Cunctan's Square by Ajayajayaj 2018-08-18T21:51:49Z
This game kind of reminds me of The Impossible Game for some reason. Might be because of the enemies and how they move by themselves.
Foon → Ludum Dare Explorer → Users → _Kassjak_
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Time Loop | jam | 413 | 3.78 | 3.57 | 3.78 | 4.17 | 4.11 | 3.61 | ||
| 2020 | 46 | Keep it alive | Nuclear Watch | jam | 796 | 3.66 | 3.41 | 3.77 | 3.86 | 3.13 | ||||
| 2019 | 45 | Start with nothing | Stranded | unfinished | ||||||||||
| 2018 | 43 | Sacrifices must be made | Dino Madness | jam | 3.04 | 2.86 | 2.63 | 2.68 | 3.18 | 2.90 | 3.22 | |||
| 2018 | 42 | Running out of space | No More Space | jam | 343 | 3.61 | 3.34 | 3.64 | 4.06 | 3.50 | 3.39 |
This game kind of reminds me of The Impossible Game for some reason. Might be because of the enemies and how they move by themselves.
Very fun to play. Not much criticism to give on this Ludum Dare entry.
I never thought that a cute cat washing game can become intense! Very great concept. It's pretty original too because I haven't seen any game like this. Good job! It would be a nice mobile game to play on a trip. :smile:
Really fun to play with friends! Great concept and great gameplay! Not much to criticise.
The controls are a little weird for me, I just don't like the "move tile by tile" movement in games. Though everything else is fine imo.
Not bad! The controls are a little too slow though. Other than that, nice game! Not much criticism that I can give.
This game reminds me of the good ol' days
Absolutely amazing! I love the concept and the gameplay of it! I don't have anything to criticise about it. The controls are nice, and the game is very balanced. Good job!
A really nice concept, though I suck at holding hotels. It was quite fun. It would be great if you added sound or music into the game to make it more enjoyable.
Absolutely amazing!
It's a pretty buggy game.
The first thing is that **when the number goes to 0, then it will go into minuses.**
The second thing is **the support with the red box doesn't have a collider.**
I'm guessing you used the **first-person shooter player controller** for the player which is kind of a bad controller.
Maybe leave some **hints** on what to do when getting an object. Cause I was really confused on what to do next when I found something.
That's all I found and what I think should change. Your game has potential though.
I really enjoyed it, but I really wanted and expected a jumpscare. But the uncomfortable mood that the game gives is great. The door becoming a wall and having no escape was definitely unexpected for me.
Definitely a great entry!
This is so awesome! I love playing space games like Kerbal Space Program, Universe Sandbox and this. I'm definitely gonna play this in the future!
Basic, but kind of fun. I know that you didn't have much time to make this, so I can't really give much criticism. But maybe have a different executable type, then more people would play and rate this.
A very interesting concept in my opinion. I don't have much criticism to give rather than add music to make it more fun and maybe intense. Depends on the music you choose.
I really liked this game!
The graphics are great, but it took a while to understand what to do and how the controls work. The click to move thing I don't really like. Maybe make it as hold mouse key to move it and not click. Adding sound effects and music to the game would also be nice.
Hope you improve cause of this criticism! :smiley:
A great concept with great mechanics! I really enjoyed this game. Nice entry for Ludum Dare!
Very interesting game! Can't really say anything else
The controls and audio were great! But I think there should be a sound effect when you touch the walls and not just a scene change.
Everything else is great.
Love the controls but tbh the music isn't really good imo.
But it's still a great game!
It seems pretty impossible to turn when you're at a corner and the camera movement isn't very good. Maybe add some Slerp to it so it will follow it smoothly. Though a nice game. It was fun to play.
I think that the platform shrinks too quickly and can't really resize it with the cubes. The music isn't really good imo and the controls are too slippery.
This really shows how the sprites and music can affect how you feel of the game.
The slippery controls really made the game harder than it actually was.
I personally didn't think the music matched the game very much.
Though a nice concept!
Runs fine on my PC. The colours and background are nice to look at, though the controls were slow and slippery.
Basic, but impressive!
It's interesting, though I recommend if the ones and zeros didn't go behind the main things.
The comments have already told what I wanted to say. So I have nothing else to say but good job!
