Foon → Ludum Dare Explorer → Users → Nick Sandison
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Selective Reaper | compo | 221 | 3.26 | 3.34 | 3.55 | 3.81 | 3.78 | 3.18 | 4.07 |
Good job on the physics. The controls feel a bit weird though. It's a bit too easy to lose control and having the button to recenter the ship helps with that but seems out of place.
Very well made, could be a good full game with some more time put into it. As for what you could do on a shorter time frame, it might be more fun with customers coming in and leaving faster, and a second machine so everything isn't done in the same order and there is more of a management element.
Cool concept! I find it a bit hard to aim shots, but that could just be because of all of the 3D rotation.
I like the story and art. I think if you zoomed the camera out a bit, it would be easier to tell what's going on in the walking around section.
Great work, some subtle design decisions really help make this game work, like not being able to move while attacking or eating.
Interesting game! I wonder if there could be a good way to force the player into the more ethics-pondering portions of the game, because as it stands, I just walked around to look for a match and then stabbed them, completely ignoring the dialogue options.
I like the art style, but the filters make it a bit hard to see what's going on.