philomory 2019-10-07 21:38
This didn't work for me, in Chrome on a Mac. I'll try again later on a Windows machine, see if that helps.
Foon → Ludum Dare Explorer → LD45 → Prison Escape
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 499 | 2.54 | 133 | |
| Fun | 448 | 2.61 | 133 | |
| Innovation | 511 | 1.93 | 133 | |
| Theme | 510 | 1.80 | 129 | |
| Graphics | 414 | 2.69 | 132 | |
| Audio | 335 | 2.54 | 129 | |
| Humor | 310 | 2.24 | 118 | |
| Mood | 448 | 2.42 | 129 |
This didn't work for me, in Chrome on a Mac. I'll try again later on a Windows machine, see if that helps.
I'm unable to play the game. It just shows a blank white screen? Anything I can do to play? I'm on Firefox.
Sadly this didn't seem to work for me :smile:
:purple_heart: :dart: :frog:
Hey guys! The problem is fixed! Check it out now!
Nice game love it!
Haha, super unforgiving game! Didn't get to the end of the level but looks cool. Jump sound is a little loud and can get annoying. Good job though!
Thanks! @mikethehuman this gives me the real motivation, thanks for the review
I also had trouble getting through the first level. I really like the character and the zombie sprites. Also really enjoyed the music
Haha! @ninnec thanks so much for your feedback! Btw also please rate my game!
Forgot to do that @shaurya-juneja, just did
Thanks a lot, i appreciate that ;)
Congratulations on your first Ludum Dare game! The font could be more easy to read, but it's short and fun. Well done. :)
@griz Thanks a lot for the kind words friend! I am really getting motivated my all the feedbacks and ratings! I did not expect all this from my first ever game jam! Again thanks for the kind words!
I really like the design and sound of that game! Sadly I couldn't even make the first level... I don't know if it's just me, but I noticed, that if I jump too high in the beginning of the game I already lost, even though I actually wasn't that high? Still it's a really catchy game - couldn't stop trying! Great job!
Well graphics are very cool, but Iβm not good at plateformer canβt even pass the first step xD but like the style. Keep it up !
@randdir Thanks man! You will become a pro at it when you start making those by yourself and keep testing them! I also became a pro at it by this same method xD
Absolutely fantastic game you made, would love to see a bigger game
Thanks for the kind words, pal ;) Please also rate my game! It would help me a lot!
This is hardcore :') (I even spent like 2 minutes on just the first jump because I didn't see there was a double jump, even though it's written ^^' I was starting to think the game was just impossible!)
I really tried, I swear, but I didn't manage to get past the zombie, how do you do that?!
Anyway graphics are nice, as someone else said the jump sound was getting a bit irritating at the 78th try :'D Just wish I could go further in the game ^^'
Hey friend! Haha for the first time in jump testing, even i forgot that there was a jump; i thought then that i was pretty dumb! xD You just have to go under the hole, under which the zombie cannot enter! Thanks a lot for the kind words! Please also rate my game! It'll help me a lot!
good game, though a little unforgiving for my tastes, the various sprites also seemed to clash a fair bit with no consistent art style.
Pretty cool! it was hard for me to finish the first level. Its a bit weird that the jumping sound is played every time you are in the air, and it tool me some time to understand that I need to fall right to the zombie, and get away from that half circle spikey thing.
Nice job, I liked the sprites and the music. The hit boxes could probably do with some tweaking but for a game made in 48 hours that's okay. Congrats on completing your first game jam. :3
The collision detection kinda sucks :D but at least you have good death audio!
To my surprise I was able to beat the game. Short and simple, but still fun. The graphics work well enough. Though the main character looks a little out of place.
Also going to note, I can't see floor all the way at the bottom. That might cause people to struggle with the zombie as they don't realize they can drop down to the right of it.
For it being your first game jam and a compo, you did great!
