Blobbit - A Disaffected Squirmy by Wampus 2014-12-10T06:20:00
I played until I won and it was lots of fun. Great job!
Foon → Ludum Dare Explorer → Users → ondrejbalas
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Puddle Jumper | compo | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | Electric Dodgeball | compo | 536 | 3.17 | 3.39 | 3.82 | 4.13 | 2.70 | 2.89 | 46 | ||
| 2014 | 31 | Entire Game on One Screen | Traffic Cop | compo | 1194 | 2.19 | 1.76 | 2.32 | 3.09 | 2.36 | 2.07 | 1.94 | 33 |
I played until I won and it was lots of fun. Great job!
Fun little game with nice graphics and fitting music & sound. Hard to beat too, I couldn't do it.
Very nice graphics, and fun idea for the game. I really like these types of games and I think this has a lot of potential.
Great concept, I really "got it" when I had to go back for the red key on an earlier screen. As others have said checkpoints would have been an improvement but it was fun anyway.
Pretty unique idea. Feels like you are watching yourself move through a security camera. The character turned a bit slow for me which I found frustrating, but overall good!
Nice simple game, but reminds me too much of the underwater swimming with seaweed level from the first TMNT game on NES. Aside from bringing back those haunting memories though, well done! Music fits well too.
Thanks for all the comments! I actually spent most of Sunday trying to get cars to not hit each other (with success, actually), but wasn't able to get the cars coming on from the on-ramps to predict when there would be a gap for them to fit into. I am hoping to refactor the code and finish the "game" itself at some point soon. If I do I will post a link to the post-compo version.
Great mechanic to it. Simple and challenging with instant 'retry' is great. Makes you want to keep trying for a higher score.
You've got the makings of a fun game here. It feels like you were almost there too. Nice job on the graphics!
Short and sweet. Reminds me a lot of this game 'Temple of Apshai' that I played a looong time ago ;)
Couldn't get the sound to work, but even without it the game did a great job conveying the message.
This was a fun little game, but it definitely seemed to get too easy once the ball got big enough. Sometimes when the target would be right up against an edge it was hard to tell where it was but other than that it was pretty good. Nice job!
This is one of my favorite entries! I thought it was pretty cool going through world 1, and then when I fell off the end of the world I thought to myself "Well that was neat." Then world 2 appeared, at which point I immediately set off a ghost, and then another, and then ended up trying to run away from them in an intense chase. Bravo!
Really cool to see this kind of a "grow" game in Ludum Dare. I like art style and the animation for transitioning to a new era.
Not a bad entry by any means. You did what many others could not: you planned and executed, resulting in a complete and playable game. Nice job!
That was fun. The purpose of the power bar wasn't clear but it was still an interesting concept. Makes me want to play a Katamari game.
HILARIOUS! You really made it all come together in a fun little game. It was fun killing the corn thieves.
Very unique idea, unlike anything I've ever seen. The sound effects mixed well with your narration and created a wonderful experience.
This was surprisingly fun. Graphics are very well done, and audio (both music and sound) fit in well. Nice job!
Great graphics but really difficult! Nice job!
The movement feels solid and responsive, and the jumping feels natural too. The main thing that I think is lacking is some kind of antagonist to push you towards accomplishing the goal. Nice job!
Interesting game. It took a little while to figure out how to get the tiles to do what I wanted but once I got it, it was pretty fun.
The concept of the game is pretty fun. Just a bit click-heavy and tough to control once you get more than a few units.
It took a few tries to figure out what was happening, but after I got the hang of it things went smooth. Lots of content and nice graphics!
Wow, a great way to get the heart rate going! Graphics and sound fit in well together too.
Great game - my favorite so far! I played all the way to the end and wanted more when I was done.
This is a good idea and I think you implemented the boat mechanics really well. If you were to take it further I'd like to see some mechanism for making you feel like you were fighting against the clock.