Hope by Darylsteak 2020-04-24T14:59:03Z ♥ 0
There is so much that is well done in this, I think it could benefit a little from some music as well as some tuning on the feeling of jumping/running. Thank you for making this I enjoyed playing it!!
Foon → Ludum Dare Explorer → Users → BabyKing
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Hypervisor | jam | 263 | 3.93 | 3.63 | 4.41 | 3.25 | 3.25 | 3.00 | 3.66 | ||
| 2020 | 46 | Keep it alive | 👥 | ROBOY | jam | 1171 | 3.52 | 3.33 | 2.73 | 3.67 | 3.65 | 3.25 | 2.57 | 3.23 | |
| 2019 | 44 | Your life is currency | 👥 | Social Lite | jam | 301 | 3.68 | 3.60 | 3.45 | 3.78 | 4.08 | 4.00 | 3.98 | 3.92 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Oregon Tail | jam | 278 | 3.69 | 3.52 | 2.84 | 3.19 | 3.62 | 3.54 | 3.54 | 3.69 | |
| 2018 | 42 | Running out of space | 👥 | Gutted Goblin Trading Co | jam | 402 | 3.56 | 3.21 | 3.28 | 4.33 | 3.67 | 3.46 | 2.62 | 3.00 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Change of Pace | jam | 170 | 3.90 | 3.64 | 3.48 | 3.67 | 4.13 | 3.91 | 4.12 | 3.81 |
BabyKing leaves an average of 6.3 feedback comments each event.
There is so much that is well done in this, I think it could benefit a little from some music as well as some tuning on the feeling of jumping/running. Thank you for making this I enjoyed playing it!!
I can certainly relate to everything expressed in this game and I appreciate deeply that you made it. The couple places I could see this game improving were mentioned on your itch page so I'll leave you with: thank you for making this, I would be very happy to see you take this project further.
I enjoyed this game, the aesthetic is great! Something I would like to see is some indication of what the different buildings are doing during gameplay. Perhaps having items visually move from your resource pool to the building or from the building to the resource pool. It seemed so fast paced that I found it difficult to react to what was going on and triage the source of the problem. Thank you for making this!
I want to draw the level out so I can beat this thing. Thank you for nailing the exploration/ resource management/ puzzle energy that is this beauty game.
This was a decent execution of a really great idea. I love the art and game design, Some minor things that I would have liked to see: the poker chip sprites seem to be scaled down and don't seem to fit with the rest of the art. The other thing is being able to tell what moves each piece or going to make in the context of the game. How frequently do the attacks happen, does the attack get stopped by your other pieces? Thank you for making this! I will be back for more :)
This game is really tight! I appreciate the controls are available for controller as well as kb&m. I mirror @marxy-37 it would be nice to be able to jump with the egg or potentially slowed while carrying the egg. Funnily enough my buddy and I made a game with a similar concept. Have something in the level you need to also keep alive and get to the end with.
Starting from the beginning is rough, as well as having different controls for picking up and dropping the egg left me wanting.
A very fun entry, thank you for making it!!
I enjoyed this a lot, your take on the theme is solid; probably the best gameplay idea based off of the theme. I found myself ignoring the basic premise though and on subsequent playthroughs just blasting everything because I knew it was going to get super crazy soon enough. You could push the idea you created a little more by having a finite number of bullets; giving players limited resourced to try and achieve the highest score. Or perhaps a finite amount of time and multiple levels. Thank you for making this game!
I unfortunately couldn't get very far but I am sure that just needs a little tuning that there isn't really time for in an event like this.
I enjoyed the minimal UI, I feel you did a good job of showing us what was happening on screen despite the lack of a traditional healthbar etc.
My biggest complaint was I couldn't figure out how to restart the game after I died. I restarted the browser in order to reload which meant I also had to watch the cutscene again, it would have been really nice to start again at the beginning of the level if I wanted.
Thank you for your submission and I hope you check out the game I made with my best friend!
This was a lot of fun! It would be neat to have movement not cut off immediately when you release the movement key but that is a personal preference.
The attack animation length and hitbox don't lend to intuitive combat but I love the sprites and the idea! Thank you for sharing.
This was a lot of fun to play around in! I'm a sucker for a card based video game, those Poker Night at the Inventory ones are a hoot. There is some real potential here, thank you for making this and sharing it!!
This was a lot of fun to play around in, thank you!
I read the outline on the itch page on how the game works but I didn't quite understand how to put that in practice in the game itself. I selected weapons and what to attack but it never seemed like they did anything while the enemy attacking me seemed to be very effective. It could have just been that I was seeing a lot of red and not a lot of what I was doing.
As people have mentioned above the graphics are great, it seems like your ship movement starts to figure out where to go by starting at 270 degrees and then figuring it out from there which can be jarring.
The biggest issue I have is the subject matter, I understand that the theme lends itself quite well to using slavery as a core story element but I think that the issue lies in the approach of addressing an issue with as much history and human suffering as slavery. Those aspects aren't addressed at all in the gameplay, or the game at all as far as I could tell which is a real shame because games are a fantastic way to explore those difficult topics. I look to Spec Ops: The Line and Papers Please as great examples of games that look at different aspects of our society and explore them in a meaningful and tasteful way. Even in peaceful mode you still enslave the island natives, the counter doesn't show up but they fly to your boat. I feel that was a huge missed opportunity.
Thank you for entering this, I hope learned as much making this as I did making the game I worked on.
