ruchirbapat 2016-04-19 12:14
this game is pretty damn good, i liked the art quite a lot! awesum game!
play and rate my game here: ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
Foon → Ludum Dare Explorer → LD35 → Pinata Mania
By funisfun8
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 117 | 3.53 | ||
| Innovation | 435 | 3.19 | ||
| Theme | 514 | 3.38 | ||
| Overall | 546 | 3.24 | ||
| Fun | 564 | 3.10 | ||
| Graphics | 615 | 3.19 | ||
| Coolness | 1536 | 40 |
this game is pretty damn good, i liked the art quite a lot! awesum game!
play and rate my game here: ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
I think you forgot to include the data folder
Apologies! I didn't realize a data folder was created!
I thought this was an interesting concept, and I loved the idea of collecting candy to turn into a pinata. However, I thought that movement was too slow, and often times I was walking for about 20 to 30 seconds to reach where I wanted to go.
Great concept ;D but like the others were saying feels like movement is a bit sluggish and I'd suggest adding a way to restart without having to end the game by closing the window. Great work ^^
Good bones, but need to work on the pacing! It's excruciating having to slowly walk until you find candy. It'd be fun if you were a little pinata terrorizing a candy store until you got big enough to rampage. Or something.
Good job! The idea is good, but it would be awesome if the game will have a larger movement speed
The game feels awfully slow. The graphical effects of the buildings exploding are quite fun, but it just takes so much waiting around holding down a single button to get there. I'd have liked to spend the entire game as the pinata, collecting candy to keep my timer going or something of that nature.
Also, with very rare exceptions, score doesn't make people want to keep playing your game. Set concrete goals, like knocking down an entire city block.
Yeah, you move really slow at the start and it's pretty much impossible to even see where you're supposed to go. You should've put some candy right near the player so they'd have an immediate objective, as opposed to off in the distance. But breaking stuff was fun enough I suppose. Would certainly be cool to see this made into a bigger game, kinda like Katamari Damacy with objectives and a combo system and stuff.
Move speed seems slow. It would be nice to see more complicated level design and some improvemens of game mechanics, e.g. more candy you collect => more destructive you will be after transformation.
nICE :d
fun game to mess around with, but i agree, needs faster movement speed