Not baaad! I like the concept of it and it was pretty fun to play. The camera positioning kind of held the experience back a bit. Other than that, it was pretty fun! (I said that two times now)
It's a pretty alright game, but I recommend change some things. For example, the crosshair cube disappears when going through an object, so I recommend changing it so it can't go through objects. The second thing is having a better player controller. It was really weird to control because it kept moving when I let go of the key. You probably don't have to do this, but maybe add more detail to stuff or change the outside cube colour as green or some different colour.
That's all of the criticism that I have, hope you can improve by them!
Absolutely amazing stuff! I really enjoyed playing this. The comedy and the controls were perfect!
The tile collision for colour changing is very bad to hit, maybe change that to be bigger so it would be fairer to beat the bot cuz the bot is more precise than the player. Sound effects would be nice and music, but that's up to you. The controls are fine, not perfect, but good enough to use that wouldn't be distracting.
I hope you can use this criticism to improve! :smile: :smiley:
@beanslasher Thank you so much for those kind words! It's great to hear that you liked the game!
@sauski Thank you so much!
@hare-software Hehe, I'm gonna have to fix that bug
@badduck I thought the new version fixed that bug, we'll try to fix it as fast as possible. But thanks for the positive feedback!
Edit: It has been fixed, thank you for the bug report
@anudin Thank you so much for the feedback! The no effect on the cleaner and defragmenter is definitely a bug, which we'll try to fix as soon as we can. Will definitely change the camera transitions so it wouldn't be just one camera rotation. We'll see what we can do with the tutorial description.
Your criticism means a lot for changing the game and making it better, thank you again!
@adonisdevs Thank you very much for your feedback! We have changed some settings for the game to be harder by its difficulty.
@justinmullin Thank you so much, man!
@arcus I'm guessing you're talking about the file spawning. It actually does. If you want to play a quick game, then you should play hard mode because it has a faster spawn rate.
The balls seem to be faster than the player when trying to dodge them in a corner. Maybe my tactic is just bad, but a nice game with a great concept!
I definitely enjoyed this game! I'm guessing that you used a Gameboy colour palette on this?
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It was fun to play. Having some music when playing would be fun too. Has great graphics and controls! Good job on this entry for Ludum Dare!
Damn, what a chad
Very interesting game.
I enjoyed seeing what the god and the devil said. I kind of got confused on who I need to kill though.
Other than that, good job!
*Plays happy music while blending innocent fruit out of existence*
I enjoyed playing this!
The group grabbing mechanic is clever and makes the game more enjoyable. The same with the *drag too fast and you ungrip the fruit* mechanic.
Props to y'all, guys!
@erick-santana-rodrigues Thanks for the report! It was an easy fix
@vincent-blot You have to sacrifice the civilians to keep the score frozen for some seconds
@quasar47 Yeah, not my proudest ludum dare game because it's pretty rushed and I also didn't have enough time left to add some stuff, haha
Pretty fun game!
Although the controls felt a little weird for my liking, this game is really good!
Graphics are great!
The shooting kind of needs some work too, cuz when I shoot and my cursor is in a location, it shoots a little too much to the right or too left and I can't kill the enemies.
Hope to see you improve from this!
The graphics could be improved.
But overall, good job!
Kind of basic, but fun!
It's pretty risky to make a multiplayer game for Ludum Dare or maybe the players are just AI. I'm just gonna guess it's multiplayer. It's pretty risky to make a multiplayer game in 72 hours and also pull it off nicely, and you did a pretty good job at it!
I don't have any criticism for this. Good job!
Houston, we have a problem OHNOES.PNG
Was kind of boring for me.
If you make the movement faster, then it would be more interesting to navigate.
Hey @space-wumpus @adrien-dittrick @stefanie-leitch @hermitao @xitaro , sorry about that. I thought that if I set it to strict then only people from here would be able to play it. Will fix it shortly once I get a major bug fix out. Gonna mention you guys when it's public!
Awesome art style and idea! Scaling doesn't seem to work well though. Stuff looks more clumped together in 1280x720 if I compare my game to this page's screenshots. The scaling also screws up button visibility, meaning that the buttons go off-screen and I can't click on them. scaling.PNG busdh.PNG
I really enjoyed the ability to destroy almost everything in the game, but what I didn't like as much was the snail paced movement. Pumping up the speed by a few integers would up the enjoyment by, not really a lot, but a little bit.
