I think it's a game that lacks a lot of things, the idea seems good, I can even admit that it can be something fun. But it lacks a lot of work. It's normal that a lot of games are unfinished or have obvious deficiencies (mine is the first game that you see that is unfinished, the lack of time plays against us), but you always have to try to plan better in terms of time and the skills you can offer, and be as focused as possible so that the game is as polished as you can get within that planning.
At first I didn't understand it very well, I played two levels without really knowing what was going on, but when I skipped some levels I understood the issue that they were dying and then you couldn't create in adjacent squares so you could lose certain areas. When that happened, it was a revelation to me, and the game made complete sense. The best thing I've played on this jam, incredible. I'll play again with time and better strategy. What a great game experience!
One of the best I've ever played at the Ludum. I loved the game experience, the atmosphere, including the models and sounds. If I had to put a pin in it, it would be that the child's behavior was a little strange to me, but it doesn't really matter; great game, congratulations.
I love the game. The idea of defending another piece (the king) reminded me a lot of the game I developed, it's also a shooter of escorting someone. The feeling and the game experience are incredible, congratulations.
Very interesting. I found it a very curious proposal, the mechanics of taking the child, for example. I think that the procedural generation should be more progressive, perhaps I have not understood well how to overcome some obstacles and it has seemed impossible to move forward at times. In this case, for example.
LD46 — Keep it alive (7)
Garden Defence by Sir. Syko 2020-04-23T18:01:55Z ♥ 1
I think it's a game that lacks a lot of things, the idea seems good, I can even admit that it can be something fun. But it lacks a lot of work. It's normal that a lot of games are unfinished or have obvious deficiencies (mine is the first game that you see that is unfinished, the lack of time plays against us), but you always have to try to plan better in terms of time and the skills you can offer, and be as focused as possible so that the game is as polished as you can get within that planning.
Giant Blobs From Mars by Almighty Games 2020-04-21T20:24:37Z ♥ 1
At first I didn't understand it very well, I played two levels without really knowing what was going on, but when I skipped some levels I understood the issue that they were dying and then you couldn't create in adjacent squares so you could lose certain areas. When that happened, it was a revelation to me, and the game made complete sense. The best thing I've played on this jam, incredible. I'll play again with time and better strategy. What a great game experience!
Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-21T17:19:58Z ♥ 1
Great game. I loved it!
A cake to grandma's house by AVSC 2020-04-21T16:43:42Z ♥ 0
I don't know how to play. It is frozen in this image:
FrozenACakeToGranmasHouse.jpg
StarMart by LadislavOdstrcil 2020-04-21T16:40:03Z ♥ 2
One of the best I've ever played at the Ludum. I loved the game experience, the atmosphere, including the models and sounds. If I had to put a pin in it, it would be that the child's behavior was a little strange to me, but it doesn't really matter; great game, congratulations.
Checkmate by CharlieMrl 2020-04-21T11:43:54Z ♥ 3
I love the game. The idea of defending another piece (the king) reminded me a lot of the game I developed, it's also a shooter of escorting someone. The feeling and the game experience are incredible, congratulations.
Keeping IT Alive by Delunado 2020-04-21T10:41:18Z ♥ 1
Very interesting. I found it a very curious proposal, the mechanics of taking the child, for example. I think that the procedural generation should be more progressive, perhaps I have not understood well how to overcome some obstacles and it has seemed impossible to move forward at times. In this case, for example.
KIA_IT_Walls.jpg