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Germ Warfare
Germ Warfare
By edj99 and Fourbs
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.25 | 12 | |
| Fun | | 3.30 | 12 | |
| Innovation | | 2.29 | 12 | |
| Theme | | 2.95 | 12 | |
| Graphics | | 3.15 | 12 | |
| Humor | | 2.05 | 11 | |
| Mood | | 3.27 | 11 | |
Comments
pomo
2020-04-21 01:53
Ahhhh you sneaky guys, really did't think someone would find your debug keys huh ? Yeah I found them, completly broke the game. Anyway when I tried to play it the normal way it was ok, basic rogue-like I suppose. Graphics look nice, a little bit more sound would've been nice. Felt like the needles do way too little damage as well, otherwise game is good.
x-c
2020-04-21 02:08
It was worth adding different behavior for different colors of microbes.
2020-04-22 12:09
I like the physics of the microbes. The injection animation on the needles is also a nice touch. A very current game theme aswell XD. Very Fun!
Very simple game with a clear direction you need to go. Enjoyed the feel of the game and the way the microbes moved. Defiantly a fun little time waster. Good job for the game jam.
I really like this! It's a simple dungeon-explorer-esque game with an interesting attack mechanic. The music was very enjoyable, and the graphics of the entities were very well polished!
**As always, A couple criticisms though:**
- I initially thought that enemies were going to be coming through those doors and that I would have to dispatch them before they killed me. After a good minute of them "not spawning", I figured out that it was more like a dungeon and that ***you*** *were the murderer*. Queue CLUE theme...
- The walk animation is slightly funky in that, if you start going the other direction, it seems to lag slightly before it changes to the correct direction. I appreciate the polish though!
- On my second play through, I got to the snake boss thing. I managed to defeat it before time ran out, but nothing happened. There were no doors, so I figured I won, but time drifted past and eventually ran out. It said I died. :cry:
All in all, very well done!
A really fun game with some cool looking graphics!
kupnu4
2020-04-25 05:02
That's challenging! Still trying to kill the snake! Great job!
duke
2020-04-28 10:28
I like the "The binding of isaac" core game play. Even the maps seem randomized. The controls and game balancing is a bit rough though. So much, that I didn't bother playing a lot since it got frustrating very quickly. I'll give some feedback an possible changes and enhancements at the end of the review. The art looks nice enough, the color scheme fits very well with the theme. Music was cool and pumping as well. Hit feedback on the enemeies was nice as well. The little detail with the stuck needle is awesome. The map layouts could use some variations though.
- The physics of the main character were way to floaty for such a difficult game. When i entered a room, the guy slides halfway through the room, hitting 3 - 4 enemies on the way. That's a no-go. I don't know if it's because I'm running on 144fps, but the controls were VERY sensitive. Subtle movements were almost impossible. Also, changing direction killed all momentum of the character, which felt very off and unpredictable. - Shooting speed and/or damage need some rebalancing. It took way to long to clear a room of all viruses. It ends up feeling more like work than fun. - There often were TOO many enemies per room. They often float about randomly and you basically have no change to avoid damage when they gang up on you. The characters hitbox was a little in-transparent too. The missing damage feedback on the player did not help in that regard either. - I did not play far, but it seemed like there were no upgrades and/or player character progression. Depending on the length of the game, this should be included to keep the player invested.
In conclusion, I really wanted to love your game. Twin stick rouge-likes are one of my favorite genres. That's why I want this to be better :) Keep it up!