Uuuh I'm just noticing the version I played doesn't look like the screenshots :o Under the hole on the right of the zombie there was no ground but just a platform a bit more on the left! It's... weird? '_'
Thanks a lot π every one for the ratings and the kind words in the comments!@spider__thesecond lol, Idk I didn't realize that it was a hard game! In fact I can cross my level in less than 30 sec xD. @alex-jilkin Haha, i didn't know it was hard, yeah the sound plays every time we are in the air, but I thought that's okay for a 48 hrs game jam. @bb_buster thanks for the kind words! I will improve the collisions when I release a bigger version of this game! @mutuware lol, the death sound is like you are directly falling from the sky!xD @thecritterscove Me too, I completed the game in under 30 sec as I mentioned earlier. I don't know what you mean by you can't see the bottom floor, can you please exolain that to me in detail? I wanna fix that. @grhyll yup, I'll attach the proper screen shots in some time! Can you explain me in detail, what do you mean by there was no ground, but just one platform? I don't seem to understand what you both want to say. Anyways thanks for the kind words!
Oooh I think I understand! The web version, in my browser, cuts the bottom of the screen, so I was sure there was no way to land anywhere if I went on the right of the zombie ^^' I didn't even try, instead I tried like 15 times to sneak to the left when the zombie was totally on the right side, but never managed to pull it through ^^' PrisonEscape.png
Here's a cropped screenshot. Compared to the screen examples you posted above, the bottom floor tiles aren't showing. In case it's relevant, playing on Firefox.
ss_Prison_Break.png
Like the high difficulty. Reminds me on I wanna be the guy :)
Very short with nice graphics and with cool music a slightly frustrating platform game. I like it :)
Thanks everyone for the kind words and the appreciation! I really get motivated by all this. As @grhyll mentioned, the bottom tiles aren't showing in his and @thecritterscove browsers Please try my game on google chrome if possible! Also thanks for telling me about the problem! I also just posted the WINDOWS version for this game! Check it out!
@sg-goennung haha! its a pretty short game!
"The Dark Souls of jumping platformers"
Different art styles don't help in the passage of the game and in some places you seem to be killed by air. But on the other side, there is a good level design! And good jump.
After several attemps I finally passed the level. The lower right part is most interesting for me. Two ways can be taken to go through this corner, jumping over the zombie or dropping under the pit, and both have different difficulties. It seems the hitbox of fires and enemies are slightly larger than the sprite, making the level harder than expected. Another small problem is that my browser was displaying all sprites in red tone (Chrome 77.0.3865.90).
I have never been good at game like this one. However, it seemed like a good game. I probably 5 or 6 times before I finally made it past the first obstacle. Only to lose on the next obstacle. I liked the look of it.
Could not jump over the first(?) zomibie
Thanks @mountday, @cirno and @steffy for all the ratings and feedbacks! @mountday i didn't quite understand what u meant by being killing by the air, can you explain that in detail to me please? @cirno yup as the other also commented that the hitbox was a bit larger! I thought that the hitbox was very small before i made it larger, my fault! Also can you send a screenshot for your browser showing everything in red? @steffy The game is pretty easy!
Only one level uh? The only thing I will point out is that you should remove the click a button to restart the level. You die A LOT, I would be better just to restart the level automatically. Have you tried Super Meat Boy? It is a good reference for this type of game.
@baturinsky nope! That was just to confuse you people!π You have to fall under the pit and then continue to the destination!
red.png @shaurya-juneja This is my browser showing the game.
@shaurya-juneja problem is, it's very common on jams to see someone really making jumps ridiculously hard and pixel-perfect. So, you have fooled us too well:)
Oops! Idk what the reason for this is, but sorry for this! In the other browsers, the game is running easily without any problems. Do you mind playing it in other browsers as well? If you have?
It works for me but it was kinda short.. But much more crucially it is complete! And that is great to make a complete compo entry! I streamed it here: https://www.twitch.tv/videos/491837292?t=03h12m50s
hii @shrapx! Thanks a lot for playing my game! I do really appreciate that! Thanks a lot! I love that
Really loved sounds and this upbeat music, but controls feel very clunky, also the absence of death animation somehow adds to the stiffness feel of the controls. Also, platforming is this is very hard and reminds my of some NES classics in the difficulty and jackass unfair jumps department.
