Subterranean by K.Chplr 2015-08-28T11:31:00
I wish it had a bit more content, considering you used ThreeJs. It's not much more than a couple of random-y heightmaps and a diamond for the enemies. Not even a UI to know how many hits you have left or a restart button.
LD34 — Two Button Controls / Growing (22)
Growth by Alexander Ramsay-Baggs 2015-12-18T05:18:00
It seemed pretty slow for a farming game without side-goals. In harvest moon waiting for things to grow is to enforce your perspective of time and give you time to interact with the town, but here there doesn't seem like much of a purpose for clicking on new day ten times before you can get your value out of you wheat. Functional with good aesthetics, though.
RitualCraft by Squid Blink Games 2015-12-18T05:01:00
I sort of wish I could look at my list of recipes and make something new without having to hit venture out five times in hope of finding the right materials.
Nuclear Arms 2: Garbage Day by Logicon 2015-12-18T04:49:00
The art styles didn't really mesh with eachother. It was difficult to trigger shooting. It seems like it has a lot of stuff going on, but the idea at its core probably isn't good for two button controls. It's a game that needs four buttons, compressed into two.
Two-Punch Man by canary40 2015-12-18T04:35:00
I felt like all I did was hit a button (either) when the opponent put their guard down. It took a long time, so I wasn't interested in seeing if waiting through another couple fighters would introduce more interesting elements.
Greatest physics-based game that doesn't use real physics by KunoNoOni 2015-12-18T04:23:00
The graphics and audio aren't very tolerable. The gameplay is very basic, broken, not very enjoyable.
Biorhythm by prymidion 2015-12-16T03:30:00
Cool job dude. I especially liked how having a bunch of bacteria meant you had to control them in separate bursts when they couldn't all fit in the circle.
Galbanic Murdered by Sokar92 2015-12-15T04:19:00
The graphics look nice, but you should really write the controls down on the page-- I can't remember all the combos without writing them down.
Sproutsong by ehgoodenough 2015-12-15T03:56:00
Everything fits together, audio and visual wise, which is really nice. I wish there was a goal to reach for, though.
Super Santaur by tweedle 2015-12-15T03:49:00
Really nice. Sometimes I would get stuck with the starting gun behind an ice barrier I didn't have the firepower to blow up though, and it was a little frustrating
Nearing Extinction by AlexLamarche 2015-12-15T01:02:00
It was pretty nice. Pacing maybe should've been faster throughout-- early on it was too easy, and later on the turrets did all the work. I got to wave 23 with a map full of turrets before I stopped playing.
Platforms (Two Button Controls) by markoburzan27 2015-12-14T23:59:00
It had a nice learning curve!
Infinite Runner by Penthaquill 2015-12-14T23:52:00
I agree that the contrast between screen elements could be better. It also seems like you should always be spamming slide, so maybe there should be a down side to sliding?
Wellspring Wanderer by Justin Mullin 2015-12-14T17:01:00
The graphics and audio are really nice, and the gravity/physics mechanics must have been pretty tricky to get done in time! An option to skip (or speed up) the dialogue would have been nice.
The Life of John by jackyjjc 2015-12-14T07:12:00
It's a little weird that I have to marry my lover every year (and lose 20 money every year) or they get upset with me. I like the idea a lot, though.
Tequila Cactus by JeffCODEblum 2015-12-14T07:04:00
It's really hard to not hit the cacti!
Grow Heart by chr15m 2015-12-14T06:40:00
Neat! I didn't know why I was doing what I was doing until the end though.
Car Train by Duobix 2015-12-14T06:38:00
Pretty okay. I wish the camera started out a but further back, or that it was easier to see when another car was going to side-swipe you
Mood Swings by catchthefloaty 2015-12-14T06:34:00
The buttons didn't do anything when I pressed them. They were also in the wrong spot, mine were off to the right unlike the picture.
Balloon Cat by TheFudster 2015-12-14T06:33:00
It was pretty cute and had great graphics, but I had a hard time controlling where to land. As soon as I'd seen the landing spot I would already be too far gone to deflate to hit it.
Mr. Dungeon Aase by Jordan 2015-12-14T03:34:00
I couldn't leave! I had to alt-f4!
Crystonal by Kapura 2015-12-14T03:31:00
Was a nice toy, but hard to understand how to get to the yellow blocks (I think that's the goal?) Really neat though!
Man Simulator by Drtizzle 2015-12-14T03:20:00
Your audio and graphics are good, but disgusting?