maxlin 2023-01-09 20:09
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Foon → Ludum Dare Explorer → LD52 → Hi!Waste Tomato
By asahi, maxlin, hamster5295, cinno and bowen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 270 | 3.68 | 58 | |
| Fun | 444 | 3.31 | 58 | |
| Innovation | 141 | 3.73 | 57 | |
| Theme | 445 | 3.65 | 58 | |
| Graphics | 225 | 4.00 | 58 | |
| Audio | 272 | 3.42 | 57 | |
| Humor | 329 | 3.10 | 55 | |
| Mood | 210 | 3.76 | 56 |
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兄弟你这个玩不了啊,重新传一下啊。
Great atmosphere
I like the art style, but the filters make it a bit hard to see what's going on.
@yellow 现在可以在LD玩了
@nick-sandison we will push new version which will have option to close this filter.
Figuring out it wanted me to click the "control buttons" on the screen was neat. Not sure how I feel about them, I like them I think even if my first instinct was to hate them.
Good puzzle game with lots of unique things and levels to play with
@bowen 哈哈哈中文舒服
Cool game.I like the green bubbles that use for mask. The game seems a bit slow when I want to play faster.
@cloistered You maybe just try the tutorial level, so you can just listen to dub to teach you how to play.You can choose other level and press button on the left-up of the screen to accelerate game.
@bowen Yeh,i used the button ,but still feel slow:)
When i play it,i just want to solve the geometry question,so when I wait for the wind to end, it feels like a long time. Maybe I'm too anxious:)
awesome game! the art was great! the look and the sound of electronic static and tube technology gave a more immersive gaming experience, the mechanics were straightforward and easy to understand , giving a good learning curve, a good twist to the sokoban puzzle, overall I enjoyed playing! congratulations! keep it up!
@ironhandmd thank you for playing!!
Love this art style, makes it a very immersive game
哇,又看见会中文的开发者。先赞再玩。欢迎互评
very unique and immersive. Not a huge fan of the sound design but that personal preference. Very creative entry!
Love the aesthetic and the puzzle concept, I liked most of the sound design but I feel like the static may have been too much after a little while of playing? Not sure if I missed an option to turn that off but it was a little off putting. Asides that I really enjoyed it, the puzzle designs really had me thinking and it was easy to grasp the concept.
@roxannet you can trun down the music in setting(If no bugs)
Cool style, lots of attention put on the visuals. Sounds could have been improved a bit by lowering down the statics noise. Menus were a bit obtuse to navigate, but interesting twist on the gameplay!
@realtanhen Sorry for that issue! You can head in to the "Setting" section in the main menu(The menu shown at the beginning) to adjust the volume :D
@elflashor Thanks for your feedback! We've made changes on audio behavior, and now the statis noise goes 50% lower than before. We'll continue to optimize the behavior of menu and user interfaces :smirk_cat:
@zonoxx Thank you for your support! 😉
Great idea ! the puzzle are cool and the mood is terrifying great job !
@celulo thank you for playing!
哈哈哈,仿佛听到GlaDOS的吐槽,就是音色有点叨耳朵,屏幕盯久了眼睛花🤣。解密挺有意思的,就是如果上面的指令方块一次性把周期给出来会不会要更accessible一点,不用等完一个周期再思考。 另外欢迎互评~😘
哈哈哈,仿佛听到GlaDOS的吐槽,就是音色有点叨耳朵,屏幕盯久了眼睛花🤣。解密挺有意思的,就是如果上面的指令方块一次性把周期给出来会不会要更accessible一点,不用等完一个周期再思考。 另外欢迎互评~😘
@jfeeefl 因为有的解密周期太长,而且一般玩家也没有办法一下子把所有的步数算出来,所以就没有考虑这个问题。当然我们会试着把上面的指令方块之间缩短一点,感谢建议!
A cool puzzle game, took me a while to figure out. I got stuck in Stuck by Plastic II, I think I'm missing a mechanic or something, the wind going just up and down keeps the plastic blocking the goal. My biggest issue was the repeating voice line, it got very grating very fast.
I don't often play or enjoy puzzle games but I like the one you've made here :slight_smile: A couple things on audio (since that's my specialty): The electrical hum ambience should loop seamlessly if the sound wave starts and ends at a zero-crossing and a volume slider for that effect would also be nice to have. Also, the "GLaDOS" quotes loop indefinitely most of the time, which can be distracting when trying to solve the puzzles. With that said, however, I did love hearing them there; and those types of things are often a treat for me when playing these types of games. Always a delight to hear what else the writers have to say!
The mood, sound, and effects here are excellent! I'm too dumb to solve some of these puzzles, but I really liked the ones that I finished :) I really like the mechanic where you're counteracting the wind with your character instead of manually pushing objects. I also really appreciated the fast-forward button so you could just start the wind whenever you were in position. Nice job on the unique art and puzzle design, too! :)
Took me a bit to figure out there was the >>> skip button but once I did I started to enjoy it :) The maze was kinda cool but might have been more fun if I had to juggle a few tomatoes. It actually crashed or something right after that level, like the screen went all black (I could still hear the conveyor and wind noise though). Great entry! :D
@elgin-ciani Thank you for your feedback! Audio issues mentioned above are now on our roadmap to be improved! :D
The seam between the electrical hum is caused by my carelessness and will be fixed up soon. :joy:
The electrical hum belongs to "music" audio bus(I'm not sure what an audio bus exactly is, as I'm not acquainted with that field, but it's what my Godot game engine shows to me), and the volume slider can be found in the settings(You can find it in the main menu). We'll consider adding a slider specially for the humming sound. The "GLaDOS" quotes were intended to create an wasteland-like atmosphere, but obviously there's a bug, making the quotes to loop. Sorry for that, and we'll fix it up soon! :)
@chompdev Thank you for your feedback and support! 🥳
@blackoptics8 Thank you for your feedback! We are planning to add more hint for that button now. The crash was a bug to be fixed, and we'll work on that! :D
@hamster5295 Thanks for the clarifications!