It should have more levels :/
Not bad for a first jam. Keep working on improving your skills in order to develop more polished games in the future. The only issue i see with the game (other than be too short, but we all know the time constraint is a problem for everyone) is that it could start easier and progressively get harder, with the finality of teaching the player how the game works. In the other side, the physics works nicely. Good job!
Thanks a lot friends! @onury bro, if you want more levels, then please wait a few days! I will update my game! I'll add at least 2-3 more levels! Be updated!
@derek-volker thanks for the kind words! As the level is too short, I wasn't able to do what you said. I will publish more levels!
Solid first attempt great job
@zayah0-0 thanks bro! Really appreciate that!
I'll not repeat what others said above, it has some flaws but for a first try it's very good! Congrats :)
Love the snappy controls
@skdf thanks for the feedbacks! Can you please list out some of the flaws which can help me learn better? @piturnah thanks for the feedback! Don't forget to rate my game! Thanks!
Uff. I'm not good at those games but this one seems to be pretty hard. Couldnt made the first level. I dont know how to pass the zombie area, if I fall down the hole in the ground I hit the wall spikes and otherway around I would get hit by the zombie. Anyway, the graphics are nice and the sounds make the game enjoyable for a few minutes. Trying a few times is fun and the game would benefit from an easier first level in my opinion. But its a very solid first LD game from you. Well done!
thanks a lot @koemeterion ! Yup, i will update my game and add more levels! I will make other levels easy and make them the first level.
Anyways thanks for the feedback! Also please rate my game!
Delicate game, it's awesome to make so many materials within 48 hours, nice job!
@dimlight thanks a thousand times buddy ;)
Good work! Didn't fit the theme but I liked it. Also a bit weird how the jump sounds plays when you're falling off. Good controls, good gameplay, good level design. I wanted to play more levels! :P
hard!!!
@matharoo hey hey hey! I am going to add one more level in the game! It is a bit easy, but I hope you will like it! Watch out for the new update!
@gamefive lol, watch the YT video...You would get an idea of how to play!
At first I thought "This is pretty hard for being the first level" but when I finished it and realized it was the only level it was ok for it to be hard! A neat little game for sure! Cheerz!
Thanks a lot for the feedback, my friend! I hope you liked the game! BTW, I am going to add one more level to the game, which would be pretty easy and small! Anyways, thanks for the rating!
Nice graphics but audio is loud.
@o2o please the audio because on some laptops the audio comes very slow. I'll change that in the next update!
Cool, hard but in a good way, kept dying but didn't felt frustrating.
I was so proud when I beat the first level and then I saw it was the only one is then I was sad because I wanted more!Please make more levels! :smiley: The game is hard but rewarding, it is definitely no for those with little patience. Great job.
Nice! I love the controls, they feel really tight. Although it had a bit of a learning curve, I had fun with it. By the way, I love the way the music is introduced at the beginning :)
The sound of the jump is very frustrating ! Hard game but a good game, felicitation !
@jolett Thanks a lot for this feedback my friend! I hope you liked the general idea of the game and the audio!
thanks for the kind words @alicecrd! I am making a better jump sound, because almost everyone, including you, complained about it!
The game was a bit too hard for the first level, but i managed to pass it! Only one level? =d
All of the feedbacks i could give were already posted, so continue your game! :smiley:
I had fun with this! I just wish the text was a little bit more readable since its close to the color of the background, but that's only a small part of the game so no worries
Thanks a lot for the feedback! I really like, how you people motivate me! @rhoffsch i have been working on adding 1 more level! It would be the first level and the second would be the existing one. @emiliabea yup many people told that! I am searching for a nice cool looking font for it! Anyways, thanks for the feedbacks! I really get motivated by them! Also, please rate my game!
