FoonLudum Dare ExplorerUsers → Hilda Hay

Hilda Hay

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202251Every 10 seconds👥Blast Shifterjam2353.863.523.944.224.013.603.86
202148Deeper and deeper👥Antrumjam5873.713.503.343.973.633.574.15
202047Stuck in a loopOuroboros Labyrinthcompo3.103.003.904.092.10

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Hilda Hay

LD48 — Deeper and deeper

Chess Hellevator by BoxedMeatRevolution 2021-04-27T02:27:05Z

A really creative puzzle concept, and the theming and dialogue really make it stand out.

Depth Charge by Fatsheep 2021-05-05T02:51:52Z

I tried playing with a controller, and the control scheme felt quite awkward - I instinctively expected to use the control stick to go forwards and backwards, and had to manually adjust to using the bumpers for that. Also, having to hold down the right shoulder button and right bumper at the same time to move with a mine was difficult.

I liked the touch of having sunken warships scattered throughout the map, a nice bit of environmental storytelling. Diving deep into the underwater trench also felt very spooky, compared to the bright and almost cozy feeling at the surface.

Block Attack by Emperor Eagle 2021-05-08T07:05:09Z

I liked the scoring system and how it actually gave you more points for dodging more difficult lines.

Also, the BGM goes hard!

HELLEVATORS by Quackqack 2021-05-05T02:59:15Z

Having a time penalty when souls "time out" is far too punishing, and makes it near-impossible to survive for very long once many souls start spawning.

LD48 Deeper and deeper by GHubert 2021-05-05T03:07:19Z

The instructions were difficult to understand, but once I figured out how to play the game was very easy. It would have been more fun if it was more challenging, especially if it got harder as you got deeper.

Khazads by vsi- 2021-04-27T03:34:58Z

I liked the retro aesthetic, but the gameplay felt awkward and uninteresting and without a map I couldn't tell where I was or where I was supposed to be going.

LD51 — Every 10 seconds

Kaboomer! by 0x01F0 2022-10-10T07:00:04Z

The game's fun, but the dynamite is pretty small so picking it up is a bit finicky and annoying.

I like the sound effects, though.