You can think of an audio bus as a literal bus if you'd like which carries audio from a source to its destination
The Godot engine should have a "Master" audio bus, which is the standard name for what finally gets sent to your speakers. We like to create names for things like "Music" or "Effects" or whatever to help us. If you specify something as "Music" you'll probably want to only put music through that so you can affect music independently from other buses that may carry things like your effects. And all these buses end up routing to "Master" in the end.
Games take a whole lot, and it can be very hard to deeply study everything, so totally understandable that you're not acquainted with the one field; but I hope that helps a little :slight_smile:
很不错~
Although I don't think this game is made in three days. Because the game doesn't match the theme very well (I only gave one star), but the game is still very interesting, and other scores are still very high.
@starofleaf Actually this game is made in three days! You can see submit records in our store. Maybe everyone has different opinion on our game, but that is welcome. I'm glad that you like our game!
@elgin-ciani That's of great help, Thank you! :smiley_cat:
In our game I've done the similar things(Creating audio buses named "Music" and "Effect" and assigning them to different AudioStreamPlayers, with the help of the Godot Documention) and that worked well! I've fixed the bugs and will have the latest version uploaded.
Thanks again for your advice! :D
@starofleaf Sorry for deviating from the theme, but it's a fact that we create this game in 3 days. There were hot discussions and even quarrels in our team on what to make, but finally we decided to create this game. We found the gameplay so exciting that we decided to make it in sacrifice of theme, and **Sorry for that** ! :tomato:
WoW! Great idea, nice voice-over and art-style. So good submission.
@pusheeneiro Thank you for your support! :D
Very interesting game, quite fun, the difficulty level increases evenly. Graphically particular, I appreciate, quite accurate audio sector. Good job.
Wow, this is a very polished game! Unfortunately, it plays rather slowly, and the very small sprites make it hard to understand what's happening on the screen, but I enjoyed the game. Anyway, great job!
Great game! When I understood what I was doing it was a really fun puzzle challenge. Nice job :)
This game was really interesting. I LOVED the HUD for this game. It's so cool and definitely makes it stand out more.
ok, it's a bit frustrating. But a well thought puzzle is hidden there. components and difficulty are scaling pretty good. The art style is not really my cup of tea but it fits quite nicely the post apocalyptic environment. Overall is a nice entry with a special mention for the GUI :raised_hands:
@maxuleny Thanks for the comment of the diffuculty level.In fact, I just play all the levels and arranged them only once, not even testing it wholy.I am very glad to acknowledge that the difficulty level doesn't hinder you playing it.
@greenradiation Sorry for the slow pace and the dim graphic! We'll work on to improve the overall visual effect! :D
@ianlux Thank you for your support! :D
@midorimelody Thank you for your support! :)
@leggy Thank you for your feedback! We'll continue to polish our game! :D
Wow, hard to believe the this is a game made for a jam in so little time! Congrats!
Wow, you all really nailed the visual style and theming in my opinion! The puzzles here are pretty clever, and it's honestly crazy how many levels you've packed in for a jam game like this. Well done!
Wow. The first word that comes to my mind is: _impressive_.
I thought I had finished the entire game, but I had only done the tutorial! Definitely going to be coming back to play more of this.
Great atmosphere, and having the GLaDOS style narration was a cute touch!
@noskire Thank you for your support!
@joshedev Thank you for your praise! :D
@jeffsobel Thank you for your support! :)
I like the concept here, though I honestly there's a bit of a disconnect between the idea that this is a reaper bot and your complete inability to do anything but stand in the way of tomatoes, heh.
Not insurmountable, but as it is it doesn't seem to mesh with the narratvie
@hamster5295 @bowen I'm very sorry for my doubts about you. I'm deeply sorry here. In addition, I want to say again that your game is very good!
@fromage I agree with you. At the beginning I envisioned making a survival-building game where the wind brings resources, and you collect it by doing the same things. In that way, you may not only just stand in somewhere, but also need to build something or do something else. This way you can do much more. But to complete it, we chose to make a puzzle game. I've also thought a lot about ways to improve it over the last few days, maybe introduce "Round" to limit the distance a player can move or allows players to place Robot directly in the level as if they were playing chess... In conclusion, the direction is to reduce useless actions, to speed up the game, and to avoid randomly try. Thank you for your comments! That's help a lot!
I really like this game ! This old school aesthetic, the Glados Voice...Very polish and nice. It's impressive.
Nice little sokoban game. Speed is a bit slow but the art and sound does a phenomenal job of building up the game vibes
This was great and an impressive accomplishment. Lots of fun to play and the visual and audio design is top notch. A lot of fun to play and I can see myself coming back to play this again. Did a really good job slowly introducing mechanics to the players and teaching them how to play, it worked perfectly. Nice!