisible please accept my apologies, the server was down for quite some time. It's up and running and the game is accessible now if you're still interested in playing.
@peace-of-cake-games thank you once again for the encouraging words! Insofar as game design is concerned, this game is lackluster at best. That's entirely my fault. I think I was burnt out after coding SHH. But I agree that @bcav and @genie have done very well with the music and artwork. Kudos go to them for pulling through, once again.
exilegl
2021-05-12 16:21
Very spooky music, I like it :) I think some kind of visual indicator for the thing you're supposed to find at the beginning would be good - maybe I just didn't notice it but I was only able to find it by randomly pressing space. The hand drawn art is really cool, and the end music is nice too - good job.
Screenshot from 2021-05-12 11-20-57.png
Wow, I really liked the minimalistic art and overall atmosphere created with music. Also, it's just very puzzling how did you made the this type movement in JS. But it feels surprizingly very slick.
I managed to complete the game only thanks to the advice above to press "Space" everywhere and hope for the best. This is was kinda confusing. The same as the fact that the game tells you that in order to wake up your "follower" you need to find "something", then you literally find "something".
In general, it was nice small experience.
hacktier
2021-05-14 00:51
I really liked your graphics, but I find the game kind of confusing.
This is an intriguing game. For me, the essentially hand-drawn graphics plus the somewhat surreal yet straightforward story suggests that the game is somewhat meta. It almost feels like the main character of the game is narrating a story, even though there is no narrator in sight... it almost feels like the main character here is the "creator" of the game, so to speak. I may be way off the mark from what is intended here, but that's my reading.
In any case, on a more descriptive note, I really dig the music here. It is moody in a way that complements the rest of the game pretty well.
I have to say, I felt a little lost when playing, i ended up progressing by randomly smashing space as i walked around. That being said, the hand drawn art really ads a lovely touch to the game. Bravo.
I was a bit confused what I was supposed to look for but I found something but I wasn't able to pick it up. On the flip side the movement was pretty smooth and the hand drawn art was great, nice work!
The hand drawn graphics were a nice touch, and the background music is kinda appropriate. I wish there was a better indication of where the interaction points are, as basically I had to do arrow-space on every movement and go thru everything from one end to the other and back again. I liked that the whole thing is javascript.
I tried playing the game, but it won't load properly for me, should I use a specific browser? Music is haunting and think it adds to the atmosphere nicely.
@prof-suarez it should work in Firefox and Chrome for Linux/Windows. I didn't test in other browsers or platforms. It may take a minute or so to load, initially.
Awesome game, only got through it because of reading @honey-pony comment. I think having an indicator helps. Aside from the prompt in the beginning, There's not much story, but it was definitely very eerie.
gagapete
2021-05-14 21:19
Nice experience, but felt a bit unfinished storywise. The game should've somehow hinted that you can get over the hole with a helping hand. The mood was absolutely there, the ambient track sounded pretty threatening.
@lesinvisible thank you for giving the game a go. There's nothing sophisticated about the movement code; it's pretty much something I stumbled on by accident, using the **document.onkeydown** function in JS. This I discovered with the warm-up game, [SHH](www.pub22.net/game/shh2/). As for finding "something," and the difficulty of the puzzles, that was due to running out of time. I don't know why, but I kept re-designing the game until the last day of the jam. For that reason, I didn't get play-test feedback until the last couple of hours, and on top of that the play-tester was not sober. I blame only myself.
@honey-pony your remarks are thought-provoking. I've been thinking about them quite a bit. It wasn't my intention to have the protagonist be the "creator"; if anything, the lost baby in the woods represents him. The witch in the introduction and the "ABC" were inspired by ["Semiautomatic,"](http://www.pub22.net/game/ld47/semiautomatic/) a story that came from our LD47 game. The story in some ways reflects the writer's own experiences; maybe Nanna inherited some of that. I don't know. It's always interesting to read interpretations such as yours, in any case.
@gamebuilder, Thank you for the explanation, actually the most interesting thing for me was the parallax background, was it a small picture which you looped and how did you do this or it was really a quite large and long picture? Sorry, the question resembles my small knowledge in programming.
About the game - yes, it feels kinda rough but not without it's charm and this is the most inportant thing.
@lesinvisible I see what you're asking now; the landscape is all one big image, about 1.2 MB in size:
http://www.pub22.net/game/ld48/a1.png
The code always draws the player in the center, and changes the margin of the image whenever the player moves:
```
... function draw_area() { mleft = -1 * (p.ai * CW * 0.1); iarea.style.marginLeft = mleft + "px"; } ```
**p.ai** is an integer representing the player's horizontal location, **CW** is the inner width of the window.
With previous games I couldn't get Firefox to preload a lot of images. When everything is combined into one image, the browser has no choice but to load everything at the beginning.
@gamebuilder, Damn, that's a lot of trees, but actually, thanks for your detailed explanation. I never used such functions but I was thinking of the way to up the enty in terms of visuals or maybe just use some standalone engine.
Cool simple game, we don't see a lot made in JS, nice one!