strd6 2015-08-24 04:50
Web link points to a .exe, can't run it on my non-windows :(
Foon → Ludum Dare Explorer → LD33 → The Smell of Fear
By reecer9714
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 35 | 4.00 | ||
| Overall | 398 | 3.20 | ||
| Mood | 400 | 3.09 | ||
| Theme | 437 | 3.44 | ||
| Fun | 641 | 2.76 | ||
| Graphics | 676 | 2.65 | ||
| Coolness | 1415 | 45 |
Web link points to a .exe, can't run it on my non-windows :(
Need more time
Sorry Daniel just pasted in the wrong place. Also I can only export to windows.
Wow I love the game idea!
And the fact that the particles get red if I kill a human :D
It's interesting but not very fun finding a non blocked path to humans I see is very hard. Game about relying on sound not having sounds is little weird though understandable for 48 hour game.
Really cool idea, and looks really neat as well! Sometimes I feel like I'm walking really slowly, maybe when there are a lot of the red dots onscreen(?), but it might be my imagination. I might just be unaware of how slow I'm *actually* going the other 98% of the time! :P
I was once moving downward with 5/8 to go at 4:59am (I know I suck... wandering mostly-blindly in the dark is hard!), when I suddenly got an error. Am I just unlucky? Anyway, this is what it threw at me if it can be of any use:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_controller:
Moving to previous room before the first room.
at gml_Object_obj_controller_Step_0
############################################################################################
Thanks Jelinib. I think I found the problem and have fixed it but the website wont let me edit my entry right now. Also I forgot to change the end time to 6:00
It froze when I beat the game, was it supposed to do that?
I really like the idea behind it and the sound-wave viewing of other people. I wish I could chase people faster, I could never catch up to anyone.
Well Im glad you beat it ferret but it was supposed to got to the main menu.
The freezing after a win has now been fixed.
Very interesting idea indeed!
I noticed you did the soundwaves for humans bounce, why not also for the monster? Also, I think it would be better if the soundwaves moved faster than the monster, it was hard to navigate continuosly... The humans are also too quick for me xp It was hard to get them.
Couldn't finish it though... I got the fatal error too...
Anyway congratz~!
Very fun and interesting, I really liked the sonar effect. Great job!
Interesting prototype. Could be the base of a fun stealth like reverse-horror game.