Conga Master by BubsyPoochies 2015-12-20T00:10:00
Really enjoyed this one. All the aspects just seemed to come together for me. It's fun just seeing the big snake of people forming behind you.
Foon → Ludum Dare Explorer → Users → SeaLeft Studios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Body Language | jam | ||||||||||
| 2016 | 36 | Ancient Technology | Amelia Deerhart and the Elemental Temple | jam | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | Rise of the Weeds | jam | 369 | 3.47 | 3.15 | 3.32 | 4.12 | 3.64 | 3.19 | 3.39 | 67 |
Really enjoyed this one. All the aspects just seemed to come together for me. It's fun just seeing the big snake of people forming behind you.
To run this game on Windows you'll need a copy of glut32.dll (I got one off the Wayback Machine at https://web.archive.org/web/20111029235650/http://user.xmission.com/~nate/glut.html). Stick the dll in the same directory as the game executable and you should be good to go.
I liked the basic concept but it was kind of hard to keep track of where the finish line was on some of the levels with going up and down. Since it takes a while for the plane to respond it's easy to overshoot the flag and not realize it (other than that all the bombs and points and gas tanks run out and you're just left with the scrolling screen).
Fun take on a classic. There's something very pleasing about just the simple oval shapes. I like how it pulls back to show a bigger and bigger "pond" every time you're starting to become the big "fish".
Addicting little game. Want to keep trying to get higher. Found RMB was more better for adjusting the aim than the scrollwheel which seemed to require a lot of scrolling to get just a little bit of change in the angle. Liked the bouncy radio music and how it was positionally based (always sad when the music fades away as you overshoot and go sailing into the abyss).
Liked the glowing bolts that the player and enemies shoot. It gets really quite pretty, especially when the ones that shoot bolts out in rings come on screen. Game play is a little light and didn't find moving forward too useful. Overall, a nice little diversion.
Audio absolutely sells this game from the pathetic sounds of the clown to the background murmur of the partygoers who are clearly ignoring the clown. Balloon blowing gets a bit glitchy if you spam the blow key. Sad clowns are funny.
The music and colorful graphics make it a relaxing, fun little game. Pretty easy to deflect the bolts once you get into a groove (except when you have two coming at ninety degrees from each other). Would have liked to see a bit more variety with the water turrets (maybe having them move around or something).
Are the positions of the answers randomized? It seemed like I only got two out of the whole game that were the top answer, all the rest were the bottom answer. Would have been nice to see the two different options presented visually rather than just as buttons with text.
Took a little bit to figure out how the controls work. You have an arrow pointing at your first piece and then you have to choose if that piece will move to the left or the right on the next row. Having two of your pieces move to the same square stacks them. However, I had a large stack and that got gobbled up by a small stack of the AI so it seems like stacking the pieces isn't a good move. Wasn't too sure what the win conditions were.
Anyway, looks like it could be an interesting little game a bit more context. And kudos on having both one and two player.
Not my particular cup of tea but the art style was unique and the music seemed fitting. Repetitive after the first play through when you realize you just have to grind through all the options.
Great work on this guys. Especially with the voice and story line included. This answers the question of what would Roger Wilco be like if he was an action hero. Just wish the broom had been more useful.
Nice little space game. I didn't quite get the timing down for defending, but the enemies on the couple levels I did were weak enough that defending didn't make a difference. Would really like to see this set to some music. :-)
Cute little game. Liked the squishing sounds the bees made taking out enemies. Four minutes seemed like maybe too long a time for the level, at that point you've circled around a number of times. Liked the take on growing the forest.
Bit of a different take on a color matching game. Would have been good to see what color left and right would switch to.
Wasn't too sure what exactly I needed to collect to become a bigger slime (green and gold or just gold?). Liked the general slime growth concept though.
Fun combination of reactions and puzzle solving. The different type of levels added nice variety. Had to download as the online version didn't work for me in Firefox.
Ran at a low res on my high res monitor (don't ask why) so made the mistake of thinking the rocks were whales at first. Whoops! Once I got that sorted out things worked better. did find the controls a little "floaty" though. Tricky to do fine course adjustments when having to run between the different levers.
What do you mean I can't bring my katana through customs? ;-) Heh, good use of the two buttons. I thought when starting that up/down might be better than left/right but found left/right worked really well. First few waves of packages were pretty easy, but once you screw one package up things rapidly degenerate. Fun!
Same crash and error as TeamOliphants when I tried to move too.
Growing jello cats were pretty cool. Are they actually 3D or billboards? Wasn't too sure what "the core" was for the boss to shoot. Thought it was the bluish green orbs but shooting those seemed to be inconsistent for lowering the boss life.
Good use of the space bar to reveal the correct pattern rather than just following the colored blocks. Enter key seemed a bit "sticky" in the tutorial but worked fine in the actual game.
good concept for this. Would like to see it explored more and things like the graphics and sound reflecting the actual graphics and sound of the eras you move through. Had to turn down the speakers as the music got to be a bit grating.
Neat little space dodging game. Tried it several times, most times I ended up fading out but the game kept going. Picking up the little white dots didn't seem to make me fade back in (were they meant to?). Liked the sedateness of the game.
Windows link 404s.
Can this be packed into one zip file on dropbox? Too time consuming downloading all the files individually.
Cute descending alien graphics. My ship didn't seem bound by the edges of the screen so I could fly off to a point where I couldn't see the ship anymore. Would have been good for aliens to spawn directly ahead as I was able to go quite a ways without having to move at all.
What's not to like about a mutant potato game? Kept me wanting to keep going although I couldn't figure out the third level.
Nice little side scrolling eat the fish game. It's good that it gets harder the higher level you get with things coming faster. Does get a little repetitive, but that's the nature of this type of game. Well done!
The game didn't seem to recognize my Logitech RumblePad 2 game controller. I found that the keyboard arrow keys would change TwinklePop's direction of facing (but not move him) and pressing space would send a rainbow beam out always to the right. Hit a few of the cats with the rainbow but never got any points for them. TwinklePop reminded me of the ghost from Bubble Ghost back in the day, so some nice nostalgia factor there.
Different take on the whole two button concept. Nice. Liked the little character graphics and the gentle background music.
Yeah, left clicking didn't seem to do anything for me either. When I found the sink and door I gathered it's a top down view of a classroom but I couldn't make anything work.
Can a game be soothing? I think this shows it can. Good choice of music to go with the rain and I enjoyed just watching the tree grow and gently wafting it about with the wind.
Nice room and atmosphere to move around in. Liked growing the vine from one spot to another although a slower water usage would help a bit more with exploration. Couldn't figure out how to climb the table to reach the puddle on top.
Like the cute little graphics. Found the travel brochure, which didn't seem to do anything, and the house. Pressed D at the house as instructed but nothing happened.
Really like the idea of choosing one direction to shoot and having the character run in the other direction. After clearing out the initial guys the game devolved into switching directions just long enough to get a shot off. Difficulty should increase as the game goes along.
Even though it's just cubes, the graphics make it easy to tell what's want (spikes, pits, etc). I like the idea of only being able to jump in one direction. Would be interesting to take that a step further and have it be physics based on the momentum you have when you jump and that once you've jumped you have no more control over your trajectory. Fun little game.
Fun little diversion. I agree this would be a good start for a mobile game.
No problems with DirectX for me. Good first effort. Interesting idea with having to spin the paddles all the way around instead of having them go back to a default position. Enjoyed this one.
Really enjoyed this. I especially liked the fifth level where you have to both grow and shrink. I could see a good puzzle solving platformer coming out of this. Keep it up!
Hm, the link just goes to a blank Unity web player page. The game doesn't seem to load.
Interesting concept. Some sort of whither animation on fruit would have been nice. First time I played I thought the fruit I was making was getting picked, but it didn't count until the end. Then I figured you make branches for most of the days and only bother with the fruit on the last day. Got 9 fruit harvested that way.
Really liked the colorful graphics. Would have liked to see more of a challenge or an increasing challenge as time goes by. Still a neat little entry.
Not to theme but it's still a game (which is an achievement in itself). Fairly typical space shooter with stuff coming at you from the top. I did think it was cool when it went into this sort of overfire mode where waves of blasts just came out from the bottom. Gets quite challenging as the enemies get bigger and the screen gets full. Maybe try the theme next time.
Man, it is too early in the morning. Just realized it IS to theme what with the enemies growing as you go along. Sorry about that.
Could see this treasure digging idea being a fun mini game in something larger. This might work well with gesture controls. Good stuff.
For others playing, it seems like when you hit Esc it will reset the game. One letter each will appear on the left and right thrusters of your ship. Hold down BOTH letters on your keyboard to go straight up off the top of the screen, then the actual game will begin. The letters on your thrusters will randomly change periodically. Hold down the left letter to fire the left thruster, the right letter to fire the right thruster, and both letters to fire both thrusters. As you go up, dodge asteroids (I found it fairly easy to stick on them) and try to run through presents to increase your score. It seems eventually you run out of fuel and fall back down. And if you don't keep going up eventually a giant sheep on a red square overtakes you. Not sure what that's about. Anyway, switching controls randomly is an interesting bit of game play challenge. Liked the look of the ship although the other elements seemed a bit incongruous due to the style differences.
For others playing, it seems like when you hit Esc it will reset the game. One letter each will appear on the left and right thrusters of your ship. Hold down BOTH letters on your keyboard to go straight up off the top of the screen, then the actual game will begin. The letters on your thrusters will randomly change periodically. Hold down the left letter to fire the left thruster, the right letter to fire the right thruster, and both letters to fire both thrusters. As you go up, dodge asteroids (I found it fairly easy to stick on them) and try to run through presents to increase your score. It seems eventually you run out of fuel and fall back down. And if you don't keep going up eventually a giant sheep on a red square overtakes you. Not sure what that's about. Anyway, switching controls randomly is an interesting bit of game play challenge. Liked the look of the ship although the other elements seemed a bit incongruous due to the style differences.
Oh, whoops. Had two game pages open and my previous comment was for the other one. Don't know if doing a new comment will get rid of the old one. Sorry about the confusion. For this, I also didn't have the data folder so couldn't play.
Great puzzle game on such a short time scale. Would be good to continue with this idea and maybe have some intro levels that show how the different elements work and the effects they have on the different terrain types. Really liked the cute graphics in this. Music really added to the fun mood of the game. Well done!
Bit of a different take on the two buttons theme. Liked the challenges included (those clouds over the lava took a bit of figuring out). Like the retro early VR like graphics.