FoonLudum Dare ExplorerLD46 → The Halting Problem

The Halting Problem

By ramble-house-games

View on ldjam.com

CategoryRankScoreCount
Overall3.4411
Fun3.3811
Innovation3.8811
Theme3.9411
Graphics3.2711
Humor2.929
Mood3.0610

Comments

dimling 2020-04-20 07:57

Creative game. A bit hard to follow the directions at the bottom. I was mainly focusing on what way the char. was facing, not looking at the arrows. Hard in the beginning, but when i figure it out fun.

patrickjr 2020-04-21 04:06

I find it funny when the spring launches the robot into the void. What's the point of the spring anyway? lol It's an original idea. I did get used to looking down at the arrows while placing the blocks, it just took a while. Maybe it should be slower?

The game is fun, but could really use some sounds. Well done.

Another thing: it's hard to place blocks down because the arrows are covering it.

almighty-games 2020-04-21 07:08

First of all, the 3D Robot model is very well done, congrats! The look of the game is very nice. I did have trouble with the game play, mostly because I'm an old man, and my old brain doesn't think quite so quickly anymore. But I appreciate what you have created, and think that anyone who likes a face paced thinking game would likely appreciate this.

erebus 2020-04-21 09:27

Cool little puzzle game! Thanks so much for bringing it by the stream!

adamcyounis 2020-04-22 03:48

I Actually really like this concept, on its face. Personally, I'm not sure the game needed the drip-feeding of tiles. I would have much preferred to just have a set list of tiles to use, maybe they could go on cool-down. The screen did seem a bit cut off in the HTML5 version, so maybe there were options just off screen. That said, I had some fun with this one for the short amount of time I played. Thanks for the game:)

szieberth-adam 2020-04-25 22:59

For the first glance, I expected worse. But as I saw its mechanics I liked the concept immediately. However, it was still frustrating for me mainly because it was too slow and laggy on my i5 Thinkpad. I was not able to pick the tiles at the top and even if I managed to grab one of them, I could not place it in time for the robot. Also, the queue of the directions is very hard to follow. It is fine there but I would have paint the path for some steps at least. Also, there should be an objective IMO, otherwise it will get destroyed no matter what. As @almighty-games pointed, the robot is lovely which I think the same, and it might worth to give some chance. And if you would go that way it could cast levels and some story too which was missing for @patrickjr as well. I repeat that I really liked the concept behind it which could even deserve a released game built upon it some day.

marcmagus 2020-04-26 17:38

There are some really interesting things in this game. Accurately placing tiles was challenging with the camera jumping away from you, something to compensate for that would have helped a lot. The springboards were fun but pretty much pointless; perhaps requiring that each piece be placed before the next becomes available would improve the gameplay.

ETA: Thanks for bringing this by my stream for us to check out! Sorry I didn't get to try it while you were present, but I caught up on some of my queue and you can watch the video at https://www.twitch.tv/videos/617517581