dnaltiam 2020-04-20 22:22
Honestly could not figure out what i am suppose to do as you lose in seconds.
Foon → Ludum Dare Explorer → LD46 → MegaCorn - Strategy / Economy Simulator
By kittrangers, brusnika, nuckelavee13, Kara_Nova and vertry
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1099 | 3.54 | 64 | |
| Fun | 1627 | 3.12 | 64 | |
| Innovation | 1648 | 3.07 | 61 | |
| Theme | 865 | 3.81 | 63 | |
| Graphics | 356 | 4.23 | 65 | |
| Audio | 946 | 3.30 | 62 | |
| Humor | 658 | 3.35 | 60 | |
| Mood | 877 | 3.57 | 60 |
Honestly could not figure out what i am suppose to do as you lose in seconds.
I like the aesthetic, but I have no idea what is happening.
I lost! but, awesome aesthetic! great artworks.
The overall mood and looks of the game are really good, it took a bit to understand the game.. I think the concept has potential if you manage to make it more clear/simple!
Didn't manage to win, but I really dig that theme with that artwork, beautiful
@dnaltiam it was really hard to make balance really smooth - basically you should build some producing buildings but we're thinking about how to change it to be more casual
Realy cool game, realy impressive for a first time ! The game is fun but a little to hard for me and too fast paced for a management game in my opinion.
Quite impressive game for a jam! It's quite hard at the beginning but it's fun once you have understood. On my second game, I had this error, I don't know if it can help you: https://pastebin.com/15CwTbKq
@chocolat-endive thanks for report! I'll try to figure out what happened =)
Really enjoyed this game. Music and art are stellar, especially for a jam. Beat it by only sacrificing 27 comrades.
The art is pretty amazing! Game was a little confusing, but great concept!
Interesting concept, done a good job with copying the communist art style.
I never figured out how to last longer than a minute or two, but the theme and mood were on point. Good entry
It's kind of hard to understand the mechanics of the game, but title art is awesome :)
@senokos i've added some instructions on itch.io site to help players understand, what's going on
@dnaltiam @billnotic @jasonsumm1 @feverdream-tim @peto184 @dukes @chocolat-endive @benjamin-nielsen @kr4sh3 @pumpkikin @cheesepencil @senokos
Thank you very much for warm welcome!
If you tell us what exact issues are confusing and prevent you from enjoying the game, we will try to fix it and write more detailed HOW TO PLAY.
What do you guys think about screen-by-screen instructions how to build and manage resources? Or Tutorial Video?
Excellent art! I like how much you've done with such simple mechanics and just few tiles to build into. It is super hard though!
Art is great and the game is very polished! The UI and sound really fits in with the game setting.
long life to the mega corn \o/ \o/ \o/ A great and disturbing game concept :D Good sound and interactions feedback. Looks great !
The art and music and overall aesthetic of the game is superb. It took a while to understand the mechanics but after failing a couple of times the underlying logic becomes apparent. Doesn't make it any less hard though, since you need to move around your disposable workers frenetically to keep resources balanced. Very good game with potential to become a great game.
Very nice UI, art! Something's wrong with the sound effect of decreasing the number on buildings, there's some serious clicking at the tail of it. Overall, it's a fun game once you read how to play!
The art and whole feel is fantastic, I could see my self buying this game for the art alone. Seems very polished (a few texts and sliders here and there but I guess you didn't have time)
Sound effects work great. Some soviet music would maybe be more fitting :D
I took me two runs to understand whats happening but then I got the hang of it and it became kind of easy. You can basically mass produce humans and just sacrifice them if you get too low on resources. Well, if you don't have a soul of course.
Couple of bugs/remarks: - all numbers in the gui are negative - water consumption seems random at times
All in all, good work guys!
Despotism detected! ;)
Style and setting is great! Can't wait for a steam-harvesters!
123.jpg
Gosh that took a while to work out, but it's very pretty and fun/addictive once you're going :) It's also hard! I know the game state kept changing, but I could really work out what had change and what I needed to do in response.
I myself planted a corn tree in my garden, don't know why it doesn't want to grow, weird thing
Good doze of humor, the pictures of the lady are just amazing.
