FoonLudum Dare ExplorerLD45 → Ghost Vacuumer

Ghost Vacuumer

By avsc

View on ldjam.com

CategoryRankScoreCount
Overall10172.8427
Fun10642.4427
Innovation9862.5627
Theme11002.0427
Humor6752.4525
Mood10362.3627

Comments

2019-10-09 05:05

Maaan I would vacuum all the time if my vacuum doubled as a gun and an exorcist. Patent that shit

caio-rmota 2019-10-09 22:44

Gostei da ideia de capturar os fantasmas mas não entendi o propósito de poder atirá-los. Pareceu vantajoso suficiente só aspirar para matá-los mesmo. E encontrei um bug que me permitiu descer até a sala 10 xD

Achei que foi bem executado, talvez só um pouco de feedback pra distância que os inimigos precisam estar para serem aspirados!

erin 2019-10-11 01:06

I really like that you took the time to make the levels randomly generated. I really get a Zelda vibe from this one. Unfortunately, I couldn't get shoot / vacuum to work so I just ended up running from ghosts the whole time. Those guys are fast!

romes 2019-10-13 22:36

Screenshot 2019-10-13 at 23.35.10.png

this happens :(. I really like the level and art style. nice mechanics as well! Good job!

d3garcia 2019-10-15 04:56

I really like this idea, I guess is based in luigis mansion (I love that game). Some basic sound would've been a lot of help

s-yanik 2019-10-15 11:32

Simple but note that the characters are animated which is not often the case in many games. Nice.

danilo-freire 2019-10-16 15:22

Não vi muita vantagem na mecânica de atirar os fantasmas para matar outros. Se tivessem variações de inimigos que não podem ser sugados acho que já fundamentaria a mecânica de atirar.

O core parece massa de expandir para virar um jogo mais complexo, dá uma sacada nos jogos de Luigi's Mansion que pode ser uma boa inspiração de gameplay/temática.

jam373 2019-10-16 19:12

Cute art, and it works really well. Gameplay is simple but fun. Wish there was sound.

mharring 2019-10-19 15:12

Great visuals! I wish there was a little more to the scenery and perhaps an end goal? I also think some visual to go with the vacuum would help indicate that it's actually working. This has a lot of potential though, good job!

jin9310 2019-10-19 19:34

I really like the idea (with a little vibe of ghostbusters) and wouldn't be afraid of adding some visual effect of that vacuuming :) Overall very solid and nice entry. Good job1 I didn't get far, but the message from your changelog is also impressive :-D 'Fixed the dungeon crashing at the 86th floor' . Thanks for this experience

abdul-zakkar 2019-10-19 20:39

The gameplay is really solid here, everything functions well and is pretty fun :) I also like the random map generation.

I like the graphics as well! I will just say I wish there was an indication (animation) of vacuuming. Also I feel the spawning of ghosts should not be right on top of the character at the door.

Clean execution and fun gameplay, good job!

brokenmirrormedia 2019-10-19 21:48

This was a cute little game, I wish there was some kind of effect when vacuuming, and I didn't notice it to be too challenging since you can just spam your effects to avoid getting hit, but overall it was pretty well done!

balance686 2019-10-19 22:17

Fun game! I like the pixel work and the concept of a ghost vacuum is funny. Nice job randomly generating levels as well. I think the player and vacuum hitboxes should be smaller. Also a vacuum sprite would go a long way to sell the mechanic. It would also be great to be able to pick up health along the way. I encountered a bug on one playthrough where the scene didn't change when I walked offscreen and I was stuck until a ghost killed me. I enjoyed this one I'd love to see it expanded post jam - nice job!

upisfree-2 2019-10-20 02:41

Nice oldschool :)

purrseus 2019-10-20 11:14

With a bit more polish like added animations/effects and especially more feedback when you are hit this game has a lot of potential! Nice entry :)

thepiratenun 2019-10-20 17:08

This was a very neat little game! I really likes the concept, and I think with some more balancing and audio and things like that, it could be really cool! Nice Job!

exilegl 2019-10-22 15:13

Interesting fighting mechanic. Perhaps a vacuum range indicator and some decor in the rooms would be cool. On one of my tries I got killed entering a room (before I could get into the room), I assume by an enemy standing directly at the entrance on the other side. Other than that, it plays well :)

Was able to get to floor 3:

Screenshot from 2019-10-22 10-12-38.png