Right away, I like the fact that you made time for a short intro screen. I like the little menu button animation you made too, but it seems to lag just a tad when you move between the two buttons. Overall nicely done though!
I absolutely love the art style. You nailed the color scheme and theme of your art. I also love the little world you gave the game in your writing, but unfortunately I didn't get very far in it.
The SOUNDS, oh my word. The *sounds*... hitting enemies is *so juicy*. You nailed it!
I enjoyed myself, but there were a few things I had trouble with:
1) The wall jump is... weirdly complicated. You have to jump, immediately press to move in the direction you jumped, and repeat very quickly. I feel like it is WAY more natural to sort of cling jump while holding the movement key towards the wall, and bounce between walls while not holding any directional keys. If that were done, the player could go up the wall either way. I could achieve the latter for a short time, but eventually I stopped jumping far enough and fell again.
2) If you try to cling jump, you bounce too far and can't make progress upwards. Doing this would allow players to recover if they fell... down... definitely not like me. :grimacing:
3) I found myself clinging to the edges of platforms instead of jumping on top of them. It would feel a lot better if the player would magically be put on top of the platform when close enough to the corner. Although, I understand this is really just polish. Just thought I should mention it because it didn't "feel" great.
4) In one of the pools, I thought I was supposed to go down because it had no bottom. That led to a little platform at the bottom of the map. I didn't know where to go from there, so I thought I should cling to the edge and slide down. I did that and discovered death to the bottom of the map.
Overall, slightly rage-inducing, but I had a good time :smile: