tevasliutauras 2021-10-04 23:10
Not too innovative, but very well excecuted. Loved the sound design!
Foon → Ludum Dare Explorer → LD49 → Templefall
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 260 | 3.90 | 38 | |
| Fun | 105 | 4.05 | 38 | |
| Innovation | 1363 | 2.61 | 38 | |
| Theme | 349 | 3.94 | 38 | |
| Humor | 978 | 2.56 | 31 | |
| Mood | 286 | 3.85 | 36 |
Not too innovative, but very well excecuted. Loved the sound design!
Just an amazing work, I don't have the patience to go at the end of the game but the lvl design, the choice of the music, the art direction, it's amazing. Good joob, we don't have the lvl ahah
WASD isn't working for me in browser.
Really nice game! Simple concept, yet interesting and compelling, with lovely graphics and sound design. It definitely reflects the theme of unstable. I don't know if it is just my end, but the controls seemed a little unresponsive. I would also recommend using w or the up arrow for jump instead of space, so that the controls are all in one hand. Overall very nicely done!
Great! Very charming. Reminds me of a game I'd play on Nitrome or Miniclip. Good work!!
Super fun and adorable. The level designs are so simple but really clever.
Although I did not finish (rage quit due to my own failure), this was a fun game. Nice!
great game! I wasn't mlg enough to make it all the way to the end. One thing I noticed was that some of the hit boxes on the spikey walls glitched out... it made me start over, but my character was still alive
My first impression was that I had come upon something ridiculously good because of the genius decision to include the main mechanic in the start menu. (again, genius!)
I hate to say this but the jump is unforgivably unsatisfying. It's like playing mewtwo in smash, but somehow worse. 5* on theme for that one. Outside of that the sound was fun and art was good.
Great art and fun to play! Got stuck at some point these levels got pretty hard real fast
The level design is so good that you have to plan your way to the finish line. The tribal music fits the image of the main character, and the unstable jumping platform fits the theme
Cool game i've enjoyed the strategic puzzle aspect of it, planning your path and trying to execute it, it was fun, well done!
Nice work!
I love the pixel art, it feels very polished. I also enjoyed the quick replay value of each level where I would need to quickly think it through before actually pressing forward.
I would love to see some audio control (lower/increase/mute) option for the music, since it was set at maximum volume at first.
Other than that, great work!
Great job finding unique ways of supporting the unstable ground mechanic. There was a lot more content here than I was expecting, along with some tough levels! The timer pushed me in completing levels quickly which meant acting fast. On top of great gameplay this game also has excellent graphics, sound, and polish. Well done!
the game is very hooked, the authors is a great fellows
Good progression on the level designs. Also clever!
Tight controls, one of the most mechanically polished games I've seen. Some good level design, some levels felt too tedious to be fun though. Interesting use of the platform mechanics like on level 8, the soundtrack was good and helped with the atmosphere of the game a lot. The graphics individually are great, but altogether the color scheme is a bit messy. Overall great entry, good idea to include a level timer as well.
Good work. I enjoy it
I'm giving up on level 11 because I wanna go rate other games but really nice level design overall. The first levels feel kinda filler (except for level 3) but from 6 or 7 onward it gets real interesting. The collisions are kinda janky though (rounded corners). The jump also feels kind of sluggish, can't quite explain it.
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Nice progression, great vibe from the graphics and music. really well done all in all!
Very fun and challenging platformer game, the art is lovely and the animations are even better not to mention the music... well done
I don't think I've ever played a jam game for this long. Got to level 12 before getting too tilted to continue. It felt like it was RNG whether or not you made those jumps because of the jump height variation. All the mechanics work really well together and I really liked the idea of waiting for a platform to fall before jumping off it. Nice work.
@sleepystudios thank you! The jump height is based on how long you hold the jump button!
Well done!! In my opinion, the character movement was very smooth.