Foon →
Ludum Dare Explorer →
LD46 →
Death's Compass
Death's Compass
By dikkop
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1367 | 3.43 | 34 | |
| Fun | 879 | 3.48 | 37 | |
| Innovation | 774 | 3.50 | 36 | |
| Theme | 2394 | 2.72 | 35 | |
| Graphics | 1102 | 3.71 | 37 | |
| Audio | 972 | 3.27 | 36 | |
| Humor | 906 | 3.12 | 34 | |
| Mood | 1142 | 3.43 | 35 | |
Comments
2020-04-22 13:37
Nice game. A lot done for a single person. Nice graphics. I am confused about what happens when I fall off of the world do I go to another lower world, because when ever I fell off the the world I landed just perfectly on another world?
kassjak
2020-04-22 13:43
This is a pretty fine concept, but the slippery controls and high sensitivity mouse movement makes navigation really difficult.
sbarbi77
2020-04-22 13:50
The idea is very good. But as @kassjak sais the navigation is dificult.
This game is very cool. The gameplay is simple and enjoyable, the graphics too. Very good work. The game has potential. It would be fun to play this in multiplayer so pls dont stop on this! But the sensitivity is too high)
mza
2020-04-24 18:53
The triple jump is great and generally gameplay is good. It feels a bit buggy. I feel like the platforms should be a lot bigger or the player a lot smaller. The hitboxes seem really small and you have to be very precise. There was a bug mid-game, which was an invisible force and pushing me back. I do like the general gameplay and art though. Do continue to polish it.
This is a really fun game! I beat the reaper at his game.
I had some trouble with landing the jumps, the character slide around a lot. The theme was a bit more towards killing than keeping alive. But this game could become a thing if you keep working on it and make it multiplayer!
As everyone else mentioned, the controls are fun but can be "slippery." It was too easy to grapple to something and then go flying far past my target, which in a floating city was super terrible. In addition to tightening up the controls, I think it might be better overall if the game was on just one large floating block rather than several smaller ones. Further, there wasn't an indicator for how much longer the game would continue. It seemed like it was based on kills, but I'm not certain. I would have liked some kind of indication of that.
Overall, I still had a lot of fun with this game, and I thought it was great for a solo project. Nice work!
zessirb
2020-04-24 19:48
Cool game It was a bit hard to hit the enemies with the scythe, but it was good I liked the music, it fits the gloomy fairy tale atmosphere I realize I totally forgot I had a grappling hook...
I love the grappling hook! Nice done with that. It was a bit too slippery in the air and killing souls was difficult, BUT, appart from that, FUN
Solid entry. Very original idea. It has potential. It needs a bit polishing for making the movement feel really smooth and flowing. Hit detection is a bit off, when you swing at them. Great art and animation. I ended up getting stuck in a wall when I used the grappling hook though.
If only the controls were better...
Could not figure what grappling hook does, exactly
I really like the visual style and overall mood of the game. Music compliments well. Some control options for look-speed and Y-Axis preference would go a long way.
Congrats on your entry!
macdoom
2020-04-29 00:43
Looks awesome and interesting. The grapple mechanic and air-jumps supr cool. I know it's been said, but if you can reduce the mouse sensibility at least it would be a great gameplay enhacement. Good job
Great game. Love the controls, especially the grappling hook. It feels so satisfying to maneuver through the map. Would've loved the game to be longer, though...
Nice game! However I feel the level design should be quite rethinked in order to invite the player to find the stairs and get easily to the top of the towers. However the game has a in-game tutorial that is a feature that a lot of entries don't have. Congratulations for your job!
I have some much drops, mb it coz i on the russia, but game looks cool, check my game too :3
good job!
I like the models you made for this.
The mouse sensitivity was really high for me, which made it a bit difficult to move about.
The grappling mechanic is a bit clunky. It didn't work some of the time for me, but overall I enjoyed the mechanic!
Nice work!
zubspace
2020-05-05 19:44
It's an interesting game and I quit enjoyed it after I got used to the rope and jumping. What makes it difficult is, that you can't really see, how far you can shoot your rope and sometimes you rope yourself into buildings or rocks, which is very confusing. But the triple jump helped out a lot.
By the way: I thought the game ran much better on chrome than firefox. I also had to reduce the mouse sensitivity a lot to better aim.
Good job for a 3D entry. I very much enjoyed it after all.
This is clean for the time that you had, I think that this entry has some room to grow and I hope you continue working on it going forward!
pomo
2020-05-09 23:39
Waaaay to laggy for me, not going to give you a rating becouse it might be a problem on my computer but this is the first one that was this laggy.
Hi, the game was fun overall, but it was REALLY laggy. I have a pretty strong PC, and other people mentioned this in the comments too, so I guess the performance issue is on your side. I think the game would be really enjoyable, but the lagging really downgraded the whole experience...
oillen
2020-05-10 17:05
The game is advanced in the movement section, which is quite fun.
Hey, nice game. I thought it was a pretty unique idea - though with the theme being Keep it Alive, I don't see how this game fits too much if I'm honest - seeing as you still behead the other souls, who are already dead...
But overall it was definitely fun to play, I loved the floating jump movement!