FoonLudum Dare ExplorerLD40 → crowglary

crowglary

By blackoptics8

View on ldjam.com

CategoryRankScoreCount
Overall2.2211
Fun2.4411
Innovation2.8311
Theme1.2510
Graphics3.6111
Audio2.6111
Humor1.719
Mood2.5610

Comments

sean-s-leblanc 2017-12-06 06:49

This feels like more of a proof of concept than a fully realized game, but it's very cute nonetheless! I imagine there was supposed to be more for you to do once you've spawned a few little birbs (as it is I'd argue it only gets better as you have more, haha), but it was still fun to run around in the field for a little bit.

blackoptics8 2017-12-06 12:38

Thanks @sean-s-leblanc I do have a lot more planned for this, but I have too many directions I could go with it.. maybe I'll just make a bunch of minigames or something. I'm pretty happy with the bird sample I got in my backyard :bird:

stevie-bushman 2017-12-07 23:24

Was there a goal or do you just have fun running around with a friend? Maybe post a little explanation to help us raters out :)

blackoptics8 2017-12-08 12:39

@stevie-bushman I was originally planning to have it so that you have chicks randomly and you run through the field trying to keep them healthy by gathering corn cobs and bringing them to your nest. Then your score is based on how many reach the point where they can run out on their own to collect corn, but you only have so much corn to go around so the more that reach that stage the harder it becomes. However I spent a lot of time trying to get things less ram and cpu intensive (running a bunch of while loops on like 1600 stalks :o ) I'll have to experiment more with shaders as I'm pretty sure there's an easier and faster solution somewhere.

moski 2017-12-10 16:27

I must make the observation that some people, me included, might experience some problems by playing this game because of the antivirus measures towards executable files. I have to turn a couple of protections to play a few of these. This may be an immediate turn-off to a lot of people that are jumping from game to game, since it adds extra hurdles.

I couldn't get it to open myself, and I can't really tell much from the thuumbnail, other than it looks like a fun experiment. Consider checking what makes it pass as a virus and circumvent that or, even better, make a WebGL version, which most people around here prefer. I'll forward this to my team and see if anyone can open it without their computers whining.

Barriers of entry are a big problem, specially during LD judging period. You have to give your game as many chances as it can get to be spread. [In behalf of my tealm](twitter.com/whalesandgames), here's hoping that we can check out your future projects. :whale:

blackoptics8 2017-12-11 13:29

Thanks for letting me know @moski antivirus programs tend to do that with gamemaker games sadly found this on it https://www.reddit.com/r/gamemaker/comments/4ulcp2/malware_or_virus_warning_on_installation_of_game/ so it probably has to do with the signing of the file. I uploaded a html version that's the same as the exe enjoy ;D

jack-maxwell 2017-12-11 22:02

Its a strange game that doesn't really have a point, but It looks cool. How did you get all those grass things to react to player without destroying the cpu?

lereveur 2017-12-11 22:41

I was going to tell exactly the same things than Jack. And I have nothing more to say, except I would have like to try the game you described to Stevie. Let us know if you decide to make it. ;)

blackoptics8 2017-12-12 00:26

@jack-maxwell @lereveur it seemed to dip a bunch when I started parenting, the ai is parented to the player, and the player is parented to an object which applies a force relative to the distance to the player when it's in range using Hooke's Law. I'm really certain though that the stalks could be better achieved with a shader. I'm still trying to figure out the best direction to go, maybe even a little generative story with little farms.

lieropart 2017-12-12 00:33

Love the responsive grass and how nice the characters feel to walk around with. Great stuff!