Kitten Karnage by Beanalby 2015-08-24T02:38:00
This was really sweet! I liked that you weren't just a usual monster but a cat. The not-pixelated, good art was also very refreshing.
Foon → Ludum Dare Explorer → Users → Stephen Patrick
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Flower Son | compo | 536 | 3.17 | 3.00 | 3.53 | 3.53 | 2.50 | 2.53 | 2.86 | 58 | |
| 2015 | 33 | You are the Monster | The Wolf Comes Out at 18:00 | compo | 721 | 2.84 | 2.47 | 3.59 | 2.94 | 2.94 | 61 |
This was really sweet! I liked that you weren't just a usual monster but a cat. The not-pixelated, good art was also very refreshing.
Awesome! I knew immediately when I started playing that you'd made it, from having played Papers Please (and other stuff you've made).
It's a tad short, and maybe the heads should have separate cooldowns for their attacks? Right now, mashing beats the game pretty well.
Pretty cool idea. Maybe would have liked a bit more content, but hey, that might be a reason to push the idea into a bigger timeframe than 2 days.
It just opens up and says "File Error" on windows 7 64 bit.
Getting the same 'file is malicious' message'.
I like the interpretation of 'monster'!
Being an anime adolf hitler really isn't my thing but the two minigames worked pretty well.
Maybe it was because I killed people in the wrong order, but I couldn't get the last person (in the pink dress) to say anything but a greeting.
It looks like you had a good idea for "Death is not the end" and tried to trick it into being "You are the Monster", but otherwise it's all really solid.
It crashed for me on the "you are not human" line and wouldn't do anything else. Otherwise a cool idea.
I really like the idea behind it and the sound-wave viewing of other people. I wish I could chase people faster, I could never catch up to anyone.
I really like the way the game plays out with the branching paths. I wish there were maybe more choices to make or a bit less randomness overall, though.
I wish it had a bit more content, considering you used ThreeJs. It's not much more than a couple of random-y heightmaps and a diamond for the enemies. Not even a UI to know how many hits you have left or a restart button.
I wish the beanstalks were around longer! I feel like I can't climb up them in time. Otherwise pretty cool!
The blocky graphics don't really look good, and I don't see what the game gains from being in 3d. Being able to move faster might be nice.
I wish the controls were more responsive. It feels like they assigned a direction for 'x' time and couldn't be overwritten instead of moving you when you pressed them. Very good otherwise.
So the controls are supposed to be: Arrows or WASD to move, click to interact with something nearby the player at an angle according to the click position. Is this not happening for some players?
Sweet! Just, simple and fun!
On windows 7 64 bit it says it doesn't have a "Monstermanita data" folder next to the executable.
Crashed for me on startup, windows 7 64 bit.
The art styles didn't really mesh with eachother. It was difficult to trigger shooting. It seems like it has a lot of stuff going on, but the idea at its core probably isn't good for two button controls. It's a game that needs four buttons, compressed into two.
I felt like all I did was hit a button (either) when the opponent put their guard down. It took a long time, so I wasn't interested in seeing if waiting through another couple fighters would introduce more interesting elements.
It was pretty cute and had great graphics, but I had a hard time controlling where to land. As soon as I'd seen the landing spot I would already be too far gone to deflate to hit it.
Neat! I didn't know why I was doing what I was doing until the end though.
It's a little weird that I have to marry my lover every year (and lose 20 money every year) or they get upset with me. I like the idea a lot, though.
The graphics and audio are really nice, and the gravity/physics mechanics must have been pretty tricky to get done in time! An option to skip (or speed up) the dialogue would have been nice.
Your audio and graphics are good, but disgusting?
The graphics look nice, but you should really write the controls down on the page-- I can't remember all the combos without writing them down.
I sort of wish I could look at my list of recipes and make something new without having to hit venture out five times in hope of finding the right materials.
The buttons didn't do anything when I pressed them. They were also in the wrong spot, mine were off to the right unlike the picture.
Everything fits together, audio and visual wise, which is really nice. I wish there was a goal to reach for, though.
It seemed pretty slow for a farming game without side-goals. In harvest moon waiting for things to grow is to enforce your perspective of time and give you time to interact with the town, but here there doesn't seem like much of a purpose for clicking on new day ten times before you can get your value out of you wheat. Functional with good aesthetics, though.
I couldn't leave! I had to alt-f4!
Really nice. Sometimes I would get stuck with the starting gun behind an ice barrier I didn't have the firepower to blow up though, and it was a little frustrating
It was pretty nice. Pacing maybe should've been faster throughout-- early on it was too easy, and later on the turrets did all the work. I got to wave 23 with a map full of turrets before I stopped playing.
A little clarification: You can't skip the intro until it's loaded the map. (You can mash continue before the map is loaded though)
It had a nice learning curve!
I agree that the contrast between screen elements could be better. It also seems like you should always be spamming slide, so maybe there should be a down side to sliding?
The graphics and audio aren't very tolerable. The gameplay is very basic, broken, not very enjoyable.
It's really hard to not hit the cacti!