soloinabox 2018-04-23 12:52
This is sweet!
Foon → Ludum Dare Explorer → LD41 → Numbness
By velocity7
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 679 | 3.36 | 121 | |
| Fun | 699 | 3.19 | 121 | |
| Innovation | 605 | 3.33 | 120 | |
| Theme | 587 | 3.60 | 120 | |
| Graphics | 910 | 2.90 | 118 | |
| Audio | 470 | 3.18 | 117 | |
| Mood | 374 | 3.51 | 121 |
This is sweet!
I love it when the character smiles :) Very cool game and you have done very nice job in the level design! GG
I really enjoyed this - great mood and enjoyable to play.
Pretty fun fusion of platformer and FPS. I was happily surprised how well they worked together.
The best part of this game was it's mood. I really liked the atmosphere and there is some kind of tension between you with the gun and the princess.
Level design was very good taking into account this was a marathon game!
I only rated art and music for the part that I thought was made by you. They were ok and fit the theme.
Really cool concept =)
Cool concept ! Great feeling. The mix is really good. But pity graphics :/ This is not your fault huh ^^
LOL its called programmer's art dude
The level of the dark room is really a life saver, it's quite fun! I can do the "leap of faith" in it. though the princess is a bit scary, like the princess's weeping sound
Oh cmon man. She is so cute! :tongue:
I got stuck for sometime looking for the key hahaha i didnt think it was possible to break it
I liked this FPS + platformer combination, seems they are compatible lol. I liked this calm music. I loved also the art style. So, pretty good game.
Nice game. Good combination of themes. Music ok. Art could be better
Unique integration of FPS and dungeon platformer I must say! +cheesy graphics +quirky music +intricate story +ahhh my eyes when I saw princess.
@Jaime Paz Lopes were you able to solve the dark room level?
:smile_cat: This little game gave me a good smile at the end. The graphics could use some improvement. Story telling and mood was spot on :fox:
Nice concept. I really like the way how the whole story has been put up. Cool
amazing stuff
cant wait to try it out this is our game feel free to try it and rate it https://ldjam.com/events/ludum-dare/41/incompatible-rally
That was pretty awesome! The first game I actually finished :smile: Great work!!
@isopoly i am glad that you finished and I believe that you were relieved after saving the princess
indeed I was! @Velocity7 I believe she is too, after being accidentally shot 3 times lol
@isopoly hahhahaa. Oh you are the first one to shoot her. You are not kind to women hahahaha. Try to kill her and see what happens then
Neat idea, and you executed it well! It was nice having a definitive end to the game as well, short and sweet. Could be a fun two player arcade game.
@Flatterp thank you for the suggestion. Two player is actually there, Yourself and the Princess isn't it?
Very cool! It's love you're actually playing an FPS and platformer simultaneously.
Really enjoyed the the genre mash up! Good idea :D
This is a nice concept and it is clear you put effort into the story and conveying emotion and how the character felt. It had some interesting mechanics (breaking stuff with items inside, enemies, darkness). A few bits of critical feedback (don't take it personally, I say it to try help!). The shame with this two genre combo is that it actually functions like a run and gunner game. If you imagine the princess had a gun, and there was no first person gun on screen shooting, it would function exactly the same in reality. Secondly, it was very distracting as a player to have such contrasting art style. It doesn't matter how good or bad the art is, but it should be consistent - your seemed to mix different styles, resolutions, some really fancy fire particle effects - and when all combined it just felt very disconnected! I enjoyed the story, the dark level was fun, and glad the princess was okay again!
oops sorry princess! (don't know why that was the first thing i tried once i got a gun) The gun has some missing pixels and as honest dan was saying conflicting art styles really detract from a game, I would have rather seen the art of the platforms and items and effects made by you. The platforming feels a bit floaty and if you get up next to a wall and spam the jump you get shot up into the air (was really fun to mess with though.. was trying to find a place I could try to fly out of the game but you closed it all in =.=') there was a sentence or two that didn't make sense but after a few times messing around I saved her lol good job ;D
Thank you guys for your critical feedback. I knew that the art style was inconsistent because I made the art for the first time and just couldn't come up with any for a dungeon so I just picked something that could fit. @Honest Dan the particle effect was bad for the pit because i scaled it LOL. @blackoptics8 Haha I knew someone would try to make her fly and my sis told me that she was flying. Its the tilemap that was doing it I don't know why. The main thing I focused on was the mood and emotion of the game and I think I made you guys smile at the end
This is cool. I like it. Collision detection was a bit awkward at times and the > buttons are a bit too small, but the combination of 2D platforming with a shooter is really compelling. You could probably expand on this idea pretty well in the future, too.
