alessandrovigamus 2016-04-20 20:15
Very funny game! Want a cabin like that :D
Foon → Ludum Dare Explorer → LD35 → Cabin Reaver: Revenge of the Blood Shed
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Humor | 193 | 3.27 | ||
| Fun | 306 | 3.39 | ||
| Mood | 369 | 3.32 | ||
| Overall | 374 | 3.41 | ||
| Audio | 420 | 3.10 | ||
| Innovation | 455 | 3.17 | ||
| Graphics | 559 | 3.29 | ||
| Theme | 960 | 2.63 |
Very funny game! Want a cabin like that :D
bahaha what a hilarious and original idea! destroying those kids was very satisfying. I think I didn't quite understand how to use the walking dead/blood geysers? They never seemed to activate, I wondered if I was meant to move them around. I played this quite a bit, great entry.
Graphics were really nice, especially landscapes :) Loved the cards mechanic ;)
nice game guys, keep working :)
The core idea is fairly amusing, and the graphics are pretty nice. The animations feel varied, the hits make a visible impact. Unfortunately, the game does get repetitive very quickly. A log of the unlocks didn't actually change the game up much. I wasn't able to get very far playing without the starting bones, or without the chasm map, and the horrors didn't seem to do much unless the kids randomly walked onto them, which was very rare.
So the only thing that could've kept me interested were secondary weapons, and those dropped far too rarely.
I think the game would have benefitted from a lot more passive buffs; some to improve your basic bones/boomsticks with flames or toxins or w/e, some to provide a more ambulating alternative to the horrors - various zombies and bats walking around. That'd let the player get more powerful over time to match the increasing number of kids, and seeing your house evolve would've just been fun.
A further idea that piggybacks off of that one might have been to vary the appearance of the cabin slightly with each upgrade, binding-of-isaac style.
I love the card mecanic. we just need MORE BLOOD when we kill cool kids !
Love the concept and the card mechanic. Great take on the cabin in the woods! Would be cool if you could shift the landscape in the fly!
The idea has a lot of potential. With more variety in enemies you could really get something going here.
cool
This is a hit 1 wonderfull graph !
Quite nice entry to say the least, I totally liked playing it so keep up the good work!
- Kardfogú
So, overall, I liked the idea and the execution in general. The graphics were nice and clean, the audio was good (though some of it didn't seem to quite fit with the game's mood, but that might just be me) and the gameplay was fun.
My main criticism would be that some of the powers didn't seem very balanced. It would have been nice to have had something that, for instance, almost killed all the teens in a small area, but took a while to recharge. Honestly, you might have had that kind of thing in the game in later levels, but I didn't find it!
Overall, good job, I had fun! :D