Okay, I was starting to think this was actually impossible til I read some other comments. Pretty solid entry for a first attempt. I grew up playing platformers, and this one killed me like, probably 100+ times. Good job!
@rubixnoob13 Thanks buddy I appreciate that!
Nice short platformer with precice jumps. It was very short even for a LD game, but I prefer that when the game and especially the movement mechanics are polished like that. I found the path was pretty obvious, but maybe I have just played too many similar games. (Your missdirections were not working on me muhaha).
Your game works very well. I guess the biggest complaint I have is that it feels just like every other platformer. There is nothing new or special about it.
Since this was your first LD i think you learned quite a lot and the next time you can make more levels and try some more innovative mechanics :)
Haha @ausstein thanks for the loving feedback! Yup, I thought the game is too short, so the new update with a new level is rolling out today on my game! Only some optimizations left! I hope you liked the map! In fact, this was not only my first ever game jam game, this Was also my first ever game. I hope you liked the map! Ohhhh noooooo! My misdirections didn't work on you! Oh crap! ππ I really learned a lot in this game jam! My first experience- seems to be very pleasing, and everyone here, like you seem to be so nice people, motivating others! Anyways, thanks for the feedback!
This game was hard! I think part of it was that the collision boxes for the dangers were all too large. Even if they were the exact outline of, say the fire, the expectation from this type of game is that it should be a little more forgiving than that. It also felt a bit unfair because the game reset me right away to the starting position and that way I didn't see or feel that I had actually hit anything. I was about to even give up on the first fire, because there was no way to jump over it, until I finally after 10 or more attempts discovered that there was a double jump. So that could have been more clear and it should probably not have been needed to double jump to get past the first obstacle, and if you didn't want to put more text in the game the obstacle should make it clear that there was no way to jump over it without a double jump. Now the jump length was such that it seemed almost possible to make it both to the platform and directly over the fire. So both those things kind of said that there's no double jump, you should be able to do this in a single extremely well timed jump. But don't take this long paragraph as me being overly negative, just some tips.
An important thing though, you submitted this as a Compo game, and the rules state that you must supply the source code, so you should probably upload that.
Congratulations on your first LD game!
Yup, many people said that the collision hitboxes were large, i will change that in a future update! I did not add checkpoints, because i did not want to make the game more complicated. Btw, it is written in the description in the controls section that you can do double jump by hitting space 2 times. Yup, now i have added the source code of the game! Thanks for the feedback :)
Difficult and a little short, but it was very fun to play. I especially love the jumping mechanism, the double jumping made gameplay more enjoyable :smile: Also, great job on your first game jam!
Thanks so much for the feedback π I will update my game, and add a new level to it by tomorrow!
Great first ludum dare game! Collision boxes of "enemies" felt a little to large at first, but I got around that ! :laughing:
@croewens Thanks a lot friend! Did you play both of the levels or only one? I am asking this because i added the new map not more than .5 hrs ago. Sorry, i would update the collisions in a next update! Thanks for the feedback! :-P
Nice game ! Good gameplay ! I love the character ! Great work ! Congrats ! :clap:
@t-bo Thanks for the feedback! Please also rate the game!
I like the sounds and the atmosphere of the game. Wasn't able to finish level 2, I feel like collision boxes of the last enemies in the stage were a bit too big XD I also feel that the zombie and the main character looked out of place, with different artstyles the spikey enemies
Thanks a lot for the honest feedback! As I replied above, I will update those in a future update! Maybe next! I kinda think that the character and the zombie looked nice.
The collisions were a bit weird and the pixel and usual graphics mix, but overall a decent game, took a bit of challenge to complete and was fun1
Like the the graphics and audio! Great game!
The dying sound got me laughing every time! :D :D Great work for your first jam, congrats on the submission!
Thanks a lot for the honest reviews! @svenerik Today i am updating the collisions a bit to fit! Thanks dude! @sillyman987 Thanks a lot for the feedback! @zanzavar haha! I know it's pretty funny :D This is actually not even my first jam, this is my first ever game that i created completely! Thanks a lot!
