dimling 2020-04-20 07:57
Creative game. A bit hard to follow the directions at the bottom. I was mainly focusing on what way the char. was facing, not looking at the arrows. Hard in the beginning, but when i figure it out fun.
Foon → Ludum Dare Explorer → LD46 → The Halting Problem
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.44 | 11 | ||
| Fun | 3.38 | 11 | ||
| Innovation | 3.88 | 11 | ||
| Theme | 3.94 | 11 | ||
| Graphics | 3.27 | 11 | ||
| Humor | 2.92 | 9 | ||
| Mood | 3.06 | 10 |
Creative game. A bit hard to follow the directions at the bottom. I was mainly focusing on what way the char. was facing, not looking at the arrows. Hard in the beginning, but when i figure it out fun.
I find it funny when the spring launches the robot into the void. What's the point of the spring anyway? lol It's an original idea. I did get used to looking down at the arrows while placing the blocks, it just took a while. Maybe it should be slower?
The game is fun, but could really use some sounds. Well done.
Another thing: it's hard to place blocks down because the arrows are covering it.
First of all, the 3D Robot model is very well done, congrats! The look of the game is very nice. I did have trouble with the game play, mostly because I'm an old man, and my old brain doesn't think quite so quickly anymore. But I appreciate what you have created, and think that anyone who likes a face paced thinking game would likely appreciate this.
Cool little puzzle game! Thanks so much for bringing it by the stream!
I Actually really like this concept, on its face. Personally, I'm not sure the game needed the drip-feeding of tiles. I would have much preferred to just have a set list of tiles to use, maybe they could go on cool-down. The screen did seem a bit cut off in the HTML5 version, so maybe there were options just off screen. That said, I had some fun with this one for the short amount of time I played. Thanks for the game:)
For the first glance, I expected worse. But as I saw its mechanics I liked the concept immediately. However, it was still frustrating for me mainly because it was too slow and laggy on my i5 Thinkpad. I was not able to pick the tiles at the top and even if I managed to grab one of them, I could not place it in time for the robot. Also, the queue of the directions is very hard to follow. It is fine there but I would have paint the path for some steps at least. Also, there should be an objective IMO, otherwise it will get destroyed no matter what. As @almighty-games pointed, the robot is lovely which I think the same, and it might worth to give some chance. And if you would go that way it could cast levels and some story too which was missing for @patrickjr as well. I repeat that I really liked the concept behind it which could even deserve a released game built upon it some day.
There are some really interesting things in this game. Accurately placing tiles was challenging with the camera jumping away from you, something to compensate for that would have helped a lot. The springboards were fun but pretty much pointless; perhaps requiring that each piece be placed before the next becomes available would improve the gameplay.
ETA: Thanks for bringing this by my stream for us to check out! Sorry I didn't get to try it while you were present, but I caught up on some of my queue and you can watch the video at https://www.twitch.tv/videos/617517581