FoonLudum Dare ExplorerLD42 → Cure Your World

Cure Your World

By teo989

View on ldjam.com

CategoryRankScoreCount
Overall6532.7623
Fun5232.9023
Innovation6792.3523
Theme2793.7123
Graphics6652.2123
Audio5332.2222
Humor4791.7220
Mood5722.2823

Comments

zachw136 2018-08-12 22:39

Nice game. I lasted 28 seconds on easy and only 5.88 seconds on Insane. Not sure If it is supposed to play like this but I was always moving forwards and turning to the left.

teo989 2018-08-12 22:44

Thanks for feedback. Btw why did you not turn to the right? :D

sdrrv 2018-08-12 22:47

Really Liked the game! its really fun!

page 2018-08-12 23:08

Real fun game! Had a bit of difficulties with the controls but it's nothing you can't get use too. I'd love to see it polished up!

teo989 2018-08-12 23:10

What exactly would you change? I would love to know so I can fix it. :)

andrew-friedman 2018-08-12 23:15

The game is alright. Maybe make the car always go forward so its more challenging

teo989 2018-08-12 23:17

Thank you I was thinking about that but then implemented the harder difficulties for more variety. But definitely a good idea. Thanks a lot guys :)

dk5000p 2018-08-12 23:27

The movement seems a little unresponsive in the sense that I am not sure when I am turning, but after a few plays it made more sense. Also, not having a perfect idea of the edge. I like the graphics and the music is not intrusive and is a nice undertone.

alexandre2bi 2018-08-12 23:29

The idea is great. I would like to see this game with better assets!

artemftw 2018-08-12 23:30

Quite fun, but it would be nice if you added some more menus for things like instructions/controls, and pausing. Well done!

coldfire83 2018-08-12 23:30

That was fun. Only suggestion I have is maybe play around with the turning a bit. It feels like it turns a bit fast, but maybe I just suck :smile:.

negativegeforce 2018-08-12 23:30

The game is okay. It felt like a pretty standard runner game. The vehicle controls felt too rigid for me and took a while to get used to it. The Insane difficulty is basically unplayable because I couldn't even get to the first pill before I ran out of space. The music could have used some more variety. I would have liked a sound effect on pill pickup and maybe some engine sound.

viater 2018-08-12 23:33

This game was pretty cool! At first the controls felt a little weird but I got used to them pretty quickly, really good. I got up to 5 minutes on the easy difficulty and I just kept growing the platform and felt I could have gone on forever so I drove off the ledge, maybe something to make it get harder as you go?.

In contrast the Insane difficult you need some luck on that first spawn. It was fun to try to race to that first one to see if I could get the game going there but I had no luck. Great Job overall!

omniorcus 2018-08-12 23:42

A bit lacklustre in all honesty. The car controls feel very off-putting, due to the instantaneous move/stop. This combined with the forward/backwards movement requirement for turning makes the controls very annoying. The concept is rather simple, with the car movement aspect being the most innovative part. Graphics are very simple, and not attempt at audio or humour seems to have been made. Thematically this does work, but in the most obvious way possible. Overall this is a decent idea, stifled by a large number of design issues, mainly the feel of the controls.

sixbeeps 2018-08-13 00:52

Hmm. The controls are a little sharp. Also, I feel like the music could have been longer and more layered. I see your ideation, but the execution could have been more polished, especially considering this is a compo game.

teo989 2018-08-13 07:23

Thank you for the reviews. I really appreciate you support. I am gonna try and play with the controls a bit more but they are what I was going for. I have to learn more about the audio and stuff. Thanks guys :)

sinnis 2018-08-14 08:36

Your game is fun and intuitive. The controls don't bother me, we get used to it. The 'insane' mode is... well ... really insane @@

teo989 2018-08-14 08:48

Thank you. Yeah I implemented insane just 5 minutes or so before publishing just for fun. I know that the pill sometimes spawns on the outside and there is no time to pick it up. I was trying to fix it but did not come up with an idea. Thanks for your review :)

sentmoraap 2018-08-14 20:33

The car has no inertia. In theory this makes the game easier but it feels jerky. Have you tried smoothing out the camera ? The difficulty seems to decrease as pills accumulate. The music is insipid and there are no sounds.

incobalt 2018-08-15 00:28

The car moves realistically (turn only when forward) but that is a tough control scheme for how fast the floor shrinks. There's not much room for correcting your movement. I thought it was fun, though it could use a bit more variation in the music and a bit more scenery (though I know that things like that get cut when doing the compo).

Side note: You should @ people when responding so it shows up in their notifications feed even when they have comments hidden. You might get more of your questions answered that way :)

teo989 2018-08-15 04:56

@incobalt Thank you :) I will have to look into audio. I have no experience with that. And thanks for that side note :)

tristan0214 2018-08-16 07:36

Your game is quite fun, others have commented on controls and audio already, the only problem i can see (mostly on the insane map) is that pills spawn in a place where it wont be accessible in like half a second, apart from that, nice game!

teo989 2018-08-16 12:08

@tristan0214 Thank you. I agree the insane difficulty needs changing. It was a last minute feature that I decided to implement just for fun. I appreciate your comment :)

kassjak 2018-08-18 20:32

It seems pretty impossible to turn when you're at a corner and the camera movement isn't very good. Maybe add some Slerp to it so it will follow it smoothly. Though a nice game. It was fun to play.