@Iak yup I'm looking forward to it
I enjoyed the take on the theme. Never been a huge fan of "darkness" areas, but giving players a map of what do beforehand was actually a good take on it and definitely lessened the frustration those areas typically generate. Nice job!
@ursagames I am glad you enjoyed that and I hope she gave u a smile at the end
Great concept :) The first seconds gave me a binding of isaac vibe. overall great game :)
You have an interesting mechanic and ambience here, go find an artist buddy and make it even better for post LD ! š
Short & sweet game. Could be fun for 2 players as well.
What I loved * Combination of 2D platforming and a shooter was executed really well * The story was compelling * Ambience
My Thoughts * Collision detection was a bit awkward * Contrasting art style :confused: which caused the game to feel a little bit disconnected * The mood & emotion were on point though!
Iād love for you to review my submission as well.
Nice, the mood is great, and I like that there was a narrative and some emotion in the story! About the theme... I am not sure, but I don't think this is merging any themes, this is a run and gun 2D platformer, the fps mechanic isn't an fps mechanic.
@szabe have you played Doom?
@Reality Blind I seriously need an artist. Maybe I can find one here
@croewens The physics is awkward because it was my first time using Tilemaps in Unity and they made it do it
@Velocity7 Yep, I have.
The mood, storytelling and the music are great. fps mechanics needs to merge with 2d platformer more. Who needs a "hero" when the princess has a gun haha(who put it there at the first place o_O)!
@legavroche Someone. They put it there. Maybe You can investigate that in part 2 Lol
I liked this combination platform + FPS. I liked this calm music. I loved also the art style. So, pretty good game.
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If you want you can try my game on this link: [Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
@R4ndomThunder Your game was the first where I rated. :)
Very innovative game. You took the theme and you run with it. Numbness is really short and sweet and I had a lot of fun with it. Great job!
@LemonBalmGames Thanks man. I really appreciate that
A really good mix. I like the sound in this game, very atmospheric. Well done!
Interesting combination. You definitely need some crosshairs as the gun doesn't give an indication that you're actually aiming up/down in addition to the left/right movement of the gun. Also really annoying level design in the first level if you don't have a key, you have to retrace the entire level.
Nice game and idea. I think that it was a bit hard to see where I was aiming with the gun. Great audio, you could really hear her fright.
@CaptainPilot I think that's what a clever level design is. You go right as the first thing in your mind and forget the key that is just a few steps left. Yeah I need some adjustments for the crosshairs. Will solve this one as well
This took me back to the days of 2000 free games discs on Mac OS 9 in the 90's. The weird combination of clashing art styles weirdly enough make it extra retro feeling. In general though, this ain't my kind of thing and I do think it needs some more polish.
I really enjoyed playing your game until the end. The mood is present and consistent the whole time. Music and scene transitions are fitting the game too. I also loved your mix of genres ! It feels good to play a platformer with keyboard and mouse. If I had to name one thing to improve it would be the character controller. The fall seems a bit too slow and the controls don't feel precise enough I would say. However your game does not demand a lot of precision with the jump so it was not a major problem. I also noticed that you can't jump when you stand on a barrel, but again, it does not break the game.
Very well done for a one-man team ! And your first LD submission ! I'm looking forward for your next entry.
@SpaceMonkey I really really appreciate your thoughts. Looking forward to improve in my future game jams
The atmosphere is really good and the story is nice! The mixture works well! Maybe you can improve the graphics after JAM! Good job!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Wait so I was the one using the gun and not the princess, though I still controlled the princess, or did I tell her where to go! And who and where is the player? I enjoyed the sweet little story.
I killed myself :cry:
@xoidberg it wasn't that much emotional LOL. Yeah you can kill your princess but if you end the game, you'll get emotional like her
I liked it! Programmer art ftw :)
The jump physics is kinda iffy. Hope you can fix that for an eventual commercial/full release.
