FoonLudum Dare ExplorerLD51 → Expanse Range

Expanse Range

By projectaroid

View on ldjam.com

CategoryRankScoreCount
Overall3223.2325
Fun3563.0025
Innovation4682.4125
Theme3493.3025
Graphics2643.3824
Audio1963.3124
Mood3033.0223

Comments

thegamearchitect 2022-10-03 14:43

Simple and fun, good work. I enjoyed this.

clement-k 2022-10-03 16:41

Fun Game. Really liked having the instructions available on the wall, that helps a lot with the immersion

cogcomp 2022-10-03 18:13

Looks great and the environment matches the music perfectly. Personally I can never get used to games that require me to switch between scope- and regular- views, so I would've preferred having a different targeting mechanism.

exilegl 2022-10-03 20:20

I'm terrible at shooting apparently lol but it was fun, although some variance in the targets would be nice - the particles when they're destroyed are very pretty :)

Screenshot_2022-10-03 Expanse Range by PROJECTaroid.png

snakemuho 2022-10-03 23:28

Imma become a Global Elite in CSGO in no time with this game

lady 2022-10-05 22:49

I liked the carnival style shooting game. I chad trouble getting my cursor and aiming to line up but after swing the mouse around i could get the targets centered enough. Nice game!

mika314 2022-10-06 04:36

Shooting practice is always fun. It would be nice to have adjustable mouse sensitivity. I set the lowest DPI on my mouse and it was still too sensitive. Also, would be nice to have a crosshair. I understand, where is the right button to aim, but I like just to shot. Also, I want more variety in the music and more bass. After playing many rounds, the music feels repetitive.

I think the game has potential and can become a nice aim practice game for competitive FPS players.

realryanrogers 2022-10-13 23:19

I liked that there wasn't a crosshair. I think that would have made it too easy. I enjoyed the game though!

t90 2022-10-14 00:39

For a shooting game that was tons of fun. Played like hundred rounds, whew.

Firefox for some reason had some trouble capturing mouse — mouse was in a small, but constant drift downwards. Played in Chrome instead.

Also would've been nice to have some indication how long the target is going to live — maybe brightness? Wasted lots of shots trying to shoot target that is going to disappear before "bullet" is going to hit it.

sibi 2022-10-16 20:11

Nice adaptation of the theme to the shooter genre. Sometimes it was a bit frustrating when you clicked on time but the projectile took too long to hit the target. Would've also liked some kind of goal.

djd123456 2022-10-16 20:15

Nice!

mikouaji 2022-10-16 21:27

Everything feels very responsive and the gameplay loop is simple but very fun :) I've just had a problem where my mouse would sometimes move outside the game window and that would stop the gun movement.

toppervideogames 2022-10-17 08:08

Nice shooting range game! This game works as good first person shooting practice, I could feel myself getting better at aiming after a couple of rounds. Some variety could add a lot, I did get used to the targets spawning in the same spots and stopped when I saw no goal in sight.

The audio for some reason made me feel unsettled, as if I was expecting aliens to start coming after the target practice. Good work!

geo3d 2022-10-17 13:48

Nice work. Fun for aiming practice. (I couldn't play it much, because the mouse wouldn't lock in the game windows).

projectaroid 2022-10-17 19:48

@geo3d thanks for playing! The mouse issue is because of how the web version is handled by itch. The only solution I was able to come up with was to make a function to for the mouse to lock in the game by pressing 'Q' but it still is buggy in some browsers.

bathpirate 2022-10-19 18:51

What gorgeous music! It seems that you can improve the gameplay, but such a great atmosphere!

bloham 2022-10-19 19:01

Woohoo another Godot game! Well the Q trick helped me a lot! And while reading that the zoom function was very nice. I liked that even the projectiles had a glow to them and lightened the enviorment. It feels a bit clunky and as you never know when an target despawns I would suggest that the targets fade to nothing or something. or maybe just the light of the targets fade to off slowly. Great mood though and good instruction on the picture frame :)