2021-04-26 14:44
Pretty fun, GJ~
Foon → Ludum Dare Explorer → LD48 → LD48 Deeper and deeper
By ghubert
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1780 | 2.79 | 24 | |
| Fun | 1583 | 2.84 | 24 | |
| Innovation | 857 | 3.26 | 23 | |
| Theme | 1360 | 3.27 | 24 | |
| Humor | 1301 | 2.14 | 19 | |
| Mood | 1785 | 2.25 | 22 |
Pretty fun, GJ~
微云下載︰https://share.weiyun.com/9pZ4LiGT
I don't totally understand the game. I especially don't know why the game was "Game Over".
If all the cubes under the position you can move is gray, you will Game Over.
Интересная задумка. Если бы пушка могла прыгать, было бы немного попроще ^_^
i dont quite understand the rules but I get get the general idea and I like the effort.
When you know the rule, it is really interesting and challenging :smile_cat: . 60 degrees is the trick, you can get more space to move. And shot the same color cube change the color.
这个有亿点抽象XD
it took a little to get the rules but it's pretty fun once you get it, a simple idea but executed pretty well, it's very interesting
This is an interesting game! I'm not exactly sure what the eyes do, but I was able to develop my own strategy involving the different colors. Nice work!
● Add leaderboard
● Add eye petrify effect
● Eye level show
● Move operation improve
● Help changed
● Gameover UI changed
● Add animation play speed setting
● Add chinese language
● Bug fixed
● Performance optimization
windows and html Link︰https://hubertg.itch.io/ld48-deeper-and-deeper
Fun and interesting game I haven't seen before. It did seem like you could eventually go forever by making sure to hit the side of a same colored block while digging downward, but figuring that out took a while. I also got trapped a few times by not realizing the player is no longer in control while in the air, which I'm not sure is necessary but does add challenge. I did also run into a bug which caused a run to end early here:shot.png Overall good complete game!
WiredOverload, thank you for playing. The gameover check mistake I had fixed now. The run bug I don't find. How do you pass through cube?
I made it to level 47! As I'm reading the comments, I think most people are confused by the language of the instructions and the GUI in general. I, for example, was initially really confused by the gray overlay while shooting, because I assumed that shooting would destroy the gray blocks - maybe have this overlay also display which blocks will be broken. Also, the word "petrify" is somewhat confusing. Instead, you could simply explain that shooting the same color turns surrounding blocks gray and makes them indestructable. Then, make the game over screen explain that they lose because they are surrounded by unbreakable blocks. That being said, I think this idea is very interesting and fun :)
@adonisdevs thank for playing and suggest. You can try the new version I published in comments. It had improved.
It took me a minute to fully understand how to play, but after figuring it out I can see it becoming a pretty decent little game! All in all it's pretty decent game for a GameJam, good job!
Like many others here I got some issues with the understanding of the game rules, but than I got into it. Nice little game!
The instructions were difficult to understand, but once I figured out how to play the game was very easy. It would have been more fun if it was more challenging, especially if it got harder as you got deeper.
Took a bit to understand but it's pretty neat. A suggestion would be to add a colorblind mode? Make every color have a matching symbol? Not required, but a nice touch.
Nice job here, this was actually pretty cool! It was cool to find the best path to blast through and then make your way down. It was unfortunate when it would shoot squares off-screen that were your color and you didnt know they were there and then it made it difficult. I also recommend just doing left/right movement without needing to press S to stop. But other than that I think you did a great job, this was fun!
I really love this ideea, very well executed the sound for shooting the little cannon was satisfying as well, my one and only complain would be hitting blocks that are too far away to see, but its fun to line up the perfect shot.