Nice entry! Graphics were nice, and that death sound was something unexpected. Maybe a bit too short, but given the time constraints, a solid experience. Good job!
Nice little 2 level challenge! The platforming was tight and the levels well designed. I had fun :)
I think the main character's design clashes with the rest of the artstyle and I think it's a weird decision to have the jump sound play when you are falling. But these are nitpicks, since you made the game in just 48 hours. For that timeframe, it's well done :)
@the-osk Thanks a lot for the feedback! Everyone liked the death sound!
@purrseus Thanks a lot for the feedback! Yup, the little character is kinda out of place. That's actually a glitch, whenever you fall, the jump sound plays. Thanks a lot for the loving feedback!π
This isn't bad at all, although of course it's a bit short (it was made in 48 hours, so no surprise there). Only a few complaints: * The 'jump' sound effect plays even when you're not jumping, e.g. if you walk off the edge of a platform. It should probably only play when you press spacebar and gain upward momentum. * Some of the terrain elements you need to navigate between are very close together (like the fire to your right and the platform above you in the lower right corner of level 1), so you need to navigate into a very precise position or you die. But, the controls are digital rather than analog (which is fine, in itself) and you move very quickly (which is also fine), so it becomes very hard to position yourself (which is less fine). I'd suggest that when the player starts moving from a stopped state, they have a brief period of acceleration before their reach their full movement speed, so you you make small adjustments in position by tapping rather than holding down the button.
Beyond that, good job on your first game!
Thanks a lot for the kind words @philomory ! Thanks for listing out the problems! I will surely fix those in the next update! I am looking forward to make the player controller the way you told! Anyways, thanks for the feedback!π
A little too unforgiving. I think the colliders were maybe a bit too big, so even standing close to some spikes would kill you. If you shrink the colliders a bit, it would be fine. Not bad for a first game jam though. Snappy controls, I like the particle effects under the players feet. Keep it up.
Thanks a lot for the feedback! Sorry for the. Colliders! Thanks!
I didn't have the patience to clear the first level. The micro-movements and pixel perfect positioning killed it for me. The first level of a game like this should be less challenging, in hopes to peak the interest of the player while filling them in on the game mechanics along the way.
For example, Level 1 could be a very simple level that involves merely jumping over gaps or obstacles. Level 2 might introduce avoiding harmful objects such as spikes or blades. Level 3 might introduce a tricky maneuver such as jumping atop a dangerous object or jumping over a projectile with careful timing.
I felt like the game started from the middle, and left me having to figure everything out all at once. Add the fact that everything is so unforgiving (no health points, instant death, no checkpoints, etc) It only took me a few minutes to rage quit and move on to the next game.
Regardless of these points, the game physics felt alright, the controller seemed to move correctly, the graphics and sound were all fairly good. Level design is an art in itself. I recommend reading up on the art of good level design. With enough practice, your games will start to become addicting. Best to you!
Yeah I agree with @almighty-games the insane level of precision does not make for a fun level in my opinion. That and something I'd had is that I'd recommend making it so the music doesn't restart on death. The majority of my time playing was spent in silence then about 2 seconds of a song, rinse and repeat. Also I felt like your death sound did not really match the kid visuals.
Ok, this game was quite difficult. I think the death sound should get replaced with something else because it was quite annoying to listen to again and again. Also, I suggest loweringβ the jumping sound and add some variation because it gets quite tiresome after a while. That's all! I really liked the difficulty and the music is nice. Good job!
edit: I think you should add more levels ;)
Can you please stop spamming the main feed with double posts a few times a day!?
@actual-potato-69 Yup, i accept it's pretty hard! Do you have any suggestions, to how do i add some variation? Yup, i will change them in a new update! Thanks for the kind words!
Sorry, but i literally don't have anything to write, to get people on my game!
@shaurya-juneja You should try toβ change the pitch a little bit whenever the sound is playing. That would probably be enough.
Thanks! I will for sure implement that in my game!
