FoonLudum Dare ExplorerLD44 → Life Loan

Life Loan

By jadw1 and Neferius Leviathanis

View on ldjam.com

CategoryRankScoreCount
Overall4733.5225
Fun4663.3726
Innovation3133.3926
Theme2253.7526
Humor7212.5223
Mood2943.6325

Comments

arman-dot-com 2019-04-30 02:10

I love this game! Awesome job!

predrag 2019-04-30 02:13

Pretty cool game, I like the turn-based system.

ash-ketchup 2019-04-30 02:14

Really liked the game, could have been more involved in the theme but was still really fun!

vuvuzuellainc 2019-04-30 02:17

Those graphics are very well done! Mechanics are cool! Such a game for a 72h Jam ! Like said just before, could have been more involved in the theme It's very fun to play Keep the good work !

jadw1 2019-04-30 02:31

@vuvuzuellainc we also love the graphics but it isn't ours 😅 we're just 2 programmers who can't draw at all(especially me 😂). yeah, we wanted to implement shop where you would be able to buy stuff for your life but we didn't make it :( however, we're going to start developing the concept and make the game more advanced :)

black-potion 2019-04-30 02:38

I really like the graphisms of the game :)

banzi 2019-05-01 17:10

Everything seems nice, but there is just too many enemies. I would like to walk around a bit to get familiar with controls etc. but I get swarmed by enemies insted. Otherwise the turn system feels very good and overall it was fun to play. Good job!

recursor 2019-05-01 18:28

There should probably be an area where you can walk around some/get used to the controls without having so many enemies try to attack you. I like the premise of the game and I think adding more enemy types and items will be an easy way to make the game even more fun. I was unable to figure out how to close the inventory screen. I think it takes up a bit too much of the screen and should be minimizable. You have the basis for a pretty coll game here. You guys should definitely keep working on it.

doomky 2019-05-01 21:53

good : theme is respected, the core mechanic work and the ambiance is fine. bad : no goal (highscore, level to complete, achivement) overall : good job, the game is fun

jadw1 2019-05-01 22:09

@recursor The initial idea was to make procedural genereting world, shop after completet level where u can buy items for your lif, etc. But I'm a student and had to do some stuff for university and we had to simplify the game a bit

flaterectomy 2019-05-05 10:26

Playing the web version on Firefox, I couldn't figure out how to sell anything. The information panel showed no information. I was able to do a shield dash and a 360 sweep attack after a bit, but that's it. I am currently at 0/100 life and the enemies have stopped attacking me.

I'll not comment on the art and music as you opted out, which leaves me with the gameplay (but as described above, I seem to be stuck) and the concept, which I think is pretty decent. I decent dungeon crawl always piques my interest, and trading to get health works well enough for the theme. It's just a shame it doesn't seem to want to work for me.

dk5000p 2019-05-09 17:22

I liked the idea and overall it played pretty well. I guess my goal was to get to 100 health, a tutorial would have been nice and a bigger map would also have been nice. The Inventory got in the way sometimes and would have been nice if I could minimize it.

exilegl 2019-05-10 18:31

Liked your take on the theme! I would've liked if your abilities didn't all have to recharge together once one is used, so you could alternate between them as needed. The game was fun, and I enjoyed grouping enemies together so I could get a bunch of them in one shot and gain maximum bang for my buck/attack. It was well put together, played well and I didn't notice any bugs.

I win :smile:

Screenshot from 2019-05-10 11.png

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