It was a really great game overall!
This is a pretty fine concept, but the slippery controls and high sensitivity mouse movement makes navigation really difficult.
The game is really fast paced and in your face in the very beginning of learning to play this gem. It was really fun to play and kinda reminded me of my first LD submission!
I honestly don't have any critical feedback to give.
@sayumeki Fixed it! :)
Hey @sir-magic!
I've added Unity's fullscreen bar back to the game because I never took the scaling factor into account.
About the Portal 2 vibes, I was listening to the soundtrack in between making the music for this so it was quite the inspiration.
Thanks for the feedback and kind words!
@e-server Keyboard input functionality may depend on the browser (or maybe OS). It works fine on the Brave, Firefox and Chrome browser. Make sure to focus on the game before trying to make any inputs.
The art is marvelous, but the camera following the player's movement makes it really hard to see where the enemies are coming from or how close they are to you.
It's a cool concept, but I frequently clipped through and became stuck in debris which made it difficult to play.
Nice and simple game! I would've wished that the wooden parts of the spears didn't kill the penguin and would either let the penguin clip through them or block the penguin from moving towards the spear.
~~This could just be my terrible **pro gaming skills**, but I could never destroy any of the falling anvils. Either I completely miss in the (I guess shooting minigame) or get half on the anvil.~~
It took me three game quits and many retries to understand what I had to do. My understanding was to grab *one* item which is around the map and use it against the anvil, but now I've noticed that wasn't the case. There wasn't really any indication about grabbing multiple items other than the "collect as many items as you can to help save the king" on the page. After reading that part multiple times I got the "EUREKA!" effect.
I'm not gonna comment about the timer since other people have already criticized it.
Overall, it's a really nice game and I enjoyed playing it once I figured out how to do stuff correctly.
While the graphics aren't the best, the idea and execution was great! I enjoyed solving the puzzles, listening to the music and clean sound effects!
Also poor Bob..
bob.PNG
Finally got to playing this after being given the game's LD link!
I managed to reach 172m, but I'm pretty sure people have managed to get way more than me.
ran.PNG
A nice idea with fun, simple gameplay!
Kinda how Kultisti said the aliens would get stuck between trees, it sometimes occurs with the player as well, but it isn't permanently stuck. I believe that's the only "problem" I came across. Didn't have problems with the enemies and hiding worked great.
The ambient music in the background was pretty fitting with the feeling it was trying to give along with the environment.
I definitely enjoyed playing this!
I managed to finish the game within 9 loops
tefd.PNG
I liked the little idea with the puzzles, but as @lenophie said, the loop mechanic didn't add much to the game's design and was rather an annoyance 'cause it wasn't a punishment, but more of a minor set back.
The graphics were nice and I definitely enjoyed listening to the music!
@javasaurus Hey, thanks for your feedback! I agree the firing is way too frequent to be able to dodge and there're definitely many unbalanced aspects we didn't have the time to even out. Like many have said before, people were confused about the bouncing when hitting a bat. Thinking back at it, it probably shouldn't've been added since it seems to cause a lot of confusion.
Also sorry about leaving the stream pretty quickly. I had multiple streamers on and had to free a lot of my bandwidth by closing some of them. I had intentions on checking back on the stream, but accidentally forgot about it, so I checked out the after-stream video instead.
Anyways I hope you have a great day! Cheers!
The bugs I've encountered have already been acknowledged so I'm not gonna get into that. The graphics I think are really neat and the opinion on floaty inputs seem to be half and half. I think I personally would've enjoyed more tighter controls, but again, that seems to be based around preferences and opinions.
Overall a pretty quick and simple game, but I enjoyed it!
It was a bit confusing what I had to do in the beginning since I went in circles and had no idea the circular thing at the end of the levels were supposed to be portals since they were made out of the same sprites as the obstacles.
Once I got the hang of the game it was more fun to play! It's a pretty basic platformer with some different elements added to it.
I think it's safe to say the art isn't made by someone with a lot of experience or time. Same with the sound effects. **I do** hope to see your skills expand though! :)