It looks like others have touched on a lot of gameplay stuff so I will leave that. I couldn't quite figure out the mood of the game and some of the lines of dialogue seemed out of touch with the rest. For example most of the intro seems very Saturday morning cartoon (which I dig completely) but Piper refers to Gregorio as a bastard which for the very short time we've known her already seems out of character. I loved this project and will likely come back to this after I've reviewed a couple more games. Thank you very much for sharing your work!
Fantastic execution, the control scheme on web was a bit glitchy on my laptop (as using the trackpad to click and drag often is) not something that I expect to have resolved but something to keep in mind for the future. An enjoyable experience, thank you for sharing your work.
The sound design is great! Something I know that I need to work more on for sure, during the jams it usually comes last and all we implement is some music. I enjoyed the background music, I feel that it fit quite well. Thank you for sharing your work!!
This is a very solid entry that I feel is mired, unfortunately, by some easily avoidable sexism (intentional or not). I feel it would be worth the time to reword the text and include people of varying genders. My issue isn’t necessarily the actions in the game (they certainly fit the theme) but rather that specifically women and girls are being “purified.”
This was a lot of fun! As above the scrolling list of items was not a lot of fun but despite that this has likely been my most enjoyed ld43 game so far! A well thought out and executed idea. The audio is enjoyable but not in my face and the list of things to do was very entertaining :) Thank you very much for sharing your work!!
I found this a little difficult to get into. Starting out I don't feel I had enough knowledge to get very far. I really enjoyed the bow but it seemed like it didn't do very much and I didn't have any feedback that it was doing anything until I had shot what felt like 5 or 6 arrows at one of the small red serpents. I found this on itch initially and initially and with very little info on that page and no tutorial in game I felt a little lost. I should have looked here first though apparently!! A fun entry that I am glad I played, thank you for sharing your work.
I'm going to need to give this another go in the future as I couldn't figure out all of the combos, but I did go in sort of blind without knowing much about the gods depicted on the different pie pieces. I unfortunately skipped some of the intro text, it would be nice to have information peppered throughout the game. Maybe when you pick up a piece of the god pie the character says something? Overall a very solid entry, thank you so much for sharing your work!!
Good job on the execution of this idea. As soon as I figured out that sacrificing people was core to moving forward things felt less hectic which was fantastic. This seems to be echoed quite frequently above but having a timer on when a new citizen is available would be a huge boon to this project. Thank you for sharing your work!!
The aesthetics of this game are fantastic, the visuals and audio are top notch. Reading through the list of things you're looking at working through I can't help but hope you do because they will elevate this project quite a bit. Thank you for sharing your work!!
Solid entry. I enjoyed the nuance of the movement although the size of the level forced me to be quite conservative with how fast I went for better or worse. Thanks for the game!!
I saw someone else made a warehouse management game where you play as an anthropomorphized forklift and I had to play it!! I love the boost mechanic and how clean the game is. It never felt very hectic which I think would make it a more engaging game. The controls were a little hard to get a hold of but once I got them I was fine. All in all a fantastic entry and I am very happy to have played it. Thanks!
I really enjoyed this submission, as with others it seems had some trouble with the difficulty but I don't necessarily know if it was a problem with the size of the hole in the platforms as much as the controls. A couple things to try if you'd like to revisit this (and I suggest you do because when it works this game is very satisfying) maybe have the camera stay behind the character so you get a dead-on perspective of what kind of shape and placement you're after. When playing on html5 as well I found when I was trying to move limbs I was moving the game around the screen, losing precious time; I don't have any suggestions for that but just something to think about with your control scheme. Thank you for submitting!!
I feel this game has a lot of potential and I know that the time constraints of Ludum Dare are tough; @doctormozart and I definitely had to scrap some ideas due to time. It would be nice to get a little more feedback on when an encounter is happening, maybe even a little interaction in there (perhaps simply another dice roll) would be a great help. I love the idea and originally had floated a similar idea to my partner but he shot it down :( guess I'll have to make that game on my own time ;)
I loved the art, took me a couple tries as well to get through on easy and that hard difficulty enemy looks intense. I think the animation could use some love but you have an absolutely fantastic models to start with. A very solid entry.
In my short play through I imagine that using the rotate controls are key. Good job! Especially as a team of 1 in compo! I imagine coffee had a large part to play.
Great game, I found myself getting lost in it. The theme was admittedly quite difficult but the two genres you chose don't seem at odds with each other, they in fact seem quite compatible and are utilized quite similarly in games such as Mark of the Ninja. That being said I love the game and hope you continue working on it.
This was a lot of fun. Thank you very much for making it.
Gameplay is fun, I'm still not sure what I'm doing but I like it!
LD47 — Stuck in a loop (5)
Loopita's Dream by vetu11 2020-10-09T04:23:47Z ♥ 2
Just. Damn.
Ebontale by JUSTCAMH 2020-10-07T02:53:40Z ♥ 1
Goddamn. I had so many WTF moments, this had me glued right to the end.
⛧ Hellycoaster ⛧ by TennoTako 2020-10-07T02:32:32Z ♥ 1
I found the game bit buggy, the first time I played no portals opened up for me :'( But I restarted and voila!! They systems on display are solid, if you have some time that's where I would spend it next :)
Warehouse Madness by Dexort 2020-10-07T02:13:38Z ♥ 1
This was a lot of fun to romp around in. The movement feels very good, and are those 3D models in GMS!? I will have to look into that because damn they look goooooood.
LoopChan by Kaish 2020-10-07T02:03:22Z ♥ 3
I enjoyed playing this a lot! The graphics are great and the music is quite fun. I found some of the snare hits not very intuitive which made the game more difficult which could be positive or negative however you intended. I enjoyed the introduction of the different elements of the level design and thought that was really well done.