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AKIMBO
AKIMBO
By gnx
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 71 | | |
| Innovation | 389 | 3.28 | | |
| Fun | 575 | 2.98 | | |
| Audio | 617 | 2.24 | | |
| Overall | 762 | 2.92 | | |
| Humor | 843 | 2.13 | | |
| Graphics | 905 | 2.28 | | |
| Mood | 914 | 2.36 | | |
| Theme | 916 | 2.59 | | |
Comments
WOops I first played this in firefox until I read that it was made to work well with chrome! The graphics look much nicer. Game play is really challenging I can't seem to make it past wave 3 lol! Question: are we supposed to be able to move the hearts around? (Even though we can still seems to make little difference once all the mobs come in!).
Color Palette: I would choose different colors as playing for long starts to put strain on my eyes.
Audio: The the undulating sound as mobs pour in creates that sense of urgency, as well as loosing hearts and people. I don't like the round start alarm though, it's pretty jarring.
Otherwise I like the idea!
A novel take on the tower defense genre.
The idea is pretty sweet, just need to tidy up on execution. I wish there was a way to move the hearts out of corners since its rather easy they get stuck.
exilegl
2015-04-21 21:50
Pretty unique idea and fun. Survived a number of waves and really love the tower defense/player twist it has.
Nice interesting concept!
cheshyr
2015-04-22 18:24
interesting game. would have liked to see shots at finer accuracies than 45 degrees, but overall a nice submission. well done!
gnx
2015-04-22 18:47
Damn, that was actually a bug ( += operator instead of = ).
Thank you for spotting it, I fixed it for any future players :)
plams
2015-04-22 19:20
Nice game! Though, the troops often shot at the "wrong" monsters and got killed themselves.
tijn
2015-04-22 19:22
It's actually very fun to play, which is a quality not found in a lot of LD entries. Good job!
vilcans
2015-04-22 20:39
Not very good graphics and audio for a jam entry, but who cares as it's a fun and challenging game. More levels would be fun, and possibly exploring the sokoban elements of it more.
makay
2015-04-23 03:22
Very interesting idea. I struggled a bit because the AI algorithms didn't behave as good as I was expecting. With a bit of work it could become a lot better, I think. Good effort.
Hee! This is fun. And also devilishly difficult. Not much chance of survival when you can't move, but that's why it's fun. :)
randoman
2015-04-24 20:23
Is always good to se a very nice idea well executed. Good job!
dunin
2015-04-24 21:08
I really like the fact that you can move hearts here, it really adds something interesting in terms of strategy. It's a very fun game. Better graphics and text placement could be nice. But I can't see where the unconventionnal weapon is here.
ointment
2015-04-24 21:42
I'm blue balling here, dude. This is so close to being good. Honestly it just needs more effort, not even a proper advice for finding a focus. It's got all the resources to be fun but it doesn't really do anything with it.
And I'm not even sure if there needs to be "anything" like upgrades or whatever. You could (and probably should) take the simplistic route that it's a TD about figuring out placements for towers and hearts. But looking at how the bullets never really hit anything during the actual wave, and how ultimately placements don't seem to matter much, is just a letdown.
As it stands, it's a two-star entry, but don't you drop this one quite yet.
This one was not bad for the Compo...
jakob37
2015-04-27 22:22
Nice idea! The sound effects was a bit too intense for my liking, but I really liked the strategy. Played it several times, attempting to clear one more wave.. You have a solid foundation for a really nice game here :)
ermrk
2015-05-01 22:42
Nice idea to place "towers" by walking. I can't decide, where to place them, because I don't know, where enemies appears.
samh
2015-05-01 22:50
Interesting idea, the various strategies that being able to push hearts and towers allows was a pleasant surprise. But I found it a bit too punishing because of the randomness of the monster spawn points. Really not bad, you might be able to turn this entry into an interesting little game.
zyxer
2015-05-01 22:58
I like the idea, I especially like how you can position your previous AKIMBO warriors by pushing them around. It would be nice if you could see where the next wave spawns, so you can place the warriors strategically.
It's like abstract art: beautiful in a weird way.
Challenging, and probably one of the more fun entries I've seen. Sound effects weren't fantastic, but it's an improvement over silence. Some of the AI was a little weird, but I guess that's how LD games usually are.
andrea
2015-05-11 08:28
Fun tower defense with a twist, I loved it! Pushing some things make them go all the way to the wall and there's no way to pull that I could find, so it can be a little frustrating, but nice game nonetheless!
Great job!