I liked the setting by the low amount of light in the final level. It really scared me when enemies appeared! But I was thankful for the map, that was really cool to see. It was annoying to click the text boxes, I was thankful for the ones I could skip by pressing a key.
@moonlightbomber yeah I know and I would definitely fix it
@Nuthen That's why I designed that level. Did u finish the game?
I might just be in a particularly good mood, but i very much enjoyed the mixed graphics. Floaty physics aside i felt that this was a good mix of genres, and protecting the princess felt fun (perhaps the pixel-tears helped). Good work!
Ouch... You can actually kill the princess... But what can you do when those creepy rabbits keep pushing her! :laughing:
I liked the concept a lot. I thought it was well done as far as the controls and mechanics, and it fit the theme well. Maybe you could add a reload for the gun? Have princess pick up ammo for you? Solid entry!
Amazing to see how every game in this JAM is unique in one way or another! :D
Really enjoyed, was so close to just killing the princess instead but alas I opted to save her lol. Would appreciate a review of mine also. I just need 2 more to get over the 20 threshold: https://ldjam.com/events/ludum-dare/41/snakes-and-ladders-a-texted-based-adventure-game
Its a nice little game, you tried as much as you can to convey some emotons and being able to add some gameplay too. Well done for it.
Good game! perfect in the theme of LJ41. Adding a crosshair to the gun would make it more elegant, but perfect. See my game, pliss: https://ldjam.com/events/ludum-dare/41/food-truck-race
Well it is really... dark...
To be honest when I started this game I didn't really like the concept. However, the concept did not reflect my final view of this game. The contrast between the graphical styles of the princess and everything else in this game actually worked in its favor. And while the gameplay was way to simplistic to carry this game through an epic hour or more adventure it was perfect for a game of this size (it took me about 3 minutes to finish the entire game). There were some flaws in the overall design. The rules of the game seem to be inconsistent at times. For instance, I was able to shoot all the boxes and barrels in the second area but I was not able to do this later in the game. Also I am not sure if it was a problem with the collision detection or if it was a legitimate feature but I got caught on a wall as I was jumping down. I was able to use this to climb back up the wall so it may have been an actual feature. Overall I feel it was a well crafted and enjoyable game.
Good: - The idea is simple and inserting. - The sounds and music is pretty good. - The mood and story is interesting.
What could have been better: - The game mechanics is fine, but I believe there could have been done more with them. - The graphics is not bad, but it is a bit messy.
Cool genre combination. The atmosphere is really good, especially because of the dark music. Great game! enjoyed playing it. Keep it up!!
I'd appreciate it if you'd find time to play my game. https://ldjam.com/events/ludum-dare/41/astropover
Good game, but I shot the princess so many times... XD
I didn't know you could shoot the princess! :anguished:
But seriously, that's a good game for a jam. It had some surprising mechanics like the physics-enabled barrels that really showed polish (although I couldn't jump while standing on the barrel which felt a bit wonky)
It had a great atmosphere from the somber music and sobbing noises!
Super cool genres combination! It really feels good and combines really well the different mechanics. Nice mood and dark story. Graphics could have been more carefully designed. Congratulations!
Come and try my game! https://ldjam.com/events/ludum-dare/41/tactical-hydra
Wow your game is really a wierd combination of two genres. Was fun and interesting to play, the paper/map confused me a bit but I guess it wasn't important to undertand it to finish the game
Very nice, I feel "freedom" since I can shoot the princess lol! The sound design is pretty good, make a mood for the game. Shooting and jumping feel so confortable after few seconds of game.
A very nice submit, keep doing the good job!
Well done! That was a good idea and brilliant execution! A+ work!
@Ratherjolly @haharo @Lukesta Thanks Guys! Hope it gave a smile on your faces at the end.
Pretty nice concept! The combination between fps and platformer works well here. Perhaps I'll add recharge + more aggressive enemies for gun to increase the difficulty and focus on princess gameplay. But it's already fun like this. Good job! :)
@arche-san Thank You for your feedback. Now I am thinking of going with this concept and build something huge with more polish.
Nice idea! I like the gameplay, but art can be improved :) Also maybe it's a good idea to add some local multiplayer here? First person plays as a princes and can't attack. Second person plays as FPS hero - shooting from different type of weapons, throws health packs, helping with traps, etc.
