FoonLudum Dare ExplorerLD48 → No matter how deep you are I will find you and revenge my kitty

No matter how deep you are I will find you and revenge my kitty

By quackbehavior

View on ldjam.com

CategoryRankScoreCount
Overall2443.9522
Fun994.0722
Innovation2943.8022
Theme13543.2722
Graphics9503.6522
Audio6993.4522
Humor144.4022
Mood6083.7121

Comments

dfkgjndljf 2021-04-26 20:50

This game is great. Very funny, well made. And just 10kb.

rujum 2021-04-27 11:46

ty for the game!

2021-04-27 17:18

It's fun games :D. You can add some different mechanics with arms and slow all moves. I think it wil be nice.

ekaterina 2021-04-27 20:29

Забавная игрушка. Нравится взаимодействие с предметами и физика. Все смотрится очень живым. Видно что много работы проделано, и сюжет и боевка, однозначно респект.

almighty-games 2021-04-27 21:26

the story of this game is cute as hell. I love the humor too. Especially the bit about asking players if they want to see blood and then referring to it as red pixels. The game is not meant to be taken too seriously, which is great for a game jam. The controls were a little weird for me, but with some practice I could get it. Good luck in the jam

godknows 2021-04-28 09:52

Really amazing game

kuviman 2021-04-28 09:52

Very cool game! The only issues are enemies not dying sometimes and no health bar

scrawach 2021-04-28 21:52

The implementation of the mechanics is great. And there are a lot of them. Moreover, the plot and humor. Great. Very cool.

jefvel 2021-04-28 23:14

This is a funny game, and that guy is strong af. The mechanics are also great, and feels like it has tons of potential. Going around throwing stuff at everything feels chaotic and satisfying. The blood streaks on the walls is a very nice effect. Some powerful punch and hit sounds would add a ton of juice to the attacks.

It would be nice if it was possible to jump with W/up too instead of space.

I had fun going through the game twice, just because I wanted to kill more people!

Nice job!

ramble-house-games 2021-04-30 07:44

Fun mechanic throwing dead baddies at each-other. Being an enormous beefcake myself, I feel like this game really relates to my life. Full of humor, engaging game play, challenging but rewarding puzzles. Excellent Submission!! Thank you so much for bringing this by my stream. Here's a link to the VOD: https://www.twitch.tv/videos/1004703239?t=0h8m28s

zef1r 2021-04-30 09:55

After the game, only positive emotions. The ending is very good)

ben-yazi 2021-05-01 10:12

It's very fun, catchy gameplay and physics. Nobody can touch my kitty!

jandourek 2021-05-05 20:40

What a funny and fun game! It's really satisfying to throw stuff around (the physics made it really fun) and the mechanic of singing on lights is pretty unique. I liked the dialogue and cutscenes a lot, but it would be nice if you could skip them. Other than that, I really enjoyed it!

vixenmink 2021-05-06 00:25

I had trouble running it on my end but I really like how the graphics and artstyle looks

ilprinny 2021-05-06 06:43

Always cool to see any sort of plot in a jam game, great work. The mechanics were fun.

quackbehavior 2021-05-06 10:58

@vixenmink can you describe that kind of trouble, please?

vixenmink 2021-05-06 12:56

@quackbehavior my computer has been giving me issues running some of these games. I seriously doubt it is your game in particular. Do you plan to have a html 5 version?

quackbehavior 2021-05-06 15:26

@vixenmink GameMaker requires purchase HTML5 import module. I have no real need to buy it only for LD, at least for now, sorry. It is a pity that you can't try my game by yourself. At least hope you was enjoyed game trailer.

jarnero 2021-05-18 12:43

@quackbehavior Не зря победил на Индикаторском джеме - физика, музыка, озвучка, регдолл, катсцены - всё очень весело и круто поставлено! Спасибо тебе за игру. Ты красавчик! Единственное - иногда на последнем уровне умирал упав на бочку... и иногда они сами взрываются, т.к. враги начинают стрелять до того, как увидят гг.

quackbehavior 2021-05-18 22:19

@jarnero Спасибо! Очень рад фидбэку! Сейчас в свободное время довожу игру до ума. С расчетом силы столкновений есть проблемы, просто с бочками они заметнее всего заметны потому что те ваншотят, задача не первостепенная конечно, но в бэклоге уже есть задача на то чтобы практически полностью перебалансить физику чтобы подобных вещей не происходило. Не знаю дойдет ли дело до релиза, но пока запал есть, даже не смотря на то что код и на работе задалбывает писать, а тут еще и после работы его писать приходится))) Действительно приятен такой отзыв, очень сильно придает мотивации не забрасывать проект, и в принципе очень хочется его релизнуть когда-нибудь.