FoonLudum Dare ExplorerLD41 → SinglePlayerMMO

SinglePlayerMMO

By inventorofstuff

View on ldjam.com

CategoryRankScoreCount
Overall6022.8820
Fun6352.5820
Innovation6422.6120
Theme3373.6120
Graphics4822.9120
Audio3962.6320
Humor1683.1920
Mood3493.0220

Comments

serious07 2018-04-23 01:40

Hey, you don't have any world borders.

I'm don't see any progress in game by killing enemies.

Game ends to suddenly.

Sounds and graphics is well done. Well done.

inventorofstuff 2018-04-23 01:51

@Serious07 Yeah, ran out of time on that one. No progress apart from surviving I guess. :D

Thanks for the review too!

jeplmr 2018-04-23 02:24

I was quickly overwhelmed by the number of enemies. Maybe tone that down a bit? Otherwise, solid entry.

inventorofstuff 2018-04-23 02:31

@jeplmr Yeah, I should have balanced that out a bit more as with it reduced by too much, it was easy just to run circles round them. Thanks for the advice and review!

matthew-roelle 2018-04-23 02:35

I really love that other players are way bigger and stronger than me - It's reminiscent of other MMOs :)

inventorofstuff 2018-04-23 02:38

@Matthew Roelle Thanks! Was really going for that MMO but without the mutliplayer, massive or online feel. ;)

aaranos 2018-04-23 02:54

Game looks really nice and the genre combination definitely conflict.

The gameplay could of used a bit more work as it was just kite until you inevitably die. A timer of how long you survived could of made it a challenge.

pandademic42 2018-04-23 03:24

This sounds like soooo much fun. Will you be doing a web or Mac build sometime?

steve-sparkes 2018-04-23 03:55

Good job on your first Ludum Dare! The "account login" to start the game gave me a chuckle. It's nicely polished for a simple game. It would be great to see you expand upon it in the future. :) I honestly found it pretty hard, I felt like I wanted to move faster to be able to kite the other players into a group to smack away at them!

Edit: And make sure to include your source code for the compo entry!

inventorofstuff 2018-04-23 04:12

@Steve Sparkes Hehe thanks!

Also wow, I completely forgot, thanks a ton for the reminder!

inventorofstuff 2018-04-23 04:34

@pandademic42 I'm afraid due to needing a license to create osx builds or having to buy a $149 module for web builds with GM2 neither will be coming soon but the sourcecode is freely available if you want to open it up in Gamemaker 2 for yourself and mess around with it? Sorry about that.

But there are loads of other games on LudumDare currently waiting to be played with on the upside! :D

pandademic42 2018-04-23 04:46

Whew. No worries. Sounds intense.

radioactiverambo 2018-04-23 08:02

Hey InventorOfStuff. Congrats on your first game. I like the conflicting genres and premise. The fighting is a bit hard (virtually impossible) though.

inventorofstuff 2018-04-23 08:05

@RadioactiveRambo Ey man! Yeah, more of a meme for the theme game.

Although I do admit the combat could be balanced a bit more. :D

saoi-games 2018-04-23 09:33

I like how the level highlighted the frustration you can have by playing PVP alone. Its why my MMO experiences are normally questing with a buddy.

You did a great job for your first game jam. I look forward to seeing future games you make.

merotar 2018-04-23 14:39

Nice first game! But it's pretty though. There could be more variety of enemies, but we all know the deadline for the compo does approach faster than anticipated.

xmatos 2018-04-25 15:01

Not gonna repeat anything others have already said. The collision boxes feel really unforgiving, I think they should be smaller. Good job and good luck in the future.

mr-chocolatesalmon 2018-05-15 03:44

Good job on your first game. Aiming with the mouse and attacking with space-bar felt a little weird, but the game itself was pretty simple :v:

If you get time, feel free to check out my game: https://ldjam.com/events/ludum-dare/41/breacard

epb9000 2018-05-15 03:58

It was pretty satisfying to let the enemies bunch up and murder them all at once. The collision boxes were bad even for an MMO sim though. ;) I think my max survival time was 40 seconds, and liked the humor mixed in. Did anyone check the options too? :)