Sandy Road by guksas 2020-04-20T05:08:34Z
@jabdownsmash Any kind of restart is a must for a game like this, sadly i just ran out of time. And yea, i get ya. Thank you for your time.
Foon → Ludum Dare Explorer → Users → guksas
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Sandy Road | compo | 956 | 2.87 | 2.92 | 2.52 | 3.15 | 2.57 | 2.18 | 2.13 | 2.55 |
@jabdownsmash Any kind of restart is a must for a game like this, sadly i just ran out of time. And yea, i get ya. Thank you for your time.
@decadedecaf Thank you. And yeah the restart thing is a must. It just took me too long to realize it :D.
@endurion Thanks. For the controls you are totally right, I have no idea how I mixed those up. The description should be fixed now. And for the ramming, yup, was totally planning to do that, but I underestimated how long it will take me to code enemy re-spawning and ironing out some nasty bugs, not to mention my spaghetti code.
@bjakubowski Yeah I kinda messed up and thought it would take like an hour of coding to implement it, but thanks to your comment I just found out it's quite easy and only takes one minute using Unity scene manager. So I added it in. Thank you.