Nice work, impressive for your first jam. Pretty unforgiving in terms of difficulty but fun nonetheless. Love the music!
Thanks a lot for the feedback! I really appreciate that!
Nice challenge, I would really like more levels!
Very often stuck at walls when tried to make accurate fall down.
@asfdfdfd dude, no one has encountered that problem till now....
I don't think the game is that hard, on the contrary it's fairly easy and it takes all of a few minutes to beat. Still the difficulty curve is too steep (a few easier levels to start things off, then ramp up in difficulty would be a better approach). Additionally a lot difficulty comes out of badly sized collision boxes which are too large. The controls are really good though. Tight and precise as they should be. The jump could use variable jump height depending how long you press.
The sounds are not good. They don't fit together even if their loudness were the same. The jumping sound is badly implemented, it plays when a character falls from a platform (which it shouldn't) but doesn't play on the second jump when it should. Additionally it gets cut off abruptly when the character is no longer in the air. There's a sound indicating starting movement (or continuing movement when landing) which doesn't seem useful, but there's no feedback sound on landing on the ground.
Music choice is nice but it's placed nonsensically. The loops are cut too short and are drowned out by the other sounds.
The same aesthetic incoherence goes for graphics, everything follows a different style and doesn't create a unified whole. Still despite that, the game is visually clear, which is good! It is never confusing what is background, what is foreground, what is an enemy, etc.
Aside from the zombie, you have a few different spiky enemies, a few different looking spikes and fire which all serve the same exact function of a static obstacle. There's no need for this much variety, especially since their visual styles don't work together.
There are other minor bugs with sprites and animations. The player randomly disappears for a frame. The zombie is floating and not touching the ground. Fire is jumping around which could be fixed by adjusting the pivot of sprites better, or slicing each sprite the same way.
As for the stuck on walls comment above: here's where I was able to get deliberately stuck.
wall stuck.jpg
i cant even get through first level but great game :)
Cool game, especially for a first jam! Was challenging, but I managed to beat it! One thing that was kinda annoying was that the audio for the jump played every time you left the ground, even if you fell/didn't jump.
Thanks a lot for the feedback! Sorry for the bad audio! I will surely update it in the future!
Played through it, and while the animation and things seemed nice, and it had a nice aesthetic, the gameplay was a bit frustrating - the hitboxes on everything are ridiculously unforgiving, which makes it pretty tough to do basic jumps. I think it's a fine game, and the core mechanics are working well, but it's lacking any additional mechanics besides jump and avoid things.
I think the level design for the first two levels is really good for some tutorial style levels, but when there wasn't more I was disappointed (Which I guess is a good thing, because I wanted to play more).
That said, the game is extremely frustrating not due to the skill of the player, but because the hitboxes are just very unforgiving.
Great job, either way!
Thanks a lot for the honest feedback! I will surely expand upon the game in future and add more levels to it!
@shaurya-juneja This game makes me suffer!.. In a good meaning, of course! :surfer:
Btw, how did you make in-game song? Was it auto-generated or hand written in some music tracker?
Thanks for the feedback! The music was handwritten.
Dayum, this game is really hard x) but yeah, like @aurel said it's mostly because of the hitboxes that are really frustrating (gosh, this zombie made me cry), anyway good job!
Pretty standard platformer. The hitboxes were sometimes a bit too large and you could get stuck in walls. Also, why does every time I just walk over an edge the jump sound play? Quite annoying...
I don't really see how the theme applies here.
That sound when you die does not match with the character x). You should work on graphics and level design for your next games, but the gameplay is actually pretty good. Keep going!
Nice game! For a first game jam, that's really cool. :) Graphics and audio are nice. I also feel like it's a bit away from the theme. Anyway congrats! :D
I'm in agreement with people that the hitboxes are a bit frustrating. It looks like you can go through certain spaces but it's actually impossible. A good trick is to make the hitboxes of things that hurt the player smaller than they actually appear. This makes the game feel more 'fair', even if it's really a cheat, haha.