@NilC Nice idea man. Writing it down
This is an impressively complete solo entry, complete with nice music, sfx, graphics, and a few different levels. My recommendation if you take this forward is to add some more platforming challenges especially if you could incorporate the shooting and the platforming together, like shooting your character for a double jump, or clearing enemies mid jump. There is a lot of potential here!
@DoubleDragonBimmy Thank you for your feedback. I look forward to make it something big
Love the genres you've picked up, It'll also work nice with a more frantic level design. Sadly the web player for unity doesn't reproduced any sounds :\ don't know why and it's not the first game that I see this.
Congrats on the entry!
@Rombus you should try the windows build because you really need to hear the sound dude
Awesome! :D. I do believe that the only issue is some of the platforming bugs. Like being able to jump on walls. Other than that. Amazing! You can really expand and make this something big.
I've only seen one other game mix FPS and Platform, but it was in a completely different way, I didn't know what to expect before playing this, but I'm very impressed! You did a great job man! <3
Really liked the way you combined the two genres in a way I haven't seen yet. I agree with others in the need for a crosshair on the cursor to indicate that the gun aims at where the mouse is aimed. I can see this expanded with more complex level designs, more weapons, and enemy types. Great work!
I'm a monster. I like how the letters mix when you chain shoot the princess. xD
@Poio You really are a monster. Why did you do that? :D
Haha. I did the game the rightful way first, don't worry. I dunno what triggered me to try the friendly fire afterwards. Curiosity maybe ? Am i still a monster ? I guess I am. XD
Oh by the way, you can still avenge her by trying my game ! (Is there a flaw in my logic there ? Can't pinpoint it :D) https://ldjam.com/events/ludum-dare/41/asimovs-breakout
@Poio I am gonna destroy your game buddy. :imp:
I am conflicted, the audio was good but the ending theme was from the asset pack so i don't know if that should subtract from my grades or not. I guess i will just rate the part that you actually made (which i presume is everything except the ending, right?)
@Invixel Yes! I didn't made the music and assets of the ending
Great game. The controls were great. Really enjoyed the gunplay (even shooting my own character). Personally, I found the game a bit easy. Other than that, execution is great!
@MZA It was made easy so that everyone can play and get the mood out of it. I hope you enjoyed the mood
The enemies felt a bit underwhelming. I never felt that my beloved princess were in any real danger because my amazing gun worked almost too great. Besides that I liked the perspective were I kind of held the gun. It played nice together with the story of the game.
Great atmosphere! Good job. :-)
That's a pretty cool combination of genres. A good improvement would be to have more and faster paced enemies so that dodging and quick aiming would become essential. The enemies that are there are a bit plodding and easy to pick off - I basically just parked the princess while I dealt with them and then carried on again.
I'm not sure what to do about the mix of prefab and new assets. The audio in particular does create a good mood though, and I like the transitions and stuff in the intro.
I've seen many players struggling to kill the enemies but you killed them in a smart way. You're a pro gamer dude. ;-)
Nice job - this was a pretty fun take on the theme! The zoom in effect with the princess crying at the end of each level was pretty amusing.
Nice one! Though the platforming feels a bit floaty and also has the unity well known "wall stand" issue (just literally try to stand on the wall and you'll see), still the music set pretty good mood and some visual effects were very well done! Overall I enjoyed the experience, thank you for that! :)
Thank You @honey. Oh that's unity's well known issue? I didn't knew that
Hehe I finally got to play your game! (Better late than never ;P) I really liked the idea and the part with the map and the darkness was very good! I felt like I really had to focus to remember and get through. The assets were a little mish-mashed together in terms of style and I guess that's because some were from a previous project? The music was spooky too. :) There were a few bugs, which others have already told you about, but I didn't find they impacted the gameplay. I would have liked it if there was a gun reticle to see where you were pointing precisely but I guess the arrow was fine. Overall very good!
@velocity7 yep, the built-in colliders and physics engine is very prone to that due to the default calculation of collision so it's probably better to use custom raycasting or at least fiddle a bit with colliders. But custom raycasting is the least expensive workaround as far as I know (e.g. sphere collider would be much heavier).