cubex 2021-04-26 13:47
Really fun! I enjoyed it a lot!
Foon → Ludum Dare Explorer → LD48 → Block Attack
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 929 | 3.50 | 21 | |
| Fun | 414 | 3.70 | 22 | |
| Innovation | 1427 | 2.82 | 22 | |
| Theme | 1569 | 3.02 | 22 | |
| Graphics | 1632 | 2.77 | 22 | |
| Humor | 2.26 | 15 | ||
| Mood | 1615 | 2.80 | 20 |
Really fun! I enjoyed it a lot!
@cubex Thank you, I'm glad you had fun!
It's a fun and simple game, although I think you should decrease the max speed a bit. It's fun, well done! :D
@ziggykac Thanks for the feedback!
The game is really fun I was not expecting that ^^ good job !
Ps : I think that some patterns are impossible to deal with since the game speed up a lot ;)
Simple yet fun. A throwback to those LCD handhelds. The speed drags on. Instead of slowing it down, I would tweak the pattern generation so you don't have to move more than X squares between rows.
@lorwon and @sentmoraap Thank you both for the feedback! Sounds like fun is a good theme in my game! I agree with you regarding the speed. I have got to do some calculus to make the speed increases more linear (technically they are linear but the I'm changing a rate of change (speed) needs tweaking). I'll see what I can do about the pattern and impossible gaps (I will decide whether that is a lower max speed so they are always possible, or a guaranteed max 4 block movement for safety). Thanks again!
Fun game, I think @sentmoraap was right on the money. Maybe make the max number of squares to travel a function of how fast a human can press a button repeatedly and the time until the next collision with the next row.
I liked the scoring system and how it actually gave you more points for dodging more difficult lines.
Also, the BGM goes hard!
@xxatrain223 I agree with you regarding the max steps per line (I will likely make changes there for post-jam stuff).
@hilda-hay Thank you for noticing that! Glad you liked my music choice!
Thank you both!
Decent challenge, and pretty fun :) Maybe the ability to go faster temporarily by holding the down arrow would be good, so you can quickly go through clear spots ahead of you. Or maybe a highscore thing.
I'm not too good but after various tries I was able to get about 400 points :D
Screenshot from 2021-05-09 09-36-25.jpg
@exilegl Thank you! I originally considered making movement mouse based: just point where you want your player to go. Maybe I'll play around with that.
Hello That's funny I made my game based on same game design idea, thinking "Everyone will make the same idea..."
It is with some relief that I finally find another game based on the same design ^^
Well done, I really appreciate the looping blue side and the gray light to anticipate where we are going.
It's intense and fun, I really like this game. Music is really fitting :D
A good start! Gives off a retro/arcade feel and I like that it gradually gets harder over time instead of just remaining constant forever. Did notice that the score system means that some rows you'll score more than others, but that's not necessarily a bad thing (and perhaps also rewards players for getting through narrower/fewer gaps in the row).
Solid arcade game; I got 353 on my first go. Not much to criticize, except maybe that the blue walls feel solid based on how they look - some kind of more teleport-y look could help remind the player they can cross them. Good choice of music.
Very cool game. Starts a bit slow but then it picks up. Love the music.
365 first try - nice game, everything works fine. Had a lot fun playing the game :)
@aune @elvendan @hunter-x @bmacintosh @lilkrit @gucio-miszcz Thank you for the reviews! All the best for the results on Wednesday (or whenever they come out in your part of the world)!
@aune My thoughts were the same at the start, although more people have tended towards sea-exploration interpretations :).
@elvendan Glad you liked it!
@hunter-x Yes, I did that with the scoring on purpose (so it didn't feel too linear) :).
@bmacintosh Thanks for the advice, maybe I'll make them pulse slowly when they're not being used, and flash when the player teleports.
@lilkrit Thank you!
@gucio-miszcz I'm glad you had fun!