Foon → Ludum Dare Explorer → Users → Kapura
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Capital Hell | jam | 689 | 3.32 | 3.03 | 3.05 | 4.00 | 4.05 | 3.22 | ||||
| 2015 | 34 | Two Button Controls / Growing | Crystonal | compo | 474 | 3.24 | 2.84 | 3.92 | 3.86 | 3.32 | 3.03 | 2.38 | 3.06 | 74 |
Fascinating game. Wonderful aesthetics all around!
The pickups are so tiny! Good job making space seem spooky and unforgiving.
This is one of the best, most polished games i've seen so far. Excellent work, taking the rotation concept and expanding it into something more interesting!
Incredibly frustrating, but the best kind of frustrating. QWOP-tier satisfying frustration.
Absolutely fantastic. The dual modes of play was a wonderful way to spice up the common two-button steering pattern of this compo, and the random vehicle coming in and destroying everything in its path kept the game from becoming overly strategic with the flower patterns. One of the absolute best I've played so far.
Excellent little rhythm game. Making the most out of those two buttons!
This is very fun! Well done not letting the not-game get in the way of the game. Quick cycles and fair gameplay work well!
I found my fish going backwards most of the time? Very disconcerting.
Pretty fun for such a simple idea, although it took me a few failures to figure out what was happening in the game. My biggest complaint is that the sound was really abrasive.
It seems like there isn't much in the way of strategy for this game? You just roll the dice, and if you get lucky you'll win.
Also it seemed like 2 pages of rules was way overkill for a game of this scope. Maybe think about what stuff is already communicated through the UI so you can just give the player the crucial info they won't be able to glean when as they play.
I don't understand why the controls were so strange. It made the game frustrating in a way that didn't seem like it added to the experience.
I got through several levels but eventually the bus just kept spinning and spinning, even after pressing the I'm Stuck button. But it's clear you spent a lot of time on making interesting levels to drive around!
I found this game very difficult, and I was unable to get past the second level. The final hinged block would become flush with the wall, and I was unable to get any of the little squares past that point.
I quite enjoyed this! Great art, decent audio, and a mechanic that feels like a fun interpretation of the theme. Good work!
The UI becomes very difficult to make out at higher pollution levels. It also seems like the balance between factories/greeneries was difficult to grok.
I replayed more than a dozen times but I can't survive more than 3 seconds. I quickly flip the pancake up but as soon as the flames surround the first guy the game ends. I'm not sure what I'm doing wrong.
Not gonna lie I got v. spooked playing this.
I had a great deal of difficulty with the jumping controls. You might want to look up what "coyote time" is.
V spooky, but the graphics worked really well with the consistent style.
I really enjoyed the way the world works in the game. Being on the inside of a sphere is fascinating, and I'd love to know how you did it. Outside of that, the game was incredibly clear, with visually distinct objectives and enemies (and even a mini map!) And even though all the assets were cubes and spheres, the lighting made the art feel more professional and interesting. Well done!