Decent platformer. Hitboxes were a bit unforgiving. I managed to land on the side of a platform at one point. I didn't find it particularly challenging other than a couple of jumps. Shame you only managed to make two levels. Some kind of death effect would have been good.
I finnished both the first and second level. Goodjob on your first jam.
@someone dude, it's a game jam and not commercial, so it's okay i think to make 2 levels.
I previously played and fairly rated your game. But seeing you spam the same article over and over on the feed, I modified my rating. I invite everyone to do the same because even if we're supposed to rate the game, your trash practices deserve a trash rating.
Anonymous You don't make the rules! You have to rate a game on your experience and not based on anything else! Why did you comment this as anonymous huh? Scared I will downgrade your ratings?
This game was super duper hard! To the point I thought it was not meant to be beatable :^D
Until I realized I could double jump :rofl: Capture52.JPG Is this your first game, as well as JAM?
The graphics are very inconsistent. Maybe you made them, or just used graphics here there and everywhere. Some are overly detailed, others are simplistic. They fight against each other that way. Spikes everywhere :joy:
The music/sound effects are hilariously bugged. When I fall, I hear a jump sound. When I land or run, I hear a drop sound. And that death sound had me laughing :rofl:
But all in all it was a game that looked like effort was put into it, so I like it. Nice Ludum Dare game! :slight_smile:
@itsdanidre Thanks a lot dude! Yup, this was my first game as well as jam. I am working on those bugs dude. Anyways thanks for the feedback!
You're welcome! And welcome to Ludum Dare, as well as game development! Look forward to future LDs. I appreciate any feedback on my game as well :sweat_smile: :eyes: If not that's fine too, go fix those bugs! :smiley:
@itsdanidre Yup, i really liked your game! I infact had already played your game before, but just forgot to rate it!
Was a Bit too easy formy taste... WHO am i Kidding?^^
Unfortunately i couldn't complete the first level. Level design isn't really perfect :sweat_smile: , colliders were quite big. Graphics aren't that bad (i like the player sprite, but it kind of didn't fit the environment, i think) , but i love the death sound :laughing:
the death sound is nice but the gameplay is a little bit buggy (the hitbox colliders for the dangers are too big). I gave up at the first level. Nice graphics :)
I have to mention that you're updating your game while the voting phase, as well you're using graphics from 2013. Both is against the compo rules.
Rules are rules, please stick to them in the future.
Hmm, yeah someone told me that, and so I stopped updating my game and what do you mean by I am using graphics of 2013? I made all the tilemaps dude! What about the characters and all the animations? - well those were too made by me.
prison.png
There is what dates I see in the "edit date" (dont know what the correct english translation would be) of some of your sprites. If you really made those graphics on your own I am really impressed with some of them. But to be honest if you look closely your sprites have a mixing art style which is confusing when you say you made them by yourself. If you can do some of this stuff I would assume you can constantly make the same art style. And as a skilled artist you would do this instantly. But thats not the case here.
The thing is that their base structure(only shapes) were with me and then I painted on them, so the edit dates are of their base shapes(for example- a semi circle for a spike) and not of the whole sprite, I just used their base to create new arts, I do know they don't look consistent, I was going to make another sprites(just like the background) but I didn't have the time, so I just left it as it is.
prison2.png
[Your character can be found here.](http://mate-max.com)
I really dont want to search for all of this, but just by simple googling I can find this stuff. I appreciate your effort for adding more content to your game but in no way its fitting the rules. Sorry :I
Don't waste your time with him, he totally doesn't care about the rules. Just spamming the feed with the same copypaste news, and I'm pretty surprised by the ranking he has. Anyway, admins doesn't care too, even a cheater could be #1.
Edit: Nevermind I just checked the Compo ranking and he's 12 places above the last one, sorry buddy but that's deserved
@skdf first of all, I am new here so I didn't knew the rules and no sorry, I didn't read the rules. Secondly, your score is also not that good for you to write this comment, so you have no right to judge other's ratings! Get lost!