Don't know what's going on in the cornflake palace, but must be fun (maybe some soylent green production)
Great looking game and had responsive controls to get things working. Only issue I had was trying to figure out exactly what need to happen to do what. But I really enjoyed how the game looked. Good Jam :thumbsup:
Cool idea, make this game on Frostbite will be competitors of Frostpunk
@zvyaga Yay! You're the first who found similarities with frostpunk) We were inspiring with it at some moment of game design
Congrats on finishing your game on time! For me this game require too much to get into right off the back. It not just a start and play game that I enjoy. Im sure if spend more time with it however I could understand how it works. Great art and really cool ui. Web build worked fine for me :)
The game seems like there are many layers involved, which might make the programming a bit complicated. So I am a bit impressed that this was accomplished in just 3 days. Congrats on finishing your game on time by the way. The graphics are done tastefully and I noticed that all of the art matches each other well, and stay to the same color palette. The sounds fx and music are both good for the game itself and done well. Overall, it's a good entry into the jam. It's unfortunately that I don't' typically play these kinds of games so I didn't make it too far myself. I can see how someone who likes this sort of game might find it highly entertaining.
The graphics for this game was phenomenal. It was definitely difficult trying to keep everything going. Great submission for sure! Keep up the good work!
@nuckelavee13 I think you could introduce every building one by one, or make the start of the game slower so people can take more time to understand without dying. The screen-by-screen instructions thing also sounds like a good idea!
@feverdream-tim Thank you for the feedback!
В принципе, переработать механику, расширить поле строительства и можно на мобилы делать.
The art, music and concept are amazing (Огромный лайк за пародию на коммунизм!), but its really hard to understand what should I do, in order not to die in few seconds. Maybe a tutorial could help. Bcs it seemed like whatever I do, whatever buildings I buy nothing changes and I die anw :(
Okaaaay, I got it! But anw needs a tutorial I think
I like it! By the way, I'm communist! Я коммунист и очень люблю стратегии, арт топ кстати говоря!
Really awesome art! It reminds me a bit of management games like Populus, or system based games like Axes and Acres. The art is fantastic. I did encounter a bug where the construction menu wouldn't disappear, which prevented me from moving forward.
I enjoyed this game, the aesthetic is great! Something I would like to see is some indication of what the different buildings are doing during gameplay. Perhaps having items visually move from your resource pool to the building or from the building to the resource pool. It seemed so fast paced that I found it difficult to react to what was going on and triage the source of the problem. Thank you for making this!
@babyking thanks for playing! I like that you realised what's happening. As I see people can't understand basic mechanics of this game when trying to play, so you're the one who really put efforts on understanding this. UX is not very good as I see now. Tutorial may help a little and of course indication / citizen visualisation can help. We hope that in future we'll make this game better, but for ludum dare we can't make more features (we wanted to do a lot of features but it didn't physically possible as we see now. If you reallly like this game soon we'll make update where you can subscribe to devlog and get this game in more finished state =)
haha! Nice game didn't quite get all of it, but the parts that i got i really liked :D
Incredible amounts of polish, especially for a first game jam! The art, music, and mood all fit together really well. I played a few times and while I was able to balance the water and corn for a while I still ended up losing each time; probably just need a little more trial and error. Overall nice work!
It's a great idea to implement the Keep it alive theme in the management genre. Stunning graphics, good music (although slightly monotonous) and interesting gameplay. Great job!
Hi all! We removed visibility of html5 version on our itch.io page to prevent you from getting bad experience due to technical issues in this build.
Thanks for playing we love your feedback!
Wonderful art style! I like the idea of the real pared down play space.
A very fun game with a quirky but cohesive art style. The first few runs I somehow managed to place two facilities on the same square, which caused me to be unable to properly assign workers, but once I figured that out, I had some fun playthroughs. Maybe ad a sound effect when corn or water in slow so i can catch it in time XD. Well done, looking forward to trying your future games!
@chipperswitch Thanks for playing!
We know about this tricky bug with building and we'll fix it in future versions.
For Ludum Dare we'll not upload any changes but we are already working on finishing this game.
You can subscribe to our game page on itch.io to get new version later =)
I can feel some communism coming out of your game. And this is great, because I was actually born in USSR, and I really like the whole aesthetics of The Russian avant-gard. Your game looks like a well made soviet poster.
the game is so well polished but the gameplau was a little weak i feel. i felt i could just randomly put things down and wait for something to happen. still it worked, so you should be